I have a project in which the different layers of an svg file need to be colored. I tried doing a color transform but it just puts an overlay of color on top of the svg image. Is there anything which can be doe to programmatically color the various layers of an svg file with different colors in AS3?
I'm creating some sort of flash video site. It consists of a several HD video's. The background video is 1920x1080. In front of it there is an object witch is also a video, but it it is stopped at first frame. When mouse is over this object - I play the video.
And here's the thing - when I firstly move cursor to the object - it plays like 5-6 fps. From the moment when video plays single time - it starts to go smoothly.
I use FLV files as videos and a sequence of PNG as an object on the video. FLV and PNG is 1920x1080. Flv and PNG's are loaded in the SWF file directly from library.
Here's the questions : Is there some sort of file buffering when the files are firstly displayed? Will it be better to load video from External files?
I am doing a project for class and I am trying to see how i can make a certain action script in flash.I wanted to see if I can stack a few hundred (very small) images on top of one another with very low opacities.These stacked images will randomly change their order in the layers and create a unique composition everytime.Is there a way to do this in flash? if so, how would I go about it?
i am leaning Flash for about 3 weeks now, and i am quite good in that. I am AMAZED by all cool effects and trying to learn atleast 1 new every day. This tutorial, Coloring Book in Flash , is giving me headache for the last 2 hours. On the beggining of tut, it say to download and open souce FLA file- I saw that there is only drawing in start FLA file, so I make my own. Is that mistake, right at the beginning? If so, where I can find tut in the whole, so I can use my own images?
I have two objects; background and highlight. Highlight has a certain amount a opacity set to it 45%, so it appears lighter then the background. I want to color just the background in as3/flash builder 4, but when I color the flash symbol, the highlight region also gets colored and I don't want to do that.
I also don't want to have two separate symbols, because then I'll have to add more code and variables.Is there any way to color just the background and let the highlight object just be?
I'm developing a coloring website for kids, so I need some AS3 Coloring tool, or a class that helps in this.I could do one by myself but I have no idea how a tool like that works. One way would be to have shapes behind the black lines, but this way I think would be much harder.
What I need is a tool, where I can use any png 32 bits files.This tool: [URL]is almost what I need, expect the fact that the files with the drawing must be swf format.
I will redesign a product page that contains products like Vase, Ceramic Plates and more, Customers can customize the colors of the product. Now I need some advice what approach would best fit, I am planning to use Flash/Flex/Actionscript in implementing this; That way I can minimize loading to many jpegs for the product and at the same time making the page more interactive.
I was wondering which IDE choice you flash developer use to write the code....I use Flex Builder for my AS3 only project so the code below will display nicely with coloring keywords. I wanted to know if there are better choices there...Also, does flash developer do the AS3 programming only? Do they do graphic design at all?
[URL] I want to know how to color a image not with any color but with exact color for example sky we can only color with blue if we color with any other color that image(sky) doesn't color
I'm animating a brick path forming brick by brick.I used a single brick symbol and repeated it over and over until it formed a path.The file was a lot larger than I expected it to be since I used really only one brick. Does the fact that I have a slew of layers explain why my file is on the heavier side?Would the file be smaller if I used a single image of a complete brick path and animated a mask to reveal one brick at a time?
I have created a layer in Adobe Golive CS2 and inserted a SWF file to play on the webpage. There is also text boxes that are either display always or transition in on a time event. When I preview in the web browser the swf file shows but nothing else does. I have tried to arrange the layers by assigning a number to the "Z" index for the layers that contain the text but it does not work. How do I arrange the layer that contains the SWF file so it is in the back and the other layers are visible??
i've installed the Perforce Eclipse plugin successfully in Flash Builder 4.5.however, the only problem i've run into is that whenever i open a ActionScript file (either one that is or isn't checked out) there is no syntax coloring - it's simply a white background with black text.
i've changed themes so that i have a dark background with different colored syntax but Perforce also removes that coloring, although this time it's the dark background with all white text.
I'm just starting with Flash CS4. I have done a whole heap of vector images and before I did anything I turned it into a movie clip but for some reason they are no longer movie clipped. How can I get my vector layers from the "Scene 1" and move them into their own movie clip?
Also I have done them all in individual files (never again), but how do I get all the individual .fla vector images and layers into the same file?
I have four games that are very similar with certain names, colours and fonts changing in each. To design these, I built the first and changed the rest - updating what was needed. I then had to go back and add a few scenes to each - which were all the same save for a few word, colour and font changes. I updated game 1, but can't find an easy way to transfer the new scenes to my other .fla files.
I understand that you can select all frames and then copy these for pasting in a separate .fla file. However, this merges all contents to one layer and does not copy the actions for that scene. I also understand that you can embed a .swf of these new scenes within the other games - but this would not allow for changes.
I was hoping that someone could tell me how to copy a scene from one .fla to another - keeping all layers and actions intact.
the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.
I'm having an odd problem that I can't seem to resolve. I'm updating some old animations (created around 2004-2005). Most have gone without a hitch, however one file has been a problem.
First the specs: Windows 7 64bit, Master Collection CS5.5. All updated.
The problem with the file:
I can open it just fine, test the movie, etc. If I try to save the document, it fails, saying "Unable to save the document as...". I can save the file as a CS4 document, which seems to work OK. However, I need to move the contents into a new document. If I try to Copy the laters, Flash immediately crashes.
Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.
I'm planning on making an interactive coloring book for a project and was looking around. I see the tutorials that are around but those are mainly click and fill in an area type of coloring books. I was wondering if anyone can point me to a tutorial that will teach me how to make a coloring book that lets the user pick up a color (a red crayon for example) and scribble in the color him/herself.
I was getting a strange bug with lines being the wrong color in my app so I determined the minimum code to show the issue -some lineTo calls were using the color of a future lineStyle call.copy and paste this into a function/class and run:
graphics.beginFill(0x000000);//these 2 lines are important graphics.drawRect(0,0,50,50);//else bug does not appear graphics.lineStyle(1, 0xFFFFFF);[code]....
//this next call sets color of previous lineTo!?
//if I insert a moveTo(x,y); then its ok (draws line white, correctly, before style change)graphics.lineStyle(1, 0x0000FF);
I want to make an area where I can make a grid of varying colors, starting with a small 3x3 grid. The final goal is to reduce the size of each element and increase the number of squares to get a higher resolution. The shades of color are stored in an array and I can get the drawing going, but the shapes don't get deleted when repeating the function call and they go on top of everything else I've put on the stage.
I want to export some AS code to a word file and I want the colors to be like in Flash MX, is there a way to this without having to change all the colors manually?
I want to export some AS code to a word file and I want the colors to be like in Flash MX, is there a way to this without having to change all the colors manually?
I'm looking for a tutorial to do a coloring book without swatches. there will be no picker, you just click on a color to cycle through the available colors.nyone seen anything like this?