Flash :: Change Texture On ActionScript 2/3?

Oct 17, 2010

[code]...

That is changing colors (the ARRAY_COLOURS have [ 0xFF0000, 0x0000FF, 0xFFFF00 ])

I would like to have instead of that something like ARRAY_COLOURS[ IMAGE1, IMAGE2, IMAGE3 ]

View 1 Replies


Similar Posts:


How To Dynamically Change Image Texture In Flash

Jul 18, 2009

I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.

View 2 Replies

IDE :: Background Texture In Flash?

Jul 6, 2009

how i could create a background like this site has [URL]

You see there is a little texture in it, and the texture matches every screen size. The gradient effect is no problem but how can i make the texture also match every screensize?

View 1 Replies

ActionScript 3.0 :: Flash CS5.5 / Away3D - Texture Could Not Be Found

Dec 13, 2011

I've been trying to test out Away3D engine on Flash CS5.5, and I've been getting lots of errors. I have downloaded playerglobal.swc and placed it, edited player xml file and configured it for flash to use FP11. In Flash, I have chosen Flash player 11 to be used. But when I try to create a new View3D object:
var view:View3D=new View3D();
I get an output error (not a compiler error) of:
VerifyError: Error #1014: Class flash.display3D.textures::Texture could not be found.

View 1 Replies

ActionScript 1/2 :: Bitmap/Texture Coloring Book In Flash?

Jan 12, 2010

I want to recreate a coloring book seen on [URL]
 
I want to use the same concept except I want to use a library of jpegs (bitmaps) as my color swatches.
 
Here is my version: [URL]

View 3 Replies

Flash :: Use Text As Texture On Cube Inside Papervision3d?

Jan 19, 2010

What is the best technique to apply anti-aliased text as texture on cube using papervision3d?

make dynamic textfield, convert it to moviematerial then apply it to the faces of cube. Design a bitmap using any picture editor and make a bitmapFileMaterial to apply on faces of cube.

View 1 Replies

Flash :: Apply Texture To Each Side Of Cube Independently?

Dec 31, 2011

Using Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:

[Embed(source = "texture.png")] private static var _texture:Class;
var texture:Bitmap = new _texture();
cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240);
cube.material.smooth = true;
cube.material.mipmap = (texture.width == texture.height);

View 1 Replies

Flash :: Techniques To Exceed The Maximum Texture Resolution In Papervision3D?

Oct 24, 2011

I have an object in Papervision3d that the user needs to be able to zoom into a considerable amount. At Flash's maximum bitmap size of 2880x2880 the texture is too blurred at the maximum zoom. Even going beyond this to the sizes available in Flash 10 do not help.Is there any way to build a BitmapMaterial that can pull from a set of tiled 2880x2880 images?Is there any other way to load a larger texture into Papervision3D?

View 1 Replies

Professional :: Colouring With Texture?

Jun 8, 2010

I'm an animator and have always drawn with pen and paper (old schooool) and then coloured using photography in photoshop. I'm just starting  a new project where I'll be using flash for the animation.

Question: If I am illustrating using the pen tool (black stroke), how can I easily colour each object with photography? As I am such a beginner the only way I know is to animate my sequence(s) then export a pdf sequence, and subsequently colour each frame individually in Photoshop.

View 1 Replies

Actionscript 3.0 :: Preload A DAE Texture?

Mar 31, 2010

I am becoming crazy because I really don't find a way to preload the texture image which is automatically loaded by the DAE class.

All that I want is to display the progression of the image loading, before displaying the DAE.

View 5 Replies

ActionScript 3.0 :: Texture In Display3D?

Dec 15, 2011

Now I'm trying to use molehill to accelerate my collision detection effeciency, and I found out there is a function called setRenderToTexture that I can use. However, when I get a texture from that function, I cannot access pixel data in it. Does anyone knows how to deal with that, or is there another way to use molehill to do such general-purpose computation?

View 1 Replies

Actionscript 3 :: Applying Texture To The Movieclip?

