I have a button that I use universally to show a hover state, so that the user knows the item is clickable. The hover state is a simple black stroke. Because the buttons with the timeline are of different sizes, I stretch the button to encapsulate the entire area I want to be linked. However, the stoke of the hover state is stretched too, so it's get thicker the bigger I make it. Is there any way to ensure the stroke is always the same weight?
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
How do you change the stroke color of a simple button? I have 50 simple buttons representing the 50 U.S. states. When I change the fill color with the following algorithm, I also eradicate the outline (stroke) color. How do I code in a stroke color?
I'm not sure if this is possible in AS2 but I'll try asking first. I have two movie clips which enlarges when rolled over. My problem is that the second image overlaps the first image when the first image enlarges. The two images are side by side.
public class TestComponent extends MovieClip{ var textInput:TextInput = new TextInput(); function TestComponent():void{
[Code].....
why the height has become 100 instead of 22, like the textInput. Right now I just have to store the height before adding stuff to it since components seem to "corrupt" it.
I'm experimenting with CSS transforms and I noticed that embedded videos (like for instances the ones from youtube) don't behave as expected when a CSS transformation is applied to them.
I've tested this in the latest Chrome, Firefox and IE and none of them was able to display transformed videos.Is this a bug of sort, or are videos not supposed to obey to CSS transformations? Not even using html5 in Chrome solved the issue.
I am trying to have a link on a web page open up a flash video that appears to hover over the html. I have read web pages explaining parts of this but I cannot get it all to work together.
I am using swfobject to embed the flash object into the web page. I think I need to use javascript to handle the event of clicking on the button and then use z-index to have it appear to hover. Ideally the flash would center itself in the middle of the browser
i have a flash form and i have a calender and want to make the calender appear on hover of the button - the problem is i did not make the calender I only have the SWF file so i have to do a load event and then make the output on the calender go into the "date" section of the contact form.
I'm currently transforming some objects to make them appear far away using a PerspectiveTransform. This works well, but I have no way of knowing where on the screen the object is displayed. The x and y coordinates are the coordinates of the object if it were at z=0. How can I compute the display coordinates of my component?
I have flash which contains the map of the United States. Each state is a separate button. When each state is in hover mode, it changes the look/size of that state and adds names of the cities in white on the particular state.I would actually like to add 2 things to this flash.
1) When the state is hovered over, not only will the state change, but the cities belonging to that state (in the list to the right, will highlight)
2) I would like the city names in the list, when hovered over to highlight and to activate the hover mode of that particular state. In addition, that cityName button in the list and the state button should be able to direct to a URL upon hit.
I currently have each state as a button with each state's hover mode changes.I will be changing the cityNames into buttons (they are currently MCs).Once I change the CityNames into Buttons, then modify their hover modes to look like a highlight, then I know to do the following for the URL direct:[code]One of these will go on each text cityname button. But how do I tell the button to also activate the NewYorkState_btn into hover mode?I will also need each State image button to automatically arrange to the front when they are hovered so that they will not be overlapped by other states.Also, What do I do to get each state to hover and simultaneously highlight the appropriate CityName button(s) in the list?I have included an image below (FLashMapHover.jpg) so that it is a bit more clear what I am trying to do.
anyone who takes the time to read and answer this post. I'm having an issue on a file that I'm working on at work. The basis of the project is that its an image of a map, with windmills on certain cities. When you rollover the windmill various things happen. The turbine starts to spin, information about the project in that city shows up in dynamic text boxes, etc.
Anyway, I have one movie clip for the windmill with actionscript (that makes the things mentioned above happen) on the actual symbol, so I do not have to create different movieclips for each city. However, due the way this works, when your mouse touches one of the blades of the windmill turbines, the turbine spinning animation stutters. This happens because when the turbine moves it causes your mouse to rollOut of and rollOn to the windmill rapidly.
It seems that I need to create a hit state for the windmill that is smaller than the bounding box for the entire movieclip. I'm unsure how to do this since the on(rollOver) and on(rollOut) states of the movieclip prevent me from being able to place that type of actionscript on the actual hit state (which would be inside of the movieclip). I could easily just take the actionscript on the main movieclip symbol and put it on JUST the hit state inside, however, I would need 60 different movieclips of the windmill for each city if I did it this way.
Is there any way that I can define a hit state that is smaller than the bounding box of my movieclip button, so that I do not have to create 60 different movieclips? I forgot to mention: Unfortunately since I'm doing this for a client at work, I can not post my file up anywhere to show. So if you need any more information or I was not specific enough please let me know. Also, I can post my code if need be.
