I'm creating some sort of flash video site. It consists of a several HD video's. The background video is 1920x1080. In front of it there is an object witch is also a video, but it it is stopped at first frame. When mouse is over this object - I play the video.
And here's the thing - when I firstly move cursor to the object - it plays like 5-6 fps. From the moment when video plays single time - it starts to go smoothly.
I use FLV files as videos and a sequence of PNG as an object on the video. FLV and PNG is 1920x1080. Flv and PNG's are loaded in the SWF file directly from library.
Here's the questions : Is there some sort of file buffering when the files are firstly displayed? Will it be better to load video from External files?
I would like to know how flash handles multiple HD video layers. We're planning a project:
- Flash document size 1920x1080 - In the background will be multiple HD videos(probably StageVideo that I will make show and play at certain events - like transition to the menu category) - In the center of the screen will be a fancy menu object that consists of a PNG sequence's.(6 sequences) - And a FLV HD Video in the foreground with alpha(maybe some visual effects).
The question is : Is it possible to make something like this without the users to experience lags?
I'm illustrating a growing corn plant and want to start close up to the seed, then "zoom out" as the plant grows to 7'. Is there a way to link multiple layers, re-size multiple layers, or something else to achieve this result??
I'm having an issue where Flash is gets stuck displaying multiple layers of text simultaneously when the cursor is moved quickly through the circle of buttons and out of the .swf frame. When the cursor is moved at a moderate speed everything is functioning correctly. Below is the link to view the working .swf.[url]...
CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
I am talking about anchor points on a line, not a keyframe. They are also called "handles". I can select the anchor points as "white" quickly, but I can't get them to be "solid"without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool. Here is an image of what I'm trying to do, but more easily. The lines are on separate layers, but when I select them with the subselection tool I have to go layer by layer selecting the points. I'm trying to look for a very quick way of doing it. When I do select all with the subselection tool on, the anchor points are only "white" and not "solid" as shown below.
I need to show and hide multiple DIV layers by clicking on buttons inside an embedded flash movie. I looked around and the closest I got was this tutorial here:
[URL]
but the problem is I need 10 buttons to each show one layer while hiding the other ones. For example, I click button 1, layer 1 shows, then I click on button 5, layer 1 is hidden and layer 5 shows etc.
How can the above code be split so instead of showing all DIV layers at once, it shows one and hides the rest??
-this is supposed to make multiple buttons with text(not clickable yet) -it seems to coppy over, or remove the previous myButtons[i] movieclip each time it goes through the loop. -there are 3 strings in buttonText.length -on the output i get 0,1,2 -but on the screen I only see one gradient (its only a pink box, but one problem at a time) -the box appears where roughly the 3rd button should be. -full code attached
I have a flash file with several layers, each composing of a single movie clip which slides in over the layer below it. The movie clips are nothing more than static images. I would like to make it so that each "slide" links to a different URL.I am new to AS3, and I am just getting back on the flash wagon with this little banner rotating project, so I'm a bit confused with why layers, and timeline positioning seem to be effecting the links.I found a few tutorials online, and can manage to make one link on the bottom layer work, but when I try to expand the code and the file to create links from different movie clips on different layers, I run into problems. when I add the action script for the other buttons, the movie will fail to play by it's self on load. I can get this to work with ode:this.gotoAndPlay(1)at the top of the ActionScript But none of the other links work.Here is what I am using for more than one link:
Code: backpacks.addEventListener(MouseEvent.CLICK, myButtonFunction); function myButtonFunction(event: MouseEvent) {
I have a project in which the different layers of an svg file need to be colored. I tried doing a color transform but it just puts an overlay of color on top of the svg image. Is there anything which can be doe to programmatically color the various layers of an svg file with different colors in AS3?
I am doing a project for class and I am trying to see how i can make a certain action script in flash.I wanted to see if I can stack a few hundred (very small) images on top of one another with very low opacities.These stacked images will randomly change their order in the layers and create a unique composition everytime.Is there a way to do this in flash? if so, how would I go about it?
I need to covert multple layers with multiple frames in one scene into a movie clip. I then need to dump this movie clip into another scene. I need to do this many, many times. What is the easiest, fastest way?
I am creating a Flash project that involves loading 4 external .swf files (from a library of files), via MovieClipLoader, into one frame of the root timeline, creating a finished layout. Each of these external files sits on its own layer (1 to 4). I want to be able to print ALL 4 layers from this one frame, at once, on one piece of papercan this be done?if so could someone give me example of what the script might look likeI can print just one of the layers using:
I purchased a flash home page template that had menu buttons at the top that I decided not to use. I removed the buttons, but now there is a 125 pixel blank horixontal space at the top of the stage. I tried resizing the horizontal size of the stage hoping the artwork would move up and eliminate the blank area, but the stage sizes from the bottom up. The layers get cutoff at the bottom and the blank space is still at the top.
