ActionScript 3.0 :: Make An Image Fade In And Out When A Button Is Rolled Over?
Jun 15, 2011
In an earlier post I mentioned I had solved my problem of finding out how to make an image fade in and out when a button is rolled over.I used this code:
image.addEventListener(MouseEvent.ROLL_OVER, imageOver);
image.addEventListener(MouseEvent.ROLL_OUT, imageOut);
function imageOver(event:MouseEvent):void{[code]....
Where the button is a movie clip containing a layer of stop actions, a layer of labels, and the image which fades in and out using a Tween and Alpha combination.It works great when the mouse rolls over the button, however if I roll over the area where the image fades in and out, the image will also appear! It's almost as though the 'hit' area is both the button and the image but I am unsure how to change this.
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
I have 3 buttons going around in a circle, in the middle of this circle I want a specific image to fade in for each button when you roll across it then fade out when you move off the button. I also want the button itself to change colour slightly when you roll across it. I've not had much look so far without the use of actionscript, but even with using it I'm not getting very far, I also seem to have a problem where once I have an image appear on the rollover of abutton that the image becomes part of the button, ie instead of the image just appearin when you roll over the button it appears when you roll over where the image should be appearing.
I'm using CS3AS3 for this flash image. How might I go about fading/blending it into the site better?? When the page loads the Flash "jumps" into porsition...does it's fade thing and then on the last picture to the first picture "jumps" again.....You'll see what I mean by clicking on the link
What would be the best way to get my random background to fade in? It is loaded using an XML file, and the images are large so when the site loads it takes a sec then... BAM - - image, lol.Heres my code:
I have a 3D image gallery I am working on and would like it to fade and scale onto the stage (whilst still spinning)Make image gallery fade and scale in?Here is the link to my test page.
I have also attached the current actionscript code in a zip file.[url]...
I'm building a flash web site, this site contain images in 5 pages, i want to do an effect when rollover of any image ( make image brightness 100 and fade to 0 ).
I have a nav menu i am building with flash MX 2004 and im using action script to make the background change when nav buttons are rolled over. I currently have a movie clip where the background changes with a motion tween and i used some action script so that depending on the button the specific frame will play and then stop in the background change mc.However after you have done things once they get screwed up and instead of the animation it just changes pictures instantly and the picture is usually incorrect.here is a sample of the actionscript i am using:
Code: on (rollOver){ _root.bg_mc.gotoAndPlay("1"); }
I have completed my first Flash 8 movie which has an invisible button the size of the image which Stop/starts the movie with AS toggle script below.
[CODE]...
Can this script be modified so that the movie fades to alpha zero a short time after the stop action, and the re-appears to play instantly when the play action is triggered?
So im using CS5, and i have a very basic script which makes an image appear when a button is clicked, ie click button1, and pic1 shows. click button2 and pic2 loads etc.
The script i have is this: stop(); button1.addEventListener(MouseEvent.CLICK,showpic1 ); button2.addEventListener(MouseEvent.CLICK,showpic2 );
[Code]...
How can i make each image fade in from 0 to 100 opacity, in for example 1 second (time isn't that much of an issue)
how I could re-size my stage?As well as, I would like to know how I could pan my moving animation horizontally/vertically? And is it possible to make an image fade to the next scene without a whiteout or blackout? How can I do this?
how to bring a button to the front when it is rolled over. I have a scene with six buttons. When each button is rolled over the roll over state contains a movie that runs and animation that 'grows' the button to reveal other information. The problem I have is the 'depth' each of these buttons are on. The top button works fine and goes over the other buttons, but the bottom level button expands below all the other buttons. If you look at the attached screen grabs you will see what I mean. What is the actionscript 3.0 I need to use and where and how do I apply it?
I was just surfing the forums, and found exactly what I needed, but then I lost it . I need to create an effect where a bar go's to the rolled over button. Its a horizontal menu, with the sliding bar. I can get the bar to follow the mouse, but not the moused over button. Please help, this is very frustrating.
can any one tell me that how to make an swf file lager than its original size when mouse is rolled over to it .eg)like yahoo.com they have flash banners when the mouse is rolled over to it the flash banner enlarges than tis original size.
Simple problem.On layer1 we have a button.On layer2 we have a symbol_MC (which is a movie clip with animation embedded inside) overlapping the button.
Result.The button cannot be rolled-over or clicked due to symbol_MC overlapping it.
Solution.Obviously I need to make the symbol_MC on layer2 which is overlapping the button undetectable to the cursor,so that when the cursor rolled over symbol_MC, it detects the button instead.I don't have any code to make symbol_MC undetectable to the cursor!
new Tween(belowmain_mc, "_y", None.easeNone, 100, 79, 12, false);}I have the above code so when a button 'mainpage_btn_mc' is rolled over another mc 'belowmain_mc' tweens down, and on rollout it tweens back up.
Code:new Tween(belowmain_mc, "_y", None.easeNone, 100, 79, 12, false);what i am wanting to do is set the start position to the current y value instead of a y coordinate, what would i need to achieve this?
I wanted to make play button. Kind of this huge one in the middle of the screen as users used to see on YouTube.Here is the code for it which seems to work:
I'm making a website in flash, inspired from this site : [URL]. I've done mouseover so that when you go over a circle you can see full text in the middle, but I don't know how to make the other "buttons"/circles fade white when I have my mouse over one of the circles. Please take a look at the webpage, it's kind of difficult to explain. [URL]. I'm using CS 5.5 and Actionscript 3
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.
What I'm trying to do is have an image fade in, pause for 6 seconds and then fade out.My 6 seconds is doing something, but it's not what I want it to do and I'm not sure why. Here's my code:
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I'm trying to find out how to make a simple image gallery which changes image upon a mouse click on a button, when a button is pressed I want the image to slide in from the left into the viewable area and then when another image is selected I want the previous image that was viewed to remain in the screen and then the new image slide across over the top to replace the image.
I can get the images to slide across from the left upon a mouse click however I can't change the layer order so if image 6 is viewed and then I click to see image 1, the image will slide into place however it will be below image 6 so therefore not viewable.
I don't have an example of what I'm after but I hope my explanation was good enough, I've seen this been done in javascript but I have to use flash and am unable to replicate the effect I'm after
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();