Is there such a thing as taking a screen, copying it to bitmapData and then angling it as if in 3D perspective... in AS2 ? I know AS3 in CS4 can do this, but I am stuck working in AS2. I've used Bitmapdata before, but only for 2D manipulations.
I have a flat circular texture in a bitmap for a project I am working on. Its a texture generated with the perlin noise functions. I wish to extrude the centre of the image using displacementmapfilter so the circle appears to be a 3d sphere. There will be no animation on the sphere. I'm not getting anywhere with it though, My code is below with my broken implementation of the displacement filter.
I've noticed this issue for a long time now in at least CS3 and CS4 on multiple machines, so I know I'm not crazy which is what I thought at first...Basically, when manipulating anchor points on a path (moving, deleting, etc.) often times (often enough for it to be noticeably annoying) this produces unexpected erratic effects on unrelated paths.
For example, while moving one point or entire path, another unrelated point/path is also moved or even deleted. It seems to make no difference that the other path is on a different layer or group, or locked, or hidden. Same thing goes for deleting. Often deleting a single point on a path will delete the entire path, or even stranger and more annoying, delete an entire unrelated path. Again, it even effects paths that are on separate layers and groups, and locked layers, which seems like it shouldn't even be possible.
The aim is to get the flat xmllist out of a xml: each item of the xmllist would be a descendant (not just child) of the xml. This way I have all the nodes of an xml inside the xmllist.
Not sure why, but when I export my movie as a PNG sequence (using Flash CS4 or CS5), the colors in the resulting PNGs are very washed out and flat. I have imported some graphics with alpha channels from Fireworks.I have tweaked all the export settings that I can find. The filter type is set to "none," smoothing is off, and the color mode is 24-bit with alpha channels. No dithering or interlacing. Always looks muddy and flat, and gradients have banding that isn't present in the original. I've got CS4 on my PC and CS5 on my Mac, they both give the same bad result.
I'm doing this as a workaround for CS4/CS5's compromised QuickTime export (export framerate is not maintained), so this quality issue is pretty disappointing. Anyone have a workaround for this workaround? Here's a comparison of the Flash workspace (left) and exported PNG (right) from CS5:
I think it would be cool if the line started out as flat (i.e., y=_height/2 for all points) and then the y points of the line animate into place.I don't even know where to start with doing this in TweenMax/Lite... I've seen several code snippets that draw a line from left to right, but that's not what I want.
I maintain a website for a company that creates popUp displays for trade shows. Here is a link [URL]. I am pretty advanced in Flash and AS3, so I'm planning to make a utility for visitors to the website where they can take their picture(logo) and choose a few options and this will generate a render of what their display could look like.
I'm not sure even where to begin with distorting an image to fit a wave style display. We make renders often with maya, but we don't need flash to look THAT good, just an idea so people don't keep making basic mistakes like making their text unreadable. I just want to put flat designs and dynamically slap them on these fabric displays!
When using map3d, the default marker creation is always perpendicular to the viewport. How can I create a marker that lays down flat against the map? I can't use GroundOverlay because it becomes overly tiny when the map is zoomed out. How can I create a matrix3d object that will rotate/scale/skew my Marker's foreground DisplayObject so it remains flat against the map when in perspective mode?
I am trying to skew an spark Image object using a matrix. The problem I am having is that it only effects the top angle. I think it may be related to the position of the image (x and y). The top angle is prefect but the bottom is flat!
Here is a bit of code:
//imgA = pixles down from top left coord, I used arctan with oposite over adjacent to get a radian angle //size openImage.width = imgW; //say 200 openImage.height = imgH; //say like 300
What I want is to create a 2d/flat site wich is larger than the normal screen size... for easy viewing I want the site to move related to the mouse movement so that when you drag your mouse left the entire site kinda moves to the right, and by that permits the viewer to browse the site without using the scroll bars. It should work like the example in this link, but not only horizontal, but also vertical...
