IDE :: Fill The Screen When Rolled Over?
Nov 15, 2007How the hell do you pull this off? [URL]
Those Flash banner ads that expand to fill the screen when rolled over?
How the hell do you pull this off? [URL]
Those Flash banner ads that expand to fill the screen when rolled over?
i have a MC named "intro" with two images and a video inside it, and i need to make this MC fit the whole window, so it will be 100% maximized but keep the aspect ratio/dimensions (so the video dont get distorted and stretched).
So far i have this on the MC:
ActionScript Code:
onClipEvent (load) {
this._width = Stage.width;
this._height = Stage.height;
}
but that will just stretch and distort the video/MC to fit the window... and i need to constrain the proprtions (like when you resize a video in a video player).
get background to fill the screen?
View 2 RepliesI'm trying to sell this metronome: [URL]. I've submitted it to activeDen.com and it has been rejected for 'aesthetic reasons' I noticed when I double click the swf file it opens up in my web browser and it is enlarged to fill the screen. This is bad since I use jpeg images instead of vector art and I do not like the Allow Smoothing option in flash since it blurs the image a little. So is there a way to make my swf file show up correctly?
View 5 RepliesMy client originally requested a flash animation to be used as an introduction to their website - it needed to fill the screen no matter what the computer screen size. This bit works perfectly - However recently:
it has been mentioned that when viewed from a large plasma screen, it views incorrectly, i.e., "the flash does not display, it only appears as a banner across the top of the page": ensure that if an swf file is viewed on large plasma screens, the animation automatically displays correctly - filling the screen?the final swf file has an interactive button that pushes the viewer to a website, so I'm guessing the option of creating a projector or movie file won't solve the problem
I'm filling the stage with a symbol to create repetitive pattern
ActionScript Code:
function patternFill():void {
var patternBox:Sprite = new Sprite();
[code].....
have created a gallery which has a button behind it so that you cant press any of the stuff behind it. Which all works. However, when I put it in html it only covers my flash movie and not the whole page which is really what I want.
View 1 RepliesHow would I make it so that Flash will only tile this one line horizontally to fit the width screen, instead of the whole stage? (Right now it tiles Y as well as X)
Code:
stage.align = StageAlign.TOP_LEFT;
var tile:Sprite = new Sprite();
stage.addEventListener(Event.RESIZE, reTile);
function tileBG():void{
tile.graphics.beginBitmapFill(new Tile(0, 0));
[Code] .....
Is it possible to make a flash site to fill the screen just on its height, keepping it�s width?
View 5 RepliesI'm looking to do a preloader for my site, what I want to do is that the user sees the percentage loaded, but instead of the typical bar filling up, I want dots to fill the screen. Each dot would appear with each percentage loaded. So for example, if its on 5%, there would be 5 dots, when it moves to 6%, another dot would appear on the screen. So in the end there would be 100 dots/circles on the screen. maybe say in a 10 by 10 grid. I know how to make the percentage loaded appear, but have no idea about the dots.
View 5 RepliesHad a problem stretching the flash file to fill the screen in a projector movie. It is not made in proportion with the standard screen sizes. Is there a quicky way of doing this, without having to go into each element and resizing it. Its a huge file with a lot of cross referencing happening, and _root is used liberally everywhere.
[Code]...
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
Im looking for a way for flash to remember what buttons the user has rolled over. Then being able to tell flash to play back the button sequence in the order they were rolled over.I have managed to adapt someone else mouse movement recorder but that is all it does is record the coordinates of the mouse and not that it actually rolled over certain buttons.
View 2 RepliesI have a flash menu that isn't made with buttons, but with one tween and it has a glow effect on rollover, it also expands. Is there any way to change the color of the text when it's rolled over (like it expands and glows). Here's the code for the rollover:
[Code]..
Basically I have a group of overlapping movieclips acting as buttons. I need to bring the clip that is being rolled over to the front. These clips are nested in a movieclip which is being loaded via attachMovie into a holder clip on the main timeline. I've created a simple file which uses this code on the clips timeline and it works for two buttons:
clip1.onRollOver = function(){
clip1.swapDepths(getNextHighestDepth());
} clip2.onRollOver = function(){
clip2.swapDepths(getNextHighestDepth());
}
However when I drop the same code into my file which has many more buttons it does not work. I've set up a trace to display depths with very strange results. Here is the code for one of the clips.
stop();
depth=MC_one.getDepth();
trace(depth);
createEmptyMovieClip("MC_top",9999);
MC_one.onRollOver = function(){
this.swapDepths(MC_top);
depth2=MC_one.getDepth();
trace(depth2);
}
The first trace produces a depth of -16358. The second produces no trace on RollOver. If I change it to onPress it produces a trace of 9999 for when pressed.
I have a group of pictures which are going to be overlapping. I want the user to be able to view the whole picture (bring it to the front) when they roll the cursor over that picture. I'm sure this is very easy to do but I'm not so experienced with flash coding yet.
View 18 Replieshow to get the cursor to change when rolled over an object. btw i have more than one object to apply this to.
View 8 Replieshow to bring a button to the front when it is rolled over. I have a scene with six buttons. When each button is rolled over the roll over state contains a movie that runs and animation that 'grows' the button to reveal other information. The problem I have is the 'depth' each of these buttons are on. The top button works fine and goes over the other buttons, but the bottom level button expands below all the other buttons. If you look at the attached screen grabs you will see what I mean. What is the actionscript 3.0 I need to use and where and how do I apply it?
View 9 RepliesI'm not sure if this is possible in AS2 but I'll try asking first. I have two movie clips which enlarges when rolled over. My problem is that the second image overlaps the first image when the first image enlarges. The two images are side by side.
View 2 RepliesI have a function that I want called when different mc's are rolled over.
[Code]...
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
[Code]...
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code. The function should produce the following (ex. with n=23):
[Code]...
I was trying to create a button rollover that, when the mouse was over a button, a movie clip would advance frames, and go back to the original when the mouse rolled out. The AS I used was just the basic button rollover, attached to the button itself
[Code]...
But, even if the command is gotoAndPlay, the clip will advance and show objects that are not symbols(if they are symbols, it shows the last frame of the symbol), or objects that have been motion tweened.
Two questions out of all of this. First, is there a better way to do a button rollover? And secondly, is there a way to get movie clips/motion tweened objects to show up in a movie clip that is dependent on a rollover?
I have a function that I want called when different mc's are rolled over.
img_hover = function (n){
_root.icap = _root.i+(eval(n))+_caption;[code].....
The "n" is an interger (ex. 1-200) that I need passed to this function with the rollover of an mc:
on (rollOver) {
_root.img_hover.apply('1');
}
I can't get this to work. I'm not sure of the proper way to pass the n value to the function in the img_hover.apply() code.The function should produce the following (ex. with n=23):
img_hover = function (n){
_root.icap = _root.i23_caption;
_root.idate = _root.i23_date;[code]...........
I was just surfing the forums, and found exactly what I needed, but then I lost it . I need to create an effect where a bar go's to the rolled over button. Its a horizontal menu, with the sliding bar. I can get the bar to follow the mouse, but not the moused over button. Please help, this is very frustrating.
View 3 RepliesI have a nav menu i am building with flash MX 2004 and im using action script to make the background change when nav buttons are rolled over. I currently have a movie clip where the background changes with a motion tween and i used some action script so that depending on the button the specific frame will play and then stop in the background change mc.However after you have done things once they get screwed up and instead of the animation it just changes pictures instantly and the picture is usually incorrect.here is a sample of the actionscript i am using:
Code:
on (rollOver){
_root.bg_mc.gotoAndPlay("1");
}
Simple problem.On layer1 we have a button.On layer2 we have a symbol_MC (which is a movie clip with animation embedded inside) overlapping the button.
Result.The button cannot be rolled-over or clicked due to symbol_MC overlapping it.
Solution.Obviously I need to make the symbol_MC on layer2 which is overlapping the button undetectable to the cursor,so that when the cursor rolled over symbol_MC, it detects the button instead.I don't have any code to make symbol_MC undetectable to the cursor!
In an earlier post I mentioned I had solved my problem of finding out how to make an image fade in and out when a button is rolled over.I used this code:
image.addEventListener(MouseEvent.ROLL_OVER, imageOver);
image.addEventListener(MouseEvent.ROLL_OUT, imageOut);
function imageOver(event:MouseEvent):void{[code]....
Where the button is a movie clip containing a layer of stop actions, a layer of labels, and the image which fades in and out using a Tween and Alpha combination.It works great when the mouse rolls over the button, however if I roll over the area where the image fades in and out, the image will also appear! It's almost as though the 'hit' area is both the button and the image but I am unsure how to change this.
Code:
this.mainpage_btn_mc.onRollOver = function(){
mainpage_btn_mc.gotoAndPlay("over");
new Tween(belowmain_mc, "_y", None.easeNone, 79, 110, 12, false);
}
this.mainpage_btn_mc.onRollOut = function(){
mainpage_btn_mc.gotoAndPlay("out");
new Tween(belowmain_mc, "_y", None.easeNone, 100, 79, 12, false);}I have the above code so when a button 'mainpage_btn_mc' is rolled over another mc 'belowmain_mc' tweens down, and on rollout it tweens back up.
Code:new Tween(belowmain_mc, "_y", None.easeNone, 100, 79, 12, false);what i am wanting to do is set the start position to the current y value instead of a y coordinate, what would i need to achieve this?
I can still keep the color of selected item even if it's rolled over? In my code, I have specified both the selectionColor and rollOverColor as below:
videoList.selectionColor = "0xCC0033"; //red
videoList.rollOverColor = "0xE9F3FF" //light-blue
It works well except when the selected item is rolled over. When the selected item is rolled over, it changes the color from red to light-blue. I want the selected item to stay red even when it's rolled over, but haven't found a way to achieve this.
So what I've done until now is, I make a mask that needs to roll from the top a litle down and then scrolls back up (some kind of menu) the problem is that wen I get out of the Stage it's doing weard. So thats why I entered the second script. But now I got still te same problem. Wen I get out the stage the menu gets to his Roll Out position without any Tween effect.SO what I realy needs is that flash recognized when the menu is Rolled in and then doen'st run the second script.[code]I've found this cool code But it is on AS2.0 if some could translate is would be great. (I tryed it myself but o.Ă” I just coudend get to work.[code]
View 2 Replies