ActionScript 3.0 :: Onscreen Keyboard - How To Send Event

Nov 5, 2008

Relative newbie with AS3 but I need to make an onscreen keyboard for a touchscreen. Through some searching and coding I have a keyboard object that can send events based on clicks but I'm not sure how to go that "last mile" to trigger an actual keyboard event so the selected TextField gets updated.

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Actionscript 3 :: Onscreen Keyboard - Get The Value Out Of The Mouse Event?

Aug 10, 2011

I am creating an action script keyboard for a touch screen. I have buttons from A - Z. How do I get the value out of the mouse event?

[Code]....

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ActionScript 2.0 :: Create A Tab Key For An Onscreen Keyboard?

Jan 13, 2009

I have an application that is built in flash. I am using Flash CS3. The application was built using AS2, and it is being designed for touch screens so there will be no keyboard or mouse. Certain parts of the application have text fields, so to enter text there is an on screen keyboard that pops up. The keyboard works great, but it does not have a tab key. Here is the code for some of the other special keys:

spacekey.onRelease = spacekey.onRollOut = spacekey.onDragOut = function ()
{
keyStroke(" ");

[code].....

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ActionScript 3.0 :: How To Create OnScreen Keyboard

Sep 19, 2009

I'm trying to make an onscreen keyboard for one of the programs I wrote. With this flash program you can type Persian in any program. It uses a special kind of font. So I first mapped all the characters like:
//space
case String.fromCharCode(0x0023):
return String.fromCharCode(0x0023);
break;
[Code] .....
Now this program works perfectly when somebody actually uses the keyboard. Now I added an on screen keyboard. (buttons for each alphabet) but I don't seem to be able to somehow tell flash to type alphabet "be" for example and keep the conditions too! The text field is called "textF".

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ActionScript 2.0 :: Onscreen Keyboard On Two Different Text Field?

Jul 14, 2010

i would like to write with one onscreen keyboard on two different text field The way that I have now has two keyboard and the text filed is hardwired on the buttons

Code:
function btna(){root.readMessages.aTextFild.text += "a";}
this is not efficient.

[Code]...

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ActionScript 3.0 :: Flash Onscreen Keyboard With Multiple Inputbox

May 18, 2011

[URL]

doing a Flash onscreen keyboard. but what if I have more than 1 inputbox field, what should I do?

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ActionScript :: Javascript - Event Listener To Listen "all The Time" Not Just Wait For Any Particular Instance (mouse Click - Keyboard Event) Of Event?

Jul 7, 2011

I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.

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ActionScript 3.0 :: Asynchronous Keyboard Controls - Stop Listening To An Event As Soon As Another Event Has Been Dispatched?

Nov 1, 2009

i have a question to ask about asynchronous key controls This was what i did

[Code]...

and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?

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Actionscript 3 :: Event Listener To Keyboard Event Not Listening In A Module?

Jul 8, 2011

I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).

private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........

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ActionScript 3.0 :: Make Mouse Event Active In Keyboard Event

Apr 23, 2009

When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.

But in coding I got this error code:

TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()

This is some part of my game code...

case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)

[Code]....

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ActionScript 3.0 :: A Function For A Mouse Event And A Keyboard Event

Jul 4, 2009

I have a question about making a function for two different kinds of event. It's not critical but I would like to reduce my lines of code and just be more efficient. Basically I have a button on the stage called "Enter". I also want the user to have the option of hitting the enter button. I don't have a problem making these two separate handlers for these events (i.e. one handler for the KeyboardEvent and one handler for the MouseEvent):

[Code]...

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ActionScript 3.0 :: Replace Mouse Event With Keyboard Event?

Oct 24, 2011

how can you switch the mouse event with keyboard event in the folowing example:

Code:
var qno=0;var rnd1; var rnd2;
tick.visible=false;cross.visible=false;
var right_answers=0;var wrong_answers=0;

[Code]....

i know that u have too define key up and down functions and in the beginnig give the keys we are using the false value, but how to make it that after i pess of a key you cant press in again unless you go to the next question that is the enable_disable in the following code. How would that function looked in case of keyboard event

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ActionScript 3.0 :: DispatchEvent To Send Keyboard Events?

