CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
I have a flash file with several layers, each composing of a single movie clip which slides in over the layer below it. The movie clips are nothing more than static images. I would like to make it so that each "slide" links to a different URL.I am new to AS3, and I am just getting back on the flash wagon with this little banner rotating project, so I'm a bit confused with why layers, and timeline positioning seem to be effecting the links.I found a few tutorials online, and can manage to make one link on the bottom layer work, but when I try to expand the code and the file to create links from different movie clips on different layers, I run into problems. when I add the action script for the other buttons, the movie will fail to play by it's self on load. I can get this to work with ode:this.gotoAndPlay(1)at the top of the ActionScript But none of the other links work.Here is what I am using for more than one link:
Code: backpacks.addEventListener(MouseEvent.CLICK, myButtonFunction); function myButtonFunction(event: MouseEvent) {
I have a an array of a custom class that I'm trying to store in a SharedObject.Storing is working fine, but when I recall the SO next compile it only returns an array of generic Objects instead of my custom class. This only happens with custom classes.Code excerpt below, this may be way too cut out, but it seems it's what I've narrowed the problem down too.[code]
I have a script that loads an image and inside this swf document, I have a few icons such as glasses, hats, etc.. However, when I try to drag and drop these icons over the uploaded picture, the icons are dragged BEHIND the image uploaded.
On one layer I have a movieclip holding thumbnails and on another layer below that layer I have a loader component that the images are being loaded into. When the images are loaded, they are loading on top of the thumbnails movieclip.
I need to covert multple layers with multiple frames in one scene into a movie clip. I then need to dump this movie clip into another scene. I need to do this many, many times. What is the easiest, fastest way?
I have one xml link. that link have collections of images(apx 1000 images). when i flex applications start at the time load all images in locally. then when i need that images then use it. How i do this... give me some links and logic.
I'm just starting with Flash CS4. I have done a whole heap of vector images and before I did anything I turned it into a movie clip but for some reason they are no longer movie clipped. How can I get my vector layers from the "Scene 1" and move them into their own movie clip?
Also I have done them all in individual files (never again), but how do I get all the individual .fla vector images and layers into the same file?
I am creating a Flash project that involves loading 4 external .swf files (from a library of files), via MovieClipLoader, into one frame of the root timeline, creating a finished layout. Each of these external files sits on its own layer (1 to 4). I want to be able to print ALL 4 layers from this one frame, at once, on one piece of papercan this be done?if so could someone give me example of what the script might look likeI can print just one of the layers using:
I'm illustrating a growing corn plant and want to start close up to the seed, then "zoom out" as the plant grows to 7'. Is there a way to link multiple layers, re-size multiple layers, or something else to achieve this result??
I purchased a flash home page template that had menu buttons at the top that I decided not to use. I removed the buttons, but now there is a 125 pixel blank horixontal space at the top of the stage. I tried resizing the horizontal size of the stage hoping the artwork would move up and eliminate the blank area, but the stage sizes from the bottom up. The layers get cutoff at the bottom and the blank space is still at the top.
The movie is quite complex with many layers and 450+ frames. Have attached the swf file to illustrate how the top of the stage is empty after I removed the menu buttons. Is there any way to get all of the layers to move up by 125 pixels so that they fill in the blank space without having to do each layer one at a time?
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?
I'm going to show a bunch of images in a slideshow.Since everybody hate waiting for things to load, I thought it would be a good idea to load all the images in the background while the user is clicking on other things. - user enters page-- design and menues are loaded--- the page is showed to the user---- images used in other parts of the flash-site is loading "behind the scenes".When the user finally open the slideshow, he/she don't have to wait for the images to load.This is my code:
Code: function downloadImages(i:uint = 0) { trace("- Downloading portfolio images");
I have the jist of how to load external images into as3. One thing that I do not understand is how to pull all the images needed and store them so that when you want to view a specific image it is not loading the image again.
I need help on how to pull about 10 images externally and store them in to movieclips or something so that when I roll over a button to display this image it will just call the movieclip and display the movie clip with a preloaded image already. I am also doing this dynamically.
I've created a custom format for a TextField text as below:
Code: var _format:TextFormat = new TextFormat(); var _font:Font = new VerdanaPlain(); _format.font = _font.fontName; _format.size = 12;
and then I've applied it to a TextField like so:
Code: var _text:TextField = new TextField(); _text.setTextFormat(_format); _text.text = "Here is some text";
and for some strange reason, the format does not seem to have any effect on the text in the text field. It still shows using default settings. And yes I have exported the font for linkage.
