ActionScript 2.0 :: Movie Clips Which Enlarges When Rolled Over?

Mar 10, 2012

I'm not sure if this is possible in AS2 but I'll try asking first. I have two movie clips which enlarges when rolled over. My problem is that the second image overlaps the first image when the first image enlarges. The two images are side by side.

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Basically I have a group of overlapping movieclips acting as buttons. I need to bring the clip that is being rolled over to the front. These clips are nested in a movieclip which is being loaded via attachMovie into a holder clip on the main timeline. I've created a simple file which uses this code on the clips timeline and it works for two buttons:

clip1.onRollOver = function(){
clip1.swapDepths(getNextHighestDepth());
} clip2.onRollOver = function(){
clip2.swapDepths(getNextHighestDepth());
}

However when I drop the same code into my file which has many more buttons it does not work. I've set up a trace to display depths with very strange results. Here is the code for one of the clips.

stop();
depth=MC_one.getDepth();
trace(depth);
createEmptyMovieClip("MC_top",9999);
MC_one.onRollOver = function(){
this.swapDepths(MC_top);
depth2=MC_one.getDepth();
trace(depth2);
}

The first trace produces a depth of -16358. The second produces no trace on RollOver. If I change it to onPress it produces a trace of 9999 for when pressed.

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ActionScript 3.0 :: Text Input Enlarges Movie Clip Too Much?

Feb 22, 2009

in CS4:

public class TestComponent extends MovieClip{
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function TestComponent():void{

[Code].....

why the height has become 100 instead of 22, like the textInput. Right now I just have to store the height before adding stuff to it since components seem to "corrupt" it.

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I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:

on(release){
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but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:

on(release){
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ActionScript 2.0 :: Flash8 - Attaching Movie Clips To Already Attached Movie Clips?

Jun 5, 2011

As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.

Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.

Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?

Part of the code (or basic idea of code; see comments for extra details

code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
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[Code].....

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I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.

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I have a button that I use universally to show a hover state, so that the user knows the item is clickable. The hover state is a simple black stroke. Because the buttons with the timeline are of different sizes, I stretch the button to encapsulate the entire area I want to be linked. However, the stoke of the hover state is stretched too, so it's get thicker the bigger I make it. Is there any way to ensure the stroke is always the same weight?

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May 18, 2007

I use Flash MX 6.0

1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.

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Jan 4, 2009

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ActionScript 2.0 :: Masking Movie Clips That Are Nested Within Other Movie Clips?

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How would one go about masking movie clips that are nested within other movie clips?

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After the dublication of an movie clip,

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Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.

What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):

[Code]...

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The only way I know how to stop all these sub movie clips is to target each and every one individually.

[Code]...

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Here's one example of what I'm doing for a different element on the same mc.

[code]...

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Code: Select allstop();
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[code]....

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okay, i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect... my problem is, they just keep repeating, and i want the fade in effect to stop after the first time. i've got a stop keyframe after the tween of every button motion, but i dont know the correct code for the movie/button clip itself to play once and then stop.. this is what i have right now, as an action on the movie clip with the buttons inside it:

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i'm trying to create a full website myself, and inside my main scene movie, i have a movie clip for the content.. inside THAT clip on a frame for the links, i have another movie clip that has all the link buttons embedded... i've got those buttons set up so they stagger fade in as an effect...

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onClipEvent (enterFrame) {
play();
}

also if you want to see what the problem is, here's the website in it's infancy (700k)

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I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.

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I have continually run into this so i guess i just don't understand some foundation to how AS3 works.
 
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BUT, when I try to set them to a frame in ClipA's class file i get an error like this:1061: Call to a possibly undefined method gotoAndStop through a reference with static type flash.display:DisplayObject.

[Code]...

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How the hell do you pull this off? [URL]

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[Code]...

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The movie was designed in several flash files, each has been combined into a single movie clip and then all the movie clips have been moved into the master document.

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