Mar 19, 2010

I am trying to create an on-screen keyboard for a touch-screen kiosk. Does anyone know how to send a keyboard event to a text input component from a button click event? For example, the user will push the on-screen buttons to enter their name, press tab to go to the next field, and so on.
 
I believe that I somehow need to use dispatchEvent but have not been able to get it to work. For example, pressing the on-screen A keyboard button will fire a CLICK event and call a handler to place an A in the currently focused text input component. The handler needs to be able to dispatch a keyboard event (with the correct keycode) to that text input field and that is where I am stuck.

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Send Keyboard And Mouse Events To Flash Movie?

Feb 22, 2010

I'm looking for a way to "inject" some events into a flash movie running on a browser. I know about ActionScript's ExternalInterface.addCallback function, however I'm trying to achieve this with any "random" flash from the web. Eg. send a "SPACE" keyboard event to a youtube video.

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Change A Boolean With A Keyboard Event?

Jul 5, 2009

ok so i am trying to change a boolean with a keyboard event

my code is this:

Code:
stage.addEventListener(KeyboardEvent.KEY_UP, keyPressed);
function keyPressed(evt:KeyboardEvent):void {
if (evt.keyCode==Keyboard.SPACE) {
if (!gamePaused) {

[Code]......

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Professional :: Keyboard Event Isn't Working

Nov 28, 2010

I am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:

[Code]...

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Flex :: Keyboard Event Handling?

Jul 31, 2009

I'd like to arrange things so that I have a chain of keyboard event handlers in my flex application, all of whom are queried when key down events occur. Basically, when a visual component is on screen, it is a candidate for handling a key press event. Something like this (clearly this is pseudocode):

<application handles_keys="F5, F6">
<tabGroup>
<tab1 handles_keys="pgup, pgdn">
<control handles_keys="0,1,2,3,4,5,6,7,8,9" />

[code]...

I have a class written that will respond to the key events the way I want it to, so how do I register one or more instances of this class to have the results I want? Also, note that there are some situations where this class should receive events that would ordinarily be handled by a UI component. The TAB key is the main example; I have a few cases where I want my key down event handler to fire even when the focus is on a text field.

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Actionscript 3 :: Keyboard Event.charCode Is Always 0?

Mar 29, 2012

I'm trying to detect keyboard input and if the arrow keys are pressed, set the players next move to whatever was pressed. I'm listening for keyboard input using:

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
This is the function that gets called:
public function keyDown(event:KeyboardEvent):void

[code]....

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ActionScript 3.0 :: Keyboard Event Fires Only Once On OSX?

Dec 29, 2010

Tracing the keyCode for the 'a' key (65) only works once for KEY_DOWN events and sometimes KEY_UP behaves in the same way, making development a pain when trying to do things quickly.

Clicking on the stage makes it start working, but why is it just the 'a' key that is affected?

This is on a new MBP running OSX 10.6.5, Flash version MAC 10,1,102,64

[URL]

The issue can be reproduced every time with this code:

ActionScript Code:
import flash.events.KeyboardEvent;
stage.addEventListener (KeyboardEvent.KEY_DOWN, keyDownHandler);

[Code]....

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ActionScript 3.0 :: Keyboard Event For The ENTER Key

Mar 6, 2010

I have a button on the stage called enterCostBtn that when it is pressed it executes the code inside the calculateCost function. What I want to do is to be able to use the ENTER key on my keyboard to trigger that function. In other words I would like to be able to use the ENTER key or click directly on the enterCostBtn to trigger this function.

