ActionScript 3.0 :: Apply A Tiled Image Fill To Text To Create A Texture?
Feb 7, 2010if it were possible to apply a tiled image fill to text to create a texture.
View 3 Repliesif it were possible to apply a tiled image fill to text to create a texture.
View 3 RepliesI've seen that it's possible to format a specific bit of text in a text field with:setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void
I need to format a section of text by applying a texture to the rectangular fill space around the letters. (Imagine in Microsoft Word that you've written a short sentence and you highlight it. Then you fill the text background with a colour. Then imagine that that colour is a single repeating texture. That's what I'm trying to achieve.) Note that the text field must be multiline, and I'm not looking to fill the whole rectangular text field area. The applied texture needs to fit to each character. Is this possible in Actionscript? Would I need to use some kind of HTML or CSS formatting? Is it possible at all? If it is possible, is it possible to change the size of the fill area around the text?
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
View 13 RepliesI am following the tutorial here: [URL]. And all that happens is I get one copy of my image in the bottom right corner, not tiled. I have copied the code exactly. How to create a tiled background image? Using Flash MX.
View 3 RepliesI Would like to draw the texture that I've got stored in/as a bitmapdata. I hoped to be able to fill a rectangle with the texture. Is ther a easy way to do this?
View 1 RepliesI am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
View 2 RepliesI've searched for it on Google many times, but without any sucess. What I want to know to how to do is, to fill a movie clip with texture (overlay), throught AS3.
View 2 RepliesUsing Away3D, I've successfully displayed a cube. So far, if I want to display a texture on each side of the cube independently (different textures on each side), I'd have to put them all in one texture, kind of like a sprite map. Is there a way I can do this so I can apply a different bitmap to each side of the cube? Here's my code so far:
[Embed(source = "texture.png")] private static var _texture:Class;
var texture:Bitmap = new _texture();
cube = new Cube(new BitmapMaterial(texture.bitmapData),240,240,240);
cube.material.smooth = true;
cube.material.mipmap = (texture.width == texture.height);
I am attempting to create a loop that will (as long as 'i' less than or equal to 'howManyX') create an instance variable of 'BgLogo' and add it to the stage...in essence I am trying to tile the instances.Is this even the best approach?If yes, or no, what am I overlooking in my code below.If this isn't the best approach, what would be?
Code:
function a ():void
{
[code]....
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
[code]....
I was reading on how to create tiled games and came across attachMovie_root.attachMovie("empty", "tiles", ++d);what exactly does attachMovie do?
View 3 RepliesI was wondering if abybody knows how to apply gradient fill using ActionScript (I need to change it when some event accrues). Is it possible at all?
View 3 RepliesHow can I apply a gradient to an existent object on the stage
in this example the canvas is drawed in actionscript.[code]...
I am creating a website where the entire background is tiled and it also contains a photo gallery. Now, the photo gallery has to only appear within a limited height but the width could be similar to the browser window. (The website will be a full browser website with a capability of going fullscreen.). I tried a lot of things but the stage calculation requires to be a little different than the general stage properties.
In general, the height and width of the image is directly proportional to those of the stage. But what I am looking at is for the image to be rescaled proportionally to the width of the stage but the height nneds to be about 20-30% less than the height of the actual stage. Basically the background will be visible in that 20-30% of empty space. (And of course other elements)
My scaling of the image code looks like following,
Code:
function scalePic():void {
if ((stageHeight / stage.stageWidth) < imHeight) {
im.width = stage.stageWidth;
im.height = imHeight * im.width;
[Code] .....
And it also centers the image on the stage based on the new stage size.
I have a main FLA and when a button is cliked few swfs loads in to it. I need to get a fill colour applied to a object depending on whcih button is cliked.E.g. my_btn - click - loads my.swf & applies #333333 to "my_mc"I'd like to involve a MySQL db here since I'm loading some data with the same buttons' onPress command.