I'm an animator and have always drawn with pen and paper (old schooool) and then coloured using photography in photoshop. I'm just starting a new project where I'll be using flash for the animation.
Question: If I am illustrating using the pen tool (black stroke), how can I easily colour each object with photography? As I am such a beginner the only way I know is to animate my sequence(s) then export a pdf sequence, and subsequently colour each frame individually in Photoshop.
how i could create a background like this site has [URL]
You see there is a little texture in it, and the texture matches every screen size. The gradient effect is no problem but how can i make the texture also match every screensize?
Now I'm trying to use molehill to accelerate my collision detection effeciency, and I found out there is a function called setRenderToTexture that I can use. However, when I get a texture from that function, I cannot access pixel data in it. Does anyone knows how to deal with that, or is there another way to use molehill to do such general-purpose computation?
I am working on a Flex AdvancedDataGrid with a flat ArrayCollection dataProvider. The requirement is that when the root nodes is closed, the root row should show a subtotal data and when the root nodes is opened, not show the subtotal data.
I am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?
Also, the application for image manipulation will be developed in the Flash/ Action Script. Please share some links as to how we can save the image manipulations for an image (not the image) so that it can be merged with an image later on.
I Would like to draw the texture that I've got stored in/as a bitmapdata. I hoped to be able to fill a rectangle with the texture. Is ther a easy way to do this?
I have a problem: i want to let users edit the texture of a collada object(it is a bottle, a cocacola bottle). After loading collada object, is it possible to let user edit texture of it(upload their own image as texture)?
I want to parse a dae file for getting the texture name. But when I am trying to read dae as xml it read the entire dae file but the problem is that I can't access it's elements
My Code: package{ import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; public class XMLReader{ [Code] .....
i'm trying to achieve the effect of a rotating sphere given a regular 2D texture. the best thing i've seen is a tutorial on emanueleferonato.com which gives this result: emanueleferonato dot com /downloads/mapping09.swf as you can see, it works pretty well when you're moving left/right OR up/down. it fails to simulate realistic rolling when going in any diagonals (since it's a very simplistic illusion). how to render such a sphere given any point on a mercator projection and then have the sphere rotate in an arbitrary (but fixed) direction? this is a bit advanced math stuff.
btw, if anyone's interested, i figured a better displacement map than what is used in the link i showed
i started my search again and immediately bumped into this: [URL] it's library called BitmapSphere and it does exactly what i need it to! also, could admin edit this and put together the link or something? i find it highly annoying that i need 50 posts before being able to post a link
I have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
I would like to combine bitmaps to one texture and apply it to a cylindric primitive. The cylinder will be rotating or better: the texture should moving along the cylindric-surface and therefor you should see only one (up to 3 textures at the same time). For better understanding: it's my intention to create somehow a poster-pillow with a undefined number of posters on it. By clicking on the pillow, it should rotate to the next poster but you will see always parts of the previous/next poster.
My question is: How can I load the texture dynamically but also how to combine, load/unload posters on the run ?
I've been trying to test out Away3D engine on Flash CS5.5, and I've been getting lots of errors. I have downloaded playerglobal.swc and placed it, edited player xml file and configured it for flash to use FP11. In Flash, I have chosen Flash player 11 to be used. But when I try to create a new View3D object: var view:View3D=new View3D(); I get an output error (not a compiler error) of: VerifyError: Error #1014: Class flash.display3D.textures::Texture could not be found.
Is it possible to make your background transparant, eg. i have some buttons and between them there's some space. My website has a texture as background an when I use the same texture by drawing a square filled with this texture, then it looks like the borders are cut of.
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
Well I have this interactive design for a website that I am making for myself. The problem is that on the top layer just under my actions layer I have a texture that I use to give my whole design a really nice feel even the buttons. The layer is blending using multiply in flash even tried a soft light blend using an external swc but it was slowing down my animation to much. Anyway my buttons are underneath that layer so it gives that really nice effect to them. How can I get around this cause when I publish I cant click on any buttons since the layer above them seems to be blocking them which is the texture layer?