I'm planning on making an interactive coloring book for a project and was looking around. I see the tutorials that are around but those are mainly click and fill in an area type of coloring books. I was wondering if anyone can point me to a tutorial that will teach me how to make a coloring book that lets the user pick up a color (a red crayon for example) and scribble in the color him/herself.
i have been doing this tutorial http:[url]..but i am stuck on PART 8, i have done everything the tutorial has said so far (although my image and the colors used are different) but the large blank box at the top of the color pallet isnt changing color when i click on any color from the pallet.
Also this tutorial doesnt say what version of flash and actionscript is best suited for this.Currently i am using CS4 & Action Script 2.0 but i don't know if this is correct. below there is a link to the fla. file that Coloring_Book.fla.
I'm looking for a tutorial to do a coloring book without swatches. there will be no picker, you just click on a color to cycle through the available colors.nyone seen anything like this?
i am leaning Flash for about 3 weeks now, and i am quite good in that. I am AMAZED by all cool effects and trying to learn atleast 1 new every day. This tutorial, Coloring Book in Flash , is giving me headache for the last 2 hours. On the beggining of tut, it say to download and open souce FLA file- I saw that there is only drawing in start FLA file, so I make my own. Is that mistake, right at the beginning? If so, where I can find tut in the whole, so I can use my own images?
[URL] I want to know how to color a image not with any color but with exact color for example sky we can only color with blue if we color with any other color that image(sky) doesn't color
I have a movie with one frame, and movieclips which can be filled with color are attached. The drawings can be printed with color, but the whole stage is printed and the #b thingy doesn't seem to work. (I've got a box with the wanted print size on a separate layer named #b). If I create a keyframe on frame 2 and move the boundary box there, the print size is adjusted to the box, BUT... the colors are not printed, and all the movieclips which have _visible = 0 are also printed. So it seems I have to choose between printing the whole stage and printing the wanted area without color and with hidden lines...
Is there way to use bitmap fills instead of solid colors for the Coloring Book by Zelwyn?I want to color shapes with bitmap fills. If the user changes his mind, then he could recolor the shape with a new bitmap.It would be the exact same as the coloring book, except using image bitmap fills.
I made a coloring book game in AS 2.0 (I did it this way so that I could put individual pieces of code for various buttons - there are around 50). I based it off a tutorial I found online. It works really well. These are the codes I used: In a top layer, I have just in frame 1 (there is only one frame in the whole thing):
_root.fillColor = 0xFFFFFF;
Each colorable part of the picture is a movie clip with a button inside, and each of those buttons has the following code:
on (press) { color = new Color(this); color.setRGB(_root.fillColor); delete color; }
And then I have two color buttons they can "dip" their pointer into, then they can click on the colorable areas and color them. The code for the color buttons is:
on (release) { _root.fillColor = 0xC71E07; _root.brush.gotoAndStop(8); }
Note: the hex code there is for the red button; it's different for the other color.
Button 1: A "show answer" button that pops up a little graphic showing what their picture should look like. I know how to do this in AS 3.0 (I would just have the object fly in from off-stage on the button press), but not in 2.0. One thing I tried was to have it skip to a different scene or even just a different frame in which that object exists in place. The issue there is that it causes the coloring the user has done to disappear.
Button 2: A "clear board" button that resets the whole thing. I've tried using the gotoandPlay(1) action with this button, but it doesn't do anything.
I was getting a strange bug with lines being the wrong color in my app so I determined the minimum code to show the issue -some lineTo calls were using the color of a future lineStyle call.copy and paste this into a function/class and run:
graphics.beginFill(0x000000);//these 2 lines are important graphics.drawRect(0,0,50,50);//else bug does not appear graphics.lineStyle(1, 0xFFFFFF);[code]....
//this next call sets color of previous lineTo!?
