Is there way to use bitmap fills instead of solid colors for the Coloring Book by Zelwyn?I want to color shapes with bitmap fills. If the user changes his mind, then he could recolor the shape with a new bitmap.It would be the exact same as the coloring book, except using image bitmap fills.
i am leaning Flash for about 3 weeks now, and i am quite good in that. I am AMAZED by all cool effects and trying to learn atleast 1 new every day. This tutorial, Coloring Book in Flash , is giving me headache for the last 2 hours. On the beggining of tut, it say to download and open souce FLA file- I saw that there is only drawing in start FLA file, so I make my own. Is that mistake, right at the beginning? If so, where I can find tut in the whole, so I can use my own images?
[URL] I want to know how to color a image not with any color but with exact color for example sky we can only color with blue if we color with any other color that image(sky) doesn't color
I'm planning on making an interactive coloring book for a project and was looking around. I see the tutorials that are around but those are mainly click and fill in an area type of coloring books. I was wondering if anyone can point me to a tutorial that will teach me how to make a coloring book that lets the user pick up a color (a red crayon for example) and scribble in the color him/herself.
I'm looking for a tutorial to do a coloring book without swatches. there will be no picker, you just click on a color to cycle through the available colors.nyone seen anything like this?
I have a movie with one frame, and movieclips which can be filled with color are attached. The drawings can be printed with color, but the whole stage is printed and the #b thingy doesn't seem to work. (I've got a box with the wanted print size on a separate layer named #b). If I create a keyframe on frame 2 and move the boundary box there, the print size is adjusted to the box, BUT... the colors are not printed, and all the movieclips which have _visible = 0 are also printed. So it seems I have to choose between printing the whole stage and printing the wanted area without color and with hidden lines...
i have been doing this tutorial http:[url]..but i am stuck on PART 8, i have done everything the tutorial has said so far (although my image and the colors used are different) but the large blank box at the top of the color pallet isnt changing color when i click on any color from the pallet.
Also this tutorial doesnt say what version of flash and actionscript is best suited for this.Currently i am using CS4 & Action Script 2.0 but i don't know if this is correct. below there is a link to the fla. file that Coloring_Book.fla.
I made a coloring book game in AS 2.0 (I did it this way so that I could put individual pieces of code for various buttons - there are around 50). I based it off a tutorial I found online. It works really well. These are the codes I used: In a top layer, I have just in frame 1 (there is only one frame in the whole thing):
_root.fillColor = 0xFFFFFF;
Each colorable part of the picture is a movie clip with a button inside, and each of those buttons has the following code:
on (press) { color = new Color(this); color.setRGB(_root.fillColor); delete color; }
And then I have two color buttons they can "dip" their pointer into, then they can click on the colorable areas and color them. The code for the color buttons is:
on (release) { _root.fillColor = 0xC71E07; _root.brush.gotoAndStop(8); }
Note: the hex code there is for the red button; it's different for the other color.
Button 1: A "show answer" button that pops up a little graphic showing what their picture should look like. I know how to do this in AS 3.0 (I would just have the object fly in from off-stage on the button press), but not in 2.0. One thing I tried was to have it skip to a different scene or even just a different frame in which that object exists in place. The issue there is that it causes the coloring the user has done to disappear.
Button 2: A "clear board" button that resets the whole thing. I've tried using the gotoandPlay(1) action with this button, but it doesn't do anything.
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
how i could create a background like this site has [URL]
You see there is a little texture in it, and the texture matches every screen size. The gradient effect is no problem but how can i make the texture also match every screensize?
I have a project in which the different layers of an svg file need to be colored. I tried doing a color transform but it just puts an overlay of color on top of the svg image. Is there anything which can be doe to programmatically color the various layers of an svg file with different colors in AS3?
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
I've been trying to test out Away3D engine on Flash CS5.5, and I've been getting lots of errors. I have downloaded playerglobal.swc and placed it, edited player xml file and configured it for flash to use FP11. In Flash, I have chosen Flash player 11 to be used. But when I try to create a new View3D object: var view:View3D=new View3D(); I get an output error (not a compiler error) of: VerifyError: Error #1014: Class flash.display3D.textures::Texture could not be found.
I have two objects; background and highlight. Highlight has a certain amount a opacity set to it 45%, so it appears lighter then the background. I want to color just the background in as3/flash builder 4, but when I color the flash symbol, the highlight region also gets colored and I don't want to do that.
I also don't want to have two separate symbols, because then I'll have to add more code and variables.Is there any way to color just the background and let the highlight object just be?
I'm developing a coloring website for kids, so I need some AS3 Coloring tool, or a class that helps in this.I could do one by myself but I have no idea how a tool like that works. One way would be to have shapes behind the black lines, but this way I think would be much harder.
What I need is a tool, where I can use any png 32 bits files.This tool: [URL]is almost what I need, expect the fact that the files with the drawing must be swf format.
What is the best technique to apply anti-aliased text as texture on cube using papervision3d?
make dynamic textfield, convert it to moviematerial then apply it to the faces of cube. Design a bitmap using any picture editor and make a bitmapFileMaterial to apply on faces of cube.
Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:
[Embed(source = "texture.png")] private static var _texture:Class; var texture:Bitmap = new _texture(); cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240); cube.material.smooth = true; cube.material.mipmap = (texture.width == texture.height);
I will redesign a product page that contains products like Vase, Ceramic Plates and more, Customers can customize the colors of the product. Now I need some advice what approach would best fit, I am planning to use Flash/Flex/Actionscript in implementing this; That way I can minimize loading to many jpegs for the product and at the same time making the page more interactive.
I was wondering which IDE choice you flash developer use to write the code....I use Flex Builder for my AS3 only project so the code below will display nicely with coloring keywords. I wanted to know if there are better choices there...Also, does flash developer do the AS3 programming only? Do they do graphic design at all?
I have an object in Papervision3d that the user needs to be able to zoom into a considerable amount. At Flash's maximum bitmap size of 2880x2880 the texture is too blurred at the maximum zoom. Even going beyond this to the sizes available in Flash 10 do not help.Is there any way to build a BitmapMaterial that can pull from a set of tiled 2880x2880 images?Is there any other way to load a larger texture into Papervision3D?
i've installed the Perforce Eclipse plugin successfully in Flash Builder 4.5.however, the only problem i've run into is that whenever i open a ActionScript file (either one that is or isn't checked out) there is no syntax coloring - it's simply a white background with black text.
i've changed themes so that i have a dark background with different colored syntax but Perforce also removes that coloring, although this time it's the dark background with all white text.
I've gotten far on my own just using online tutorials and dinking around in Flash on my own but my boss(es) are starting to ask for more complex stuff that I simply can't learn by just piecing together my Flash education.I know there's many, many books out there that will teach you Flash but can anyone recommend any particular one(s) that are more concentrated in creating Web elements as opposed to game or animation development?
I am using this book to help me learn Flash. In lession one the book instructs me to drag an item from the library onto the stage. I tried and tried but the object(s) are not moving. What to do?