ActionScript 3.0 :: Flash Onscreen Keyboard With Multiple Inputbox

May 18, 2011

[URL]

doing a Flash onscreen keyboard. but what if I have more than 1 inputbox field, what should I do?

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I have an application that is built in flash. I am using Flash CS3. The application was built using AS2, and it is being designed for touch screens so there will be no keyboard or mouse. Certain parts of the application have text fields, so to enter text there is an on screen keyboard that pops up. The keyboard works great, but it does not have a tab key. Here is the code for some of the other special keys:

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[code].....

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I'm trying to make an onscreen keyboard for one of the programs I wrote. With this flash program you can type Persian in any program. It uses a special kind of font. So I first mapped all the characters like:
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[Code]...

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My document class is Main.as (it extends MovieClip). The following code is in my Main.as.I've declared all these variables in my class definition:

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ActionScript 3.0 :: Keyboard Event With Multiple Functions?

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[code]....

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[Code]...

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I have a stripped down FLA here: [URL]

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I'm working on an application and I am building a "Keyboard" component for it. There are 30 keys on the keyboard and it doesnt seem to make practical sense to create an event handler for each button. When the button is clicked, its label should be sent out to a function which adds it to a textinput field. Should I just create a "click=SomeFunction(Button.label)" for each button or is there a better/faster/less processor intensive way to do it?

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Code:
function rightKey(yourEvent:KeyboardEvent):void {
if (yourEvent.keyCode==Keyboard.RIGHT) {

[code].....

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[Code]...

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Code:

C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
^
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
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[code]....

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