Sep 3, 2011

Here i am looking to apply the texture to the Text and Movie Clip dynamically.

View 2 Replies

ActionScript 3.0 :: Fill A Rectangle With The Texture?

Jan 19, 2009

I Would like to draw the texture that I've got stored in/as a bitmapdata. I hoped to be able to fill a rectangle with the texture. Is ther a easy way to do this?

View 1 Replies

ActionScript 3.0 :: Edit Texture Of Collada?

Jul 15, 2009

I have a problem: i want to let users edit the texture of a collada object(it is a bottle, a cocacola bottle). After loading collada object, is it possible to let user edit texture of it(upload their own image as texture)?

View 1 Replies

ActionScript 3.0 :: Parsing DAE File To Get Texture Name

Jul 26, 2010

I want to parse a dae file for getting the texture name. But when I am trying to read dae as xml it read the entire dae file but the problem is that I can't access it's elements

My Code:
package{
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
public class XMLReader{
[Code] .....

View 9 Replies

ActionScript 3.0 :: 3D Rotating Sphere Texture?

Dec 29, 2010

i'm trying to achieve the effect of a rotating sphere given a regular 2D texture. the best thing i've seen is a tutorial on emanueleferonato.com which gives this result: emanueleferonato dot com /downloads/mapping09.swf as you can see, it works pretty well when you're moving left/right OR up/down. it fails to simulate realistic rolling when going in any diagonals (since it's a very simplistic illusion). how to render such a sphere given any point on a mercator projection and then have the sphere rotate in an arbitrary (but fixed) direction? this is a bit advanced math stuff.

btw, if anyone's interested, i figured a better displacement map than what is used in the link i showed

i started my search again and immediately bumped into this: [URL] it's library called BitmapSphere and it does exactly what i need it to! also, could admin edit this and put together the link or something? i find it highly annoying that i need 50 posts before being able to post a link

View 7 Replies

ActionScript 2.0 :: Flat Texture Perspective - 2D Manipulations

Aug 7, 2009

Is there such a thing as taking a screen, copying it to bitmapData and then angling it as if in 3D perspective... in AS2 ? I know AS3 in CS4 can do this, but I am stuck working in AS2. I've used Bitmapdata before, but only for 2D manipulations.

View 2 Replies

Actionscript 3 :: Combine A Texture On A Cylinder In Papervision3d?

May 27, 2010

I would like to combine bitmaps to one texture and apply it to a cylindric primitive. The cylinder will be rotating or better: the texture should moving along the cylindric-surface and therefor you should see only one (up to 3 textures at the same time). For better understanding: it's my intention to create somehow a poster-pillow with a undefined number of posters on it. By clicking on the pillow, it should rotate to the next poster but you will see always parts of the previous/next poster.

My question is: How can I load the texture dynamically but also how to combine, load/unload posters on the run ?

View 1 Replies

IDE :: Make The Micro-hole Texture In The Big Movieclip ?

Mar 24, 2010

how to make the micro-hole texture in the big movieclip in this site.

View 2 Replies

ActionScript 2.0 :: Make Texture As Background Transparent?

Feb 6, 2002

Is it possible to make your background transparant, eg. i have some buttons and between them there's some space. My website has a texture as background an when I use the same texture by drawing a square filled with this texture, then it looks like the borders are cut of.

View 4 Replies

ActionScript 2.0 :: Fill Movieclip With Bitmap/texture Using Code?

Feb 3, 2011

I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which

View 2 Replies

ActionScript 3.0 :: Texture Layer - Using Buttons And Effect In Animation

Mar 31, 2011

Well I have this interactive design for a website that I am making for myself. The problem is that on the top layer just under my actions layer I have a texture that I use to give my whole design a really nice feel even the buttons. The layer is blending using multiply in flash even tried a soft light blend using an external swc but it was slowing down my animation to much. Anyway my buttons are underneath that layer so it gives that really nice effect to them. How can I get around this cause when I publish I cant click on any buttons since the layer above them seems to be blocking them which is the texture layer?