Code:
enterCostBtn.addEventListener(MouseEvent.CLICK,calculateCost,false,0,true);
function calculateCost(event:MouseEvent):void {
var material:Number=Number(Material_txt.text);
var labor:Number=Number(Labor_txt.text);

[Code].....

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ActionScript 3.0 :: Keyboard Event Conflict?

Sep 8, 2010

I'm an artist, not a developer, but I work with various media. I am so~so with AS3 and JS and a total noob with PHP and databases.Anyway, I am writing a Class based on keyboard events and I am finding that if the keys are hit too fast the triggered events don't complete.I'll explain further:I have a picture broken into parts (a red background here, a blue stroke there, and so on). Each one of these elements is a Library Object, and they are all set to alpha=0, and each one in turn, is tied to a key on the keyboard. When the key is struck, the picture element goes to alpha=1, plays a sound, and starts tweening back towards alpha=0.

Code:
public class TypedImageV4 extends MovieClip {
public function TypedImageV4() {

[code].....

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ActionScript 3.0 :: Textfield And Keyboard Event?

Feb 14, 2011

I have been reading for about an hour online with no solution, if you are typing in a text field, you seem to not be able to read if the "enter" key is pressed, exmaple attached.

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ActionScript 3.0 :: Keyboard Event After GotoAndPlay?

Jul 1, 2011

I'm still a beginner in programming ActionScript 3.0,

I had a problem with KeyboardEvent in ActionScript 3.0,

I created a simple shooting game, the game has 2 Frame,

1. Title Game (Frame 1)

2. Game Playing (Frame 2)

The problem is in Frame 1 when Button is clicked playinggame

then switched Frame to Frame 2 where the game takes place where the user can move the aircraft by using the keyboard, (Left Arrow, Up Arrow, Right Arrow & Down Arrow).

But when a keyboard button is pressed, KeyboardEvent not react at all, and aircraft can not be controlled.

Even more bizarre when the stage at the click KeyboardEvent can react and aircraft can be controlled.

The question is how to keep the button is clicked playinggame in Frame and the Frame 2, the aircraft can still be controlled using the keyboard

[URL]

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ActionScript 3.0 :: Keyboard Cursor Out Of Textfield Event?

May 14, 2008

I looked around but I didn't find any event sent by the TextField whe the keyboard cursor enters or leaves the field ?

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ActionScript 3.0 :: Keyboard Event With Multiple Functions?

Sep 15, 2009

Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:

stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;

[code]....

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ActionScript 3.0 :: Write A Keyboard Event Listener

Jan 29, 2010

I am trying to write a keyboard event listener so that when I press a specific key it controls the time line. Below is working code for when I press "enter". How would I make it work if I pressed "Q"?

[Code]...

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ActionScript 3.0 :: MovieClip Movement Using Keyboard Event

Jul 30, 2009

I am working on a game project and i have a question about movie clip movement using keyboard event. Basically I have a character on screen and it can move on the x axis using the left and right buttons. I am making my character move by changing the x value of the character movieclip but I find very it laggy and not smooth and if I am going point by point then it's too slow. Whats the best way to make the character move so that the transition will be smooth.

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ActionScript 3.0 :: Using A Keyboard Event To Play A Different Scene?

Mar 20, 2011

I want the user of my game to be able to press the Space bar and be taken to a new scene. I know how to do this with a button, but I can't figure out the code to use for a Keyboard event.
 
how to make pressing the spacebar play a new scene?

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Flex :: Event Handling For Keyboard Strokes?

Apr 13, 2010

I'm trying to get familiar with the whole keyboard event detection thing.Here's my sample code.

<fx:Script>
<![CDATA[
import flash.events.KeyboardEvent;

[code].....

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Actionscript 3 :: Disabling Repeating Keyboard Down Event?

Apr 30, 2010

now I'm trying to make the keyboard events to stop repeating.

My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already.

//Mouse Event Over
keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)});
//Variable

[Code].....

doing this makes the key loop over and over without a keyboard event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors

here is the keyboard player i'm trying to fix [URL]

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