View 5 RepliesI have an image of a handbag. I want the user to be able to click on a fabric image and change the fabric on the handbag to whatever they selected. How to change the image texture in photoshop. Would I first have to make the change in photoshop, then somehow create a movie in flash that places those images in the .fla file. Or will flash do it all for me. That is wrapping the texture around the image each time a new one is selected.
View 2 RepliesIm all new to this and bought a template to make a webpage with fullscreen image in the back. Trouble is the image in the template calls up a separate Background .swf where the image is tiled in the AS2 code.I just want to make the page read a full screen image "no tiled".
Here is the code:
Stage.scaleMode = "noScale";
Stage.align = "TL";
//[code]..............
I intend to apply a linear gradient via actionscript to an image (.png) with transparent areas. Of course, I previously converted this image to a movieclip. So I actually want to apply the gradient fill to the container movieclip, which has the instance name of "flower". Here's the code:
[Code]...
There must be something wrong with my code because nothing happens when I call the myFunc() function. the more time I'm spending on trying different variations of these variables, the more frustated
What is the best technique to apply anti-aliased text as texture on cube using papervision3d?
make dynamic textfield, convert it to moviematerial then apply it to the faces of cube. Design a bitmap using any picture editor and make a bitmapFileMaterial to apply on faces of cube.
I have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:
<mx:Image id="theImage"
source="{data.photo_thumb}"
horizontalCenter="0"[code]....
The <mx:Image> tag has a fixed width and height (it's 100% of the tile size--this is in an ItemRenderer). How do I get the image to sit on the bottom of the <mx:Image> tag?
I am working on an Image manipulation application which will be developed using Flash/ C#.Net. Is this possible to save the image manipulations (not the image) saved from Adobe Lightroom for a specific image & then merge these change sets with an image to make a new image using C#.Net?
Also, the application for image manipulation will be developed in the Flash/ Action Script. Please share some links as to how we can save the image manipulations for an image (not the image) so that it can be merged with an image later on.
I am trying to make a web page similar to the link below...where when a customer types in the form text field, and simultaneously, the text will preview in another area of the webpage over and image. See example when you create a label[URL]
View 1 Repliesim newbie here and in AS, and dont speak english very well :$ ..
i want create one box with 4 lines and without fill.... i have no idea to do this...
using line tool to do this, the lines rise when i apply the resize script..
I'm trying to create a very simple flash:An input text field, in which the viewer is to enter a simple word (in this case, let's say the word is "earth.") Beneath this text field is a button.When the button is clicked, flash should detect whether the user entered the word "earth"- if they entered "earth", they get sent to frame 2 of this movie. If they typed something else, then they get sent to frame 3.Now, this should be pretty simple, but every attempt I've made has failed, and every search for a simple tutorial/example of how to compose the script meets with no results. Currently, this is the script I put on the button (The input text field has been given the instance name of "answer_1"):[code]
View 2 Repliesi want create one box with 4 lines and without fill. using line tool to do this, the lines rise when i apply the resize script..
View 8 RepliesAlright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
[Code]...
Since there is no actionscript function to set the registration point of a movieclip, I created a movieclip that I want to hold my image in my Project.fla file with a centered registration point I then add the movieclip to the stage in my Project.as file:var holder:Holder = new Holder();addChild(holder);The holder is successfully on the stage, and I now load my external image file that I would like to be inside of my image placeholder:var imageLoader:Loader;imageLoader = new Loader();imageLoader.load(new RLRequest("images/ball1.png"));addChild(imageLoader);What I am now trying to do is insert the imageLoader into my holder so that I can alter it as though the registration point is in the center
View 3 RepliesWhat I want to do is have an image and fill within the contour of the image with circles of selected size. what would be the first step in doing this? Or is this even possible simply in AS3?
View 2 Replieshow can i implement a bucket fill tool in paint application in flex?
case FILL:
var b:BitmapData = new BitmapData(width, height);
b.draw(this);
b.lock();
[Code].....
I have a movieclip that is only a blue square. However, i want to "fill" that blue square with a pattern made out of an image x.jpg (or x.png, whatever).
And i'd like to do this dinamically in AS3.