View 3 Replies

ActionScript 3.0 :: 3d Vector Models With Texture Filled Surfaces?

Apr 24, 2010

Is there any good solution to having 3d vector models with texture filled surfaces using as3? I though that as3 allowed the import of models and had classes for 3d vectors, but I can't seem to find anything about it except for third party software.Here is what I am working on: I have made a 3/D game board on which a turn based game will be played. You can drag it to a variety of angels and it looks decent. This was not made with a vector object however--it was made entirely by using functions like rotateX, rotateY, and rotateZ. It still took a long time to get correct.The problem is that if I put flat pieces on the board it will not look right, and there would be far too many frames to have the pieces pre-rendered considering that you can turn the board in any direction and that the pieces are to be animated.

View 1 Replies

ActionScript 3.0 :: Fill A Movie Clip With Texture (overlay)

Apr 27, 2010

I've searched for it on Google many times, but without any sucess. What I want to know to how to do is, to fill a movie clip with texture (overlay), throught AS3.

View 2 Replies

ActionScript 3.0 :: Random Rotated Texture (math Question)?

Apr 3, 2010

Ok, let's see if I can explain what I'm trying to do...I have an image I am using for a texture that is 600x800nd a tile clip I would like to randomly apply part of the image to as a texture. The tile clip is 100x40.Now I can do this fine with a repeating texture, because I can just randomize the matrix and not worry about being precise. However, I'm not sure how to randomize the angle of the applied texture without going out of bounds and showing a seam.Example of this with repeating texture:

Code:
textureWidth=600;
textureHeight=800;

[code].....

View 6 Replies

Media Server :: Using An RTMP Stream As A Texture On A Papervision Object

Jul 16, 2009

My question is regarding the use of RTMP files (delivered via a Flash Media Server) and Papervision; specifically using an RTMP stream as a texture on a Papervision object. I've already developed a number of successful methods for applying progressive flv/f4v files to Papervision objects. The RTMP streams, however, have presented a number of obstacles.

I will bypass the myriad of research I've done looking into this issue and say that others have inquired about this as well - but from what I can tell, no solid answer or solution has been found - especially under Flash Player 10. So, here's what we have so far:

1. A Flash Media Server running on a University server.

2. A Papervision project
 
[Code]...

View 1 Replies

ActionScript 1/2 :: Apply A Texture To A Text Field's Fill Area?

Jan 25, 2011

I've seen that it's possible to format a specific bit of text in a text field with:setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void

I need to format a section of text by applying a texture to the rectangular fill space around the letters. (Imagine in Microsoft Word that you've written a short sentence and you highlight it. Then you fill the text background with a colour. Then imagine that that colour is a single repeating texture. That's what I'm trying to achieve.) Note that the text field must be multiline, and I'm not looking to fill the whole rectangular text field area. The applied texture needs to fit to each character. Is this possible in Actionscript? Would I need to use some kind of HTML or CSS formatting? Is it possible at all? If it is possible, is it possible to change the size of the fill area around the text?

View 10 Replies

ActionScript 3.0 :: Making A Flat Circular Texture Sphere Like Using Displacementfilter?

Apr 19, 2011

I have a flat circular texture in a bitmap for a project I am working on. Its a texture generated with the perlin noise functions. I wish to extrude the centre of the image using displacementmapfilter so the circle appears to be a 3d sphere. There will be no animation on the sphere. I'm not getting anywhere with it though, My code is below with my broken implementation of the displacement filter.

[Code]..

View 7 Replies

ActionScript 3.0 :: Apply A Tiled Image Fill To Text To Create A Texture?

Feb 7, 2010

if it were possible to apply a tiled image fill to text to create a texture.

View 3 Replies

ActionScript 3.0 :: Add Texture (image Fill) To A Line Drawn With Graphics.lineTo()?

May 15, 2009

I am trying to draw a  line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.

View 13 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved