ActionScript 2.0 :: Trigger Show/hide Multiple Div Layers From Flash Movie?
Nov 18, 2007
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
[URL]
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??
I have 2-3 layers in my movie clip and i wanto access them using ActionScript code. I want to show hide and access Elemts(buttons, text box) in that layer.
I have an animation that shows items highlighted in a diagram. As the items are highlighted, the audio will play (to explain the animation). because we are creating this for people with possible disabilities, we also created captions with text for the audio. So, in separate layers, we created speech bubbles and text that is synchronized to the animated actions on the screen. this will also be synchronized with the audio. We want to have a button (close captioning button) that when users press it, they see the text captions and if they press it again, they don't see the text captions. my questions are
1) what will be the easiest way to create the effect i am looking for? 2) what actionscript command will i need for the button's actions?
i have a shooting game that works with some sort of rounds, for instance, this round is gonna show 4 enemies on the screen that the user has to shoot. I show the 4 enemies at a half seconds interval of each one so it doesnt all appear on the same time. Using something like:
enemiesShowTimer = new Timer(0.5 * 1000, 1); enemiesShowTimer.addEventListener(TimerEvent.TIMER, showEnemyAtTime); enemiesShowTimer.start();
The player has 2 seconds to kill each enemy after they appear, so i also use this:
enemiesCleanTimer = new Timer(roundConfig.getSecondsPerEnemy() * 1000, 1); enemiesCleanTimer.addEventListener(TimerEvent.TIMER, cleanEnemies); enemiesCleanTimer.start();
The problem is, after the player dies i change scene and if i still have like 3 alive, enemies, the threads will try to run the methods and it will crash. I'm using always the same variable to the start the timer whenever i need it. How can i solve this? Will i have to store each "thread" (timer) on a list and then stop each one separately? Because the way it is, the other threads are in some sort of "limbo" and i cant stop then, just the last one.
I have a layer I am using for construction purposes, it shows though in test movie. If I go to publish settings and untick include hidden layers on the flash tab, when I test movie, my cars don't appear along the guide lines at all and just pop into view as movie ends. How does one hide turned off visibility layers during test movie without affecting hidden guide lines ?
I'd like to be able to have an array of movieclips where i'm able to toggle their visibility depending on what button has been pressed. I would need to have a default movieclip that is visible and all the others are hidden, but then when I click a button to make one of the other movieclips visible the default one is hidden etc.You can see an example of what i'm trying to achieve at http:[url]........I'm experienced in PHP and HTML but have not used flash for several years so i'm pretty rusty. Can anyone point me in the right direction?
I have a movie clip that displays an embedded html with a bunch of divs that are expected to hide and show other divs when the users click them. i.e. imagine that you have a span with an instruction in javascript to show a div when you click it. I already made the html file, the external css and the external js. The movieclip (in actionscript 3.0) loads and displays the html content and also the css, but i haven't managed to figure out how am i supposed to link or use the javascript to do the trick. I've tried so far doing an exhausting research over the internet for the past few days and the only infromation i've got is that web developers use externalInterface to access javascript functions, but they use flash buttons to execute the js code, and it appears to me that i cannot use or embed flash btns in my site. I don't know, I'm kinda new to flash and this is the first time I work with actionscript 3.[code]or how do I achieve de hide/show thing with another method? I'll be wandering around the site in case you have any extra doubts about this subject.
I have a movieClip that a user can click on to hide/show a different movieClip (for this example, lets say its a circle). I have an 'onPress' on that movieClip that tells it go and play the next frame inside itself movieclip (there are two frames which just have different graphics to represent off/on) and also the line of code to hide the other movieClip.
The problem is that if a user clicks on the movieClip to hide the circle and then keeps their mouse in the exact same position and tries to click again to show the circle, nothing happens... they have to move the mouse at least a little bit before it will recognize it is being clicked again. The same thing happens with buttons I have that scroll the page... which is extremely annoying since you can't just click the same spot multiple times, you have to move your mouse a bit and then click again.
I have a swf file that has numerous buttons on it, and when I hover over them images appears. But when my images appears, I have other buttons (whose layers are on top of this current button layer) also appear on top of my images. I tried merging all my buttons onto one layer, but that doesn't seem to work either.
How would I be able to not make those other buttons appear on my hover state without using ActionScript?
I am trying to make, it involves someone pressing a button which generates a random number between 1 and 2, and depending on which number two images are displayed, "heads" and "tails".This is what I have so far on the button
on (release) { var numCoin = random(2) + 1; if (numCoin = 1) {[code]......
When I'm in design mode in Flash Pro, I can selectively hide layers. However, whenever I run the movie for testing the hidden layer inevitably shows up. Frustrating, as I want to be able to test several different layers and not have them all appear.
