ActionScript 3.0 :: Fill MovieClip With Image Pattern?
Mar 5, 2010
I have a movieclip that is only a blue square. However, i want to "fill" that blue square with a pattern made out of an image x.jpg (or x.png, whatever).
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code: public function doSelect(){ _selectPattern = new SelectPattern(0,0); //class from my library
Since there is no actionscript function to set the registration point of a movieclip, I created a movieclip that I want to hold my image in my Project.fla file with a centered registration point I then add the movieclip to the stage in my Project.as file:var holder:Holder = new Holder();addChild(holder);The holder is successfully on the stage, and I now load my external image file that I would like to be inside of my image placeholder:var imageLoader:Loader;imageLoader = new Loader();imageLoader.load(new RLRequest("images/ball1.png"));addChild(imageLoader);What I am now trying to do is insert the imageLoader into my holder so that I can alter it as though the registration point is in the center
I need to fill some movieclip with an external image in AS3. I know how to use an image contained in the FLA's library as background filling, but I don't know how to do this with an external loaded image.
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
i'm trying to search a string for a particular pattern, and replace it with elements from within the pattern... for example..here's the given string...if you want to learn how to use regexp, {url===http://somesite.com, text===click here}.
the pattern... {url===http://somesite.com, text===replacement text}
and the intended result... if you want to learn how to use regexp, click here.
of course, i'll extract the url and do something else with it... i'm just wondering what the regexp is for that pattern, and how i can extract things from the results returned.
I have an image that doesn't fill the <mx:Image> tag because it's not the exact dimensions (it is too short) and I have maintainAspectRatio set to true:
The <mx:Image> tag has a fixed width and height (it's 100% of the tile size--this is in an ItemRenderer). How do I get the image to sit on the bottom of the <mx:Image> tag?
My app uses a MVC pattern to display images - obviously they need to get loaded first, so...
I have two states ContentFull and ContentEmpty these are both typed as ContentState.
both implement IContentState which has the following function:
function getContent(model:ISIModel):Sprite
In the view, VContentView I have the following:
override public function update(event:Event = null):void { if(icontent!=null){this.removeContentChild()}; //not really necessary, but there to make sure icontent = model.getContent();
[Code].....
So the problem is - When the image is loaded - everything is perfect, when the image is loading, and ContentEmpty.getContent() is called the percentage value calculated from bytesLoaded/bytesTotal is initially set at 0 and displays just fine, but... it never changes to 5%, 10% etc...
I have put trace statements to track it incrementing, which it does just fine, I have followed it around in debug (using the Flash CS4 IDE), I have nuked the entire display list and then added everything back, I have instantiated a new counter text object as a sprite in a separate class, but it stubbornly refuses to do anything other than sit at 0 until the image loads and then the ContentState is set to ContentFull and the image displays.
I LOVE this actionscript, it will be so useful to me. [URL] However I one question; Is there anyway to have a pattern(image) show with the mouse over rather than a color?
What I want to do is have an image and fill within the contour of the image with circles of selected size. what would be the first step in doing this? Or is this even possible simply in AS3?
I've been working on a Flash site on and off for some years now and despite the fact it's been near the finishing stage for some time, the biggest problem I've had has been my custom photo gallery. The concept is simple, a panel has a group of images loaded into it, and each one is resized to thumbnail size. On clicking one of the thumbnails, it enlarges or zooms itself to fill the panel. I've only recently managed to get one image to zoom in from the centre, stopping when it reaches a specific size, and therefore have left it working this way. What I want however, is for the images to be loaded in row formation, and on clicking each one, it "zooms in" from its position to fill the whole panel. Currently I have the thumbnail movieclip duplicated, with a different image loaded into each copy, on clicking one of the images, it zooms from the centre, although obviously, this is not what I want. I've attached my source and images in a file called GalleryProblem.zip.
ive tried making a image fill preloader using masks etc. When publishing its just showing my preloader not continuing to my content.which is on frame 11. I was wondering if anyne can help me with code?
If I give a movieclip or sprite a width, height, x and y, is there any way to use it a button with an event listener without giving it a fill of any kind?
I have a question about loadBitmap. I want to fill a movieclip with a tiled background but it looks kinda weird. It's all streched out. If I use Stage.width and Stage.height it looks great but of course it's not what I want since I want only that movieclip. I tried with a mask but then when I try to test myMovieClip._width it equals Stage.width.Here's my code:
PHP Code: function tileBg(mc:MovieClip,w:Number,h:Number,bg:String):Voidtile:BitmapData = BitmapData.loadBitmap(bg); trace("TILE BG="+ tile); mc.beginBitmapF
i have a movie Clip to stagei want give texture to this MovieClip!how i can ?it is not round MovieClip !!so i can't to Draw this by Drawing API methods
I am trying to draw a line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
I'm trying to build a simple flash swf with haxe that shows the output of my webcam. I want to swf to be embeddable and the size to be determined in the html. So my html looks like:
This creates the swf file that shows the webcam output but with some big white bands on the right and bottom. I want to make the webcam image to fill all the flash object size.
Iit works but it's just not perfect. Ihaven't played with flash since MX, things have changed a bit. Here is the online sample: [URL]. If you want the source it here: [URL]. So I would like to learn how to create an if / else function to control the height of a MC. i.e. This externalMC I used is 900 X 500, so divide 900/500 = 1.8:1 (or .5556:1) this gives you your relative ratio. Then just multiple the width of 75% of stageWidth by .5556 to get the proportional width, the problem is once the browser windows height is resized to <= 500. it stops.
I intend to apply a linear gradient via actionscript to an image (.png) with transparent areas. Of course, I previously converted this image to a movieclip. So I actually want to apply the gradient fill to the container movieclip, which has the instance name of "flower". Here's the code:
[Code]...
There must be something wrong with my code because nothing happens when I call the myFunc() function. the more time I'm spending on trying different variations of these variables, the more frustated
1. I selected the Rectangle tool, and made sure Object Drawing Mode was not selected.
2. I picked colors for stroke and fill, and drew a rectangle.
3. I clicked the Selection tool, then dragged around the rectangle to select all of it.
4. In the Property Inspector I clicked the fill color icon. I clicked the square with the slash, to designate no fill. The fill disappears.
Everything has worked so far. But now I decide I want a fill color after all. I select the shape again. But clicking the fill color icon in the Property Inspector and the Tool panel has no effect on bringing a fill color back to the shape. I can't figure out how to do that.
Actually, I could restore the original fill color using Undo, or the History Panel. But it seems there must be a way using the Property Inspector.
How can I show an image that I have just captured with the webcam?I am able to save that image using PHP but before I save it, I want to show a preview. How can I do this? Here is a snippet of the code that I think can be used to do this:
ActionScript Code: foo = new BitmapData(640,480); foo.draw(myvideoobject, scaleMatrix);