I have a movieclip that is only a blue square. However, i want to "fill" that blue square with a pattern made out of an image x.jpg (or x.png, whatever).
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code: public function doSelect(){ _selectPattern = new SelectPattern(0,0); //class from my library
i have a MC named "intro" with two images and a video inside it, and i need to make this MC fit the whole window, so it will be 100% maximized but keep the aspect ratio/dimensions (so the video dont get distorted and stretched).
but that will just stretch and distort the video/MC to fit the window... and i need to constrain the proprtions (like when you resize a video in a video player).
I'm trying to sell this metronome: [URL]. I've submitted it to activeDen.com and it has been rejected for 'aesthetic reasons' I noticed when I double click the swf file it opens up in my web browser and it is enlarged to fill the screen. This is bad since I use jpeg images instead of vector art and I do not like the Allow Smoothing option in flash since it blurs the image a little. So is there a way to make my swf file show up correctly?
My client originally requested a flash animation to be used as an introduction to their website - it needed to fill the screen no matter what the computer screen size. This bit works perfectly - However recently:
it has been mentioned that when viewed from a large plasma screen, it views incorrectly, i.e., "the flash does not display, it only appears as a banner across the top of the page": ensure that if an swf file is viewed on large plasma screens, the animation automatically displays correctly - filling the screen?the final swf file has an interactive button that pushes the viewer to a website, so I'm guessing the option of creating a projector or movie file won't solve the problem
have created a gallery which has a button behind it so that you cant press any of the stuff behind it. Which all works. However, when I put it in html it only covers my flash movie and not the whole page which is really what I want.
i'm trying to search a string for a particular pattern, and replace it with elements from within the pattern... for example..here's the given string...if you want to learn how to use regexp, {url===http://somesite.com, text===click here}.
the pattern... {url===http://somesite.com, text===replacement text}
and the intended result... if you want to learn how to use regexp, click here.
of course, i'll extract the url and do something else with it... i'm just wondering what the regexp is for that pattern, and how i can extract things from the results returned.
If i have ten textfields named field_1 to field_10 and i want to fill them with a for loop, how do i refer to each instance name? Obviously the problem lays in "field_i.text" in the following code:
Code: for (var i=0; i<10 i++) { field_i.text= i; }
I just dont know how to refer to the instance name correctly using the i.
How would I make it so that Flash will only tile this one line horizontally to fit the width screen, instead of the whole stage? (Right now it tiles Y as well as X)
Code: stage.align = StageAlign.TOP_LEFT; var tile:Sprite = new Sprite(); stage.addEventListener(Event.RESIZE, reTile); function tileBG():void{ tile.graphics.beginBitmapFill(new Tile(0, 0)); [Code] .....
I'm looking to do a preloader for my site, what I want to do is that the user sees the percentage loaded, but instead of the typical bar filling up, I want dots to fill the screen. Each dot would appear with each percentage loaded. So for example, if its on 5%, there would be 5 dots, when it moves to 6%, another dot would appear on the screen. So in the end there would be 100 dots/circles on the screen. maybe say in a 10 by 10 grid. I know how to make the percentage loaded appear, but have no idea about the dots.
Had a problem stretching the flash file to fill the screen in a projector movie. It is not made in proportion with the standard screen sizes. Is there a quicky way of doing this, without having to go into each element and resizing it. Its a huge file with a lot of cross referencing happening, and _root is used liberally everywhere.
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
My code allows you to be able to move your character the arrow keys, I put a loop in so that the character will move a lot more smoothly. but with this loop in my character just flys of the stage when i run the application.
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
I want to make an array that holds objects, each object containing an x- and y-value representing the location of each mc on screen. The mcs will not move. How do I reference each mc using a variable with a loop?
For example, if I have the mcs mc_0, mc_1, mc_2, mc_3, ... mc_49
I want to...
Code:
var n = 50; var myArray:Array = new Array(); for (i = 0; i < n; i++){ myArray.push(
1. I selected the Rectangle tool, and made sure Object Drawing Mode was not selected.
2. I picked colors for stroke and fill, and drew a rectangle.
3. I clicked the Selection tool, then dragged around the rectangle to select all of it.
4. In the Property Inspector I clicked the fill color icon. I clicked the square with the slash, to designate no fill. The fill disappears.
Everything has worked so far. But now I decide I want a fill color after all. I select the shape again. But clicking the fill color icon in the Property Inspector and the Tool panel has no effect on bringing a fill color back to the shape. I can't figure out how to do that.
Actually, I could restore the original fill color using Undo, or the History Panel. But it seems there must be a way using the Property Inspector.
I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
I can't understand why should I even use the Singleton pattern in ActionScript 3. Can anyone explain me this? Maybe I just don't understand the purpose of it. I mean how it differs from other patterns? How it works? I checked the PureMVC source and it's full of Singletons. Why are they using them in the View, Module, Controller?
I am working on a Flash project that initially had a simple template for the animation, but has grown to have different "states" with multiple templates (not under my control)Because of this, my update (ENTER_FRAME) loop is now starting to look a bit like this:
private function update():void { switch (state) { case "intro": switch(layoutState) {
I remember seeing someone a while back using actionscript a method to draw a pattern. I thought it was a really interesting take on as and kept in the back of my head for when the possibility came up.
If I place a pattern or object over a 3d object created in CS4, will it affect it by warping it in any way.I'm looking for a way to push a pattern over a 3d object, for the pattern to look like the 3d object is "under" it.
I would like to create a repeating pattern using a bitmap from my library as a background. I would like the pattern to always fill the stage area when the brower window is scaled. The code below works, but I think it may not be the most efficient way to handle this. Seems to be a little slow.
function onResizeStage(evt:Event):void{ backGroundSprite.graphics.beginBitmapFill(pattern(0, 0)); backGroundSprite.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight); backGroundSprite.graphics.endFill(); }
How can I find a given bitmap pattern on a bitmap ( loaded jpeg )? Is there any flash classes / functions for this purpose?Here is the sample image and has 4 patterns.What I want is to get the bounding informations of the 4 patterns on the image ( x , y , width , height ).