I would like to create a website 'banner' application in flash that uses action script to show or hide different movie clips based on a start and end date.
Originally I would have to manually upload new banners to a website one at a time. But if I had one file that could contain multiple banners I could have them turn on and off based on what day it was. Is there a way to do this with action script?
I am using a magnifying glass animation for my portfolio and I want he mouse cursor to hide, which I can work out with: Mouse.hide()
But when someone clicks on a section it then loads a swf file above the original movie so I then want the mouse cursor to show but i'm not sure what the code would be for this? Also then once they press on the close button of this swf file with: on (release) unloadMovieNum(1); _level0.enableBtns();}
I want the mouse cursor to hide again becuase they are on the main movie again.
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
I purchased the Adobe CS4 Web Premium for the MAC and a Flash template from ozzu.com. The template contains 201 items in it's library but it's only showing 13 layers in the timeline. When I create a new layer, it display a blank "Layer 61", so I'm assuming there are 60 layers created for the template by the original template designer. When I test the movie, it shows all the buttons, pages, images, text, etc. But when I go to Control and Play, it only displays whatever is in the 13 layers, that is, only a tiny portion of the entire template. How do I display all the images, buttons, text, etc.in the timeline so that they will show up in the Stage area?
I have a flash map. There are 6 clickable countries on the map. When one clicks on a country I want html content to appear under the flash movie. As far as I can see the best way to accomplish this is to have all the content already under the flash movie each in a separate div, with display set to hidden. Then action script inside the country buttons calls a javascript function on the html when that button is clicked, to set display:block for corresponding content filled div. I've tried a few scripts but couldn't get it working.
<code>button_kenya.onRelease = function () { flash.external.ExternalInterface.call("kenya"); };</code>
Is there anything else i should do when imbedding flash into my page so that the flash can talk to the html and call the javascript?
Im using show/hide to load a 'loading' flash file whilst a form loadsThe div im trying to show contains an swf fileThis works fine in all browsers except safari, which does not show the swf file upon clicking the submit buttonIm using...
I have two div layers in an html page. Is there a way to hide or show them by clicking a button in flash? I have searched online and haven't been able to find something that works.
I am new to flash parameters but from the research I could find so far it seems that this should be fairly simple. I have a flash file that has a movie clip in it. In this movie clip there are two movie clips. What I need to do is show a one movie clip and hide another. I basically only need to set up the reading of the flash parameter code in flash... var imageToShow:String; var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
This is basically what I have... I'm not sure what to go on to next or if this is even correct. Code: if (parameter == "image1") { image.image1.alpha = 1; image.image2.alpha = 0; }
the thing i'm searching for my site is something that can show, and after 10 seconds, hide some html.Exactly is for a games site. I want to show ads during 10 seconds, and after this time, load the .SWF file of the game.During 10 seconds i want to show the window of the ad in the center of the field where later the game will be displayed. It's like a 700x500px window.One of the problems is that the ad window maybe 300x200px and i want to put it in the center. It's like i want to make a scene of 10 seconds with tha ad showing like the game is loading.I beg you to answer in a begginer level, i'm not expert in scripts, just know some html, that's why i'm a bit overwhelmed with the info i found in the net.
I was looking to make 2 buttons; one that hides a movieclip that is playing on a slide, and one that shows it again. I've heard theres a few ways to do this but none of them are making much sense to me (i previously made some buttons that play, pause and stop a movieclip, and I think I am stuck in the wrong frame of mind to do these next 2 buttons...) How to tackle this task.
Using ActionScript 2.0, how do I show or hide a button onclick? I am making a simple mp3 player, and would like my pause button to change to a play button when clicked, and vice versa.
As we know we can't $.show/$.hide to show/hide the flash component,which will cause the flash player to redraw it. Is there a flexible component that can hide/show flash components with redraw them?
I'm trying to create an overlay containing a flash player that is shown when a user clicks on a link. The div containing the player starts with display:none in CSS. Upon clicking, the div will be shown, and JS will use ExternalInterface to configure and start the player. The JS configures the player when it catches a "flash ready" event, which is fired by Flash on ADDED_TO_STAGE.All this works, except that the ExternalInterface callbacks are never created. The JS and AS3 work fine if the player is shown upon page load, or is hidden with visibility:hidden instead of display:none. I am aware that Flash will not be initialized with display:none, and this works as expected: when the Flash is unhidden, it fires its events and correctly initializes everything else (eg. GUI, other internal stuff). The only thing that doesn't happen as expected is that my ExternalInterface callbacks are not added.
ExternalInterface.available is true. It's not a timing problem, because even after several minutes the callbacks are still not present. The strangest bit is that the flash is able to call JS, fires JS events fine, and the code to fire the events comes after the code to add the callbacks. There are no errors thrown by any of the AS3 code. I'm seeing this problem in both Chrome and Firefox.