//if I insert a moveTo(x,y); then its ok (draws line white, correctly, before style change)graphics.lineStyle(1, 0x0000FF);
I want to make an area where I can make a grid of varying colors, starting with a small 3x3 grid. The final goal is to reduce the size of each element and increase the number of squares to get a higher resolution. The shades of color are stored in an array and I can get the drawing going, but the shapes don't get deleted when repeating the function call and they go on top of everything else I've put on the stage.
I want to export some AS code to a word file and I want the colors to be like in Flash MX, is there a way to this without having to change all the colors manually?
I want to export some AS code to a word file and I want the colors to be like in Flash MX, is there a way to this without having to change all the colors manually?
I have a project in which the different layers of an svg file need to be colored. I tried doing a color transform but it just puts an overlay of color on top of the svg image. Is there anything which can be doe to programmatically color the various layers of an svg file with different colors in AS3?
You can see here a simple palette i made for a kids' site where they will be able to color some "ready to paint" templates.Is there any suggestions on how to save the image after coloring it?The lines are made in flash and the coloring is done by setting the rgb on movieClips which have the shape of the gaps.One suggestion, from me, is to "save" the rgb values each time someone clicks on the image and then by knowing the shapes, "background" colorizing them and saving them.But how am i going to do that saving thing?P.S. The page will be on a ColdFusion Server.
I have two objects; background and highlight. Highlight has a certain amount a opacity set to it 45%, so it appears lighter then the background. I want to color just the background in as3/flash builder 4, but when I color the flash symbol, the highlight region also gets colored and I don't want to do that.
I also don't want to have two separate symbols, because then I'll have to add more code and variables.Is there any way to color just the background and let the highlight object just be?
I'm developing a coloring website for kids, so I need some AS3 Coloring tool, or a class that helps in this.I could do one by myself but I have no idea how a tool like that works. One way would be to have shapes behind the black lines, but this way I think would be much harder.
What I need is a tool, where I can use any png 32 bits files.This tool: [URL]is almost what I need, expect the fact that the files with the drawing must be swf format.
I am creating a dynamic text box, defining it as html, and reading a text to it from xml file. is there a way for me to pick some words in the text and color it in a different color from the one defined when creating the text box?
I will redesign a product page that contains products like Vase, Ceramic Plates and more, Customers can customize the colors of the product. Now I need some advice what approach would best fit, I am planning to use Flash/Flex/Actionscript in implementing this; That way I can minimize loading to many jpegs for the product and at the same time making the page more interactive.
In my AdvancedDataGrid, I am adding dynamic values to cells by dragging a cell value to other cells. While copying, I am setting the value to listData and setting the Red color to the value in ItemRenderer. Everything is working fine, but when I scroll down/up, the values remains in the cells where thay are supposed to be(as I am setting to listData) but the coloring behaves wierd(as I am trying to set the color in ItemRenderer).
I don't want to store the color of the value, but I should be able to see the dynamically created values in Red color. Is there a way, I can do this? Do I need to set the color to actual dataprovider object and then check in ItemRenderer?
I was wondering which IDE choice you flash developer use to write the code....I use Flex Builder for my AS3 only project so the code below will display nicely with coloring keywords. I wanted to know if there are better choices there...Also, does flash developer do the AS3 programming only? Do they do graphic design at all?
my current idea is that I'll have a sprite as a swf. This sprite has 2 dynamic colors (if you don't know what that is, imagine a sprite that has a color depending on which team he is in, something like that). So I'll have 3 clips on 3 layers.
- non colour - colour 1 - colour 2
thing is, I don't want it to be solid colours. (and i'm not the artist.) Am I heading in the right direction?
I've got to build a kids game at the moment for my school, and I was planning to have a sort of archaeological dig, with the kids required to rub the screen (it's for a touch-screen) to "un-earth" the bones underneath.I was thinking of either erasing an overlay and checking for a hitTest between the two objects, or coloring in with a line or something.Is it possible to color something in and check when the object has been completely colored? or possible to erase an overlying object? and if so, can you point me in the direction of a tutorial or a quick explanation?