I'm just starting out with my first Adobe Air project (I'm a pure AS3 developer by trade).I'm planning to build an image editor which supports layers. I'm wondering what the best way would be to store an entire project including layer data (images) to a users hard disk.I'm wondering if there is any pros/cons in creating a custom file format for my application. The idea is I will be able to store an entire project in a single file. This will be done by writing meta data to the file's header such as the image dimensions, layer names, layer data offsets etc...I'm trying to be mindful of the issues which might arrise such as maintaining backwards compatibility after adding new project features/meta etc.I guess I'm asking whether people have any advice or experience with creating a custom file format for Adobe Air and if there are any other 'out-of-the-box' solutions to saving 'complex' data to a users hard disk.
I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.
I'm having an issue where Flash is gets stuck displaying multiple layers of text simultaneously when the cursor is moved quickly through the circle of buttons and out of the .swf frame. When the cursor is moved at a moderate speed everything is functioning correctly. Below is the link to view the working .swf.[url]...
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
I'm creating some sort of flash video site. It consists of a several HD video's. The background video is 1920x1080. In front of it there is an object witch is also a video, but it it is stopped at first frame. When mouse is over this object - I play the video.
And here's the thing - when I firstly move cursor to the object - it plays like 5-6 fps. From the moment when video plays single time - it starts to go smoothly.
I use FLV files as videos and a sequence of PNG as an object on the video. FLV and PNG is 1920x1080. Flv and PNG's are loaded in the SWF file directly from library.
Here's the questions : Is there some sort of file buffering when the files are firstly displayed? Will it be better to load video from External files?
I get how to set depth in as3 - but with as2 i could begin multiple 'depth points' using numbers - where in as3 all i can seem to do is set this object to a higher/lower depth than that object. The problem is (when dealing with a stack of isometric boxes, which can be placed by the user on a grid in any order) i don't want to deal with the added complexity of having every element know where every other element is, then adjust appropriately.
What I'm trying to do is set up 6 total depth numbers/positions, one for each column in a 6 x 6 grid. So anything in column 1 will begin it's depth placement at say 500, anything in column 2 will begin its depth at 1000, column 3 would be 1500 and so on.
That way, the second i place an object on a particular column, it would tuck itself under, or place itself above all surrounding items in other columns, this to me is much much easier than somehow figuring out where 15 different sized boxes are, how they relate to one another, then figure out what depth order they need to go in. as3 seems to have removed the ability to set a depth to a specific number.
I have several images that contain medium/large areas of transparency that receive mouse events. I also have images underneath them that occupy part of their transparent area. Is there to make an images mouseover not be affected by the transparent area.ex. Image1 over Image2. Image1 has a button click and mouse over events, but image2 need click events as well but is obscured by Image1's transparent area..
I would like to know how flash handles multiple HD video layers. We're planning a project:
- Flash document size 1920x1080 - In the background will be multiple HD videos(probably StageVideo that I will make show and play at certain events - like transition to the menu category) - In the center of the screen will be a fancy menu object that consists of a PNG sequence's.(6 sequences) - And a FLV HD Video in the foreground with alpha(maybe some visual effects).
The question is : Is it possible to make something like this without the users to experience lags?
Is there an advantage to store loaded images into a sprite?
var container:Sprite = new Sprite();addChild(container);var pictLdr:Loader = new Loader();var pictURL:String = "banana.jpg"var pictURLReq:URLRequest = new URLRequest(pictURL);pictLdr.load(pictURLReq);pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);function imgLoaded(event:Event):void{ container.addChild(pictLdr.content);}
I'm making an Air app that involves users being able to load in a bunch of pics (of their choice), label them and move them around to place them in some sort of order. No problems there.
Crucially, I need them to be able to save the results for later use as it's an educational resource for teachers who might wish to prepare the resource at home or in their office for use in the classroom. Consequently, portability is crucial and I would like to simplify the process as much as possible.
As it stands, I could easily save all the necessary data as jpg's (maybe even one big jpg for the images) and the data as xml. However, having to move various files is guaranteed to confuse a lot of my users and so I'd like to create one file, with a bespoke file extension that they can move easily and then just double click to open the app, much as you would a Word document, for example.
Which leads me to the 'how'. I bit of research seems to indicate (although I may be wide of the mark here) that the ByteArray class may be of use here. Does this seem reasonable? All I want is to store everything in one file, basically.