The movie is quite complex with many layers and 450+ frames. Have attached the swf file to illustrate how the top of the stage is empty after I removed the menu buttons. Is there any way to get all of the layers to move up by 125 pixels so that they fill in the blank space without having to do each layer one at a time?
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
I've created a movie, and have decided that I want to change the timing of one element in the middle of it. I have searched and searched but can't find any way to change not only the length of time this element stays on screen, but also all subsequent action, all of which is on different layers.
Surely I don't have to manually move each element on each layer individually? I've been trying to select multiple layers and move the frame I want, hoping that the frames on other layers would also move by the same amount - but no luck.
I'm making a simple drag-and-drop style dress up game, and I want to know if it's possible to combine multiple movie clips on different layers so that they can be gragged as a single object in the game, but retain their seperate layers. For example, if I make a hat and I want the front part of the hat to be on a layer above the doll base's head, and the back of the hat to be on a layer behind it, but the hat has to move as a whole when dragged.
I get how to set depth in as3 - but with as2 i could begin multiple 'depth points' using numbers - where in as3 all i can seem to do is set this object to a higher/lower depth than that object. The problem is (when dealing with a stack of isometric boxes, which can be placed by the user on a grid in any order) i don't want to deal with the added complexity of having every element know where every other element is, then adjust appropriately.
What I'm trying to do is set up 6 total depth numbers/positions, one for each column in a 6 x 6 grid. So anything in column 1 will begin it's depth placement at say 500, anything in column 2 will begin its depth at 1000, column 3 would be 1500 and so on.
That way, the second i place an object on a particular column, it would tuck itself under, or place itself above all surrounding items in other columns, this to me is much much easier than somehow figuring out where 15 different sized boxes are, how they relate to one another, then figure out what depth order they need to go in. as3 seems to have removed the ability to set a depth to a specific number.
I have several images that contain medium/large areas of transparency that receive mouse events. I also have images underneath them that occupy part of their transparent area. Is there to make an images mouseover not be affected by the transparent area.ex. Image1 over Image2. Image1 has a button click and mouse over events, but image2 need click events as well but is obscured by Image1's transparent area..
I'm basically making a animation of someone breathing, with multiple layers. What I want to happen when a user clicks the animation is for it to switch to the next layer seamlessly (skin>muscles>skeleton). Each layer has the same 60 frames. For example, if the skin layer's currentframe was '37' i'd want the muscle layer to start at '38' when clicked.Below is some of the code I already have. I can trace the currentframe of the original mc, however the attached movieclip refuses to gotoAndPlay to that number?[code]
For a Majour project school assignment i am trying to create an interactive map for a hypothetical theme park, and i'll cut to the chase, i need a script that allows the player to drag the content of two or three layers around the screen upon mouse click, similar to this example:
[URL]
I will have a layer for buttons (probably called Buttons) and a layer for the map graphic (Probably called Map), similar to this tutorial:
[URL]
If anyone could produce, or has a script lying around that could do this; i would really apreciate it.This assignment has a large impact on my UAI (universities admission index).
I can can select the anchor points as "white" quickly, but I can't get them to be "black" without doing it layer by layer, which is tedious. What I want is way to select lines that are in different layers and get the points I selected in a way similar to the regular selection tool or free transform tool.
Can I use addchild & cuepoints in a streamed video to
1. play an external moviclip/swf on top layer with a transparent background? (without affecting original timeline & background video playback)
2. play an external audioclip/mp3/swf that will be "inserted" into original timeline?(thus extending original timeline however long the external audioclip is)
Looking into HTML5 video tag, and researching which browsers support which video file types, and my initial thought is things just got harder than just using flash. I am wondering if there is some skeleton code (combined with development approach for videos) that someone has figured out to do the following: If flash is available, use it If not, try html5 video ogg format If that doesn't work, try html5 video h.264 format If that doesn't work, try html5 video webM format Based on what I am seeing, am I correct in thinking that now, in order to accommodate all users on all browsers, a video needs to be published in 4 formats? If so, this HTML5 video thing is an epic fail!
This will create an flv video file on flash media server:
var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc); ns.publish("yourCamera", "record"); ns.attachVideo(Camera.get());
How can I generate an image for the current video frame every 2 seconds?