I am creating a project and I want the user when they hover over my button to have a song play, when the user leaves the over state, the song stops, I can't seem to get it to work. Here is what I am doing, I have my button, inside the button on the over state I nest a Movie Clip, inside of that I bring in the song, in the properties I set it to "Start" and "Repeat x 0".
When I load the SWF it automatically plays.I've tried adding some AS3 to it but I can't seem to get it to work. like "stop();" which did nothing.I did some googling and found "SoundMixer.stopAll();" which does stop the song from loading on start.
I have this code about navigation using movieclip buttons. I just made the currently selected button disabled when it is in the current page but I just cant figure out on how to maintain it in its hover state (It keeps on returning to its normal state).
Here's the code I've written on the first frame on the main timeline(scene1), I have 4 buttons namely mcButton1, mcButton2, mcButton3, mcButton4 and 4 labeled frames, page1, page2, page3 and page4.:
var page:String; var btnArray:Array = [mcButton1, mcButton2, mcButton3, mcButton4];var pageArray:Array = ["page1", "page2", "page3", "page4"];
I am busy converting my online digital portfolio from AS2 to AS3. I have made a new .fla and placed within it only the elements that relate to my question, to greatly simplify things so it is easy to see what I want to do.Lets say I have 3 movieclip buttons, which do three things when hovered over :
1. play a shine animation
2. move slightly
3. cause a tooltip description to appear / fade in, somewhere else on screen.
When mouse moves off, the above 3 things revert to normal and the description fades out.These buttons serve to show a description of the relevant project in my projects folder (project1.html, peoject2.html and project3.html, for demonstration purposes), and to link to them when clicked. The point is that I am trying to do this dynamically, so I have one movieclip(called descriptions) that contains all the descriptions each on its own frame, and use something like
//pseudocode when button 1 is hovered over, descriptions.goToAndStop(1);
It is difficult for me to explain - but if you just run my swf and also take a quick look at my code (its not a lot) you will know exactly what I am trying to do.
In summary: Basically if you run my swf, you will see 3 buttons. When you hover over each, they are all saying Description 1, but I want button 1 to show description 1 and button 2 to show description 2 etc.Key items / code to look at inside the .fla are :
1. the first frame on the main timeline, actionscript layer - the code
2. the descriptionsHolder movieclip on the descriptions layer
3. the projectDescriptions movieclip inside the descriptionsHolder movieclip
4. the dynamic button (double click any of the buttons) - this is the idea I want for the descriptions too, its a reusable button that has the label 'button1' on all 3 buttons but with some code - the labels change at runtime to button1, button2 and button3.
5. the code inside the dynamic button movieclip on frame 1, actionscript layer.
6. note the buttonLabel movieclip inside the button movieclip, same thing I want done for the descriptions.
6. Also to please note, my code for linking each button to a project (not working)- that I also want to be a reusable function, for assigning a variable to contain the link for the dynamic button, depending on which instance of it is clicked -> go to either project1.html, project2,html or project3.html. I am trying to 'think like a programmer' and use modular, dynamic stuff, but it seems I am having trouble assigning variables or individual frames at runtime to multiple instances of the same dynamic movieclip.
I have created a sliding rollover panel so that a user can hover over an invisible button to reveal the panel itself. The panel itself is under a movie clip which basically motion tweens the panel to slide in and out effectively. Then there is the panel_mc inside the movie clip which contains an img. The one panel can slide out but for some reason cannot slide back, even when you rollover the button(popUp_btn)!!!! The compiler errors does not even display this error!!!
Here is the code for the main AS timeline in the site: stop(); panel_mc_arrangement.panelInner_mc_arrangement.popUp_btn.addEventListener(MouseEvent.ROLL_OVER,rollFarrange); function rollFarrange(event:MouseEvent):void{ if(panel_mc_arrangement.currentFrame <<2){ panel_mc_arrangement.play(); }else{ panel_mc_arrangement.gotoAndPlay(20); }}
I've written code that enables DisplayObjects to be fully manipulated under two touch points (drag, scale, rotate). The problem I'm having is that as the DisplayObject is being manipulated, it causes fluctuations in the TouchEvent's stageX & stageY properties. These fluctuations are feeding back into the tranformation code and as a result, the object shakes/shivers.
It seems that the stageX & stageY properties are being calculated from the localX & localY properties of the TouchEvent. I've tried adding listening to the stage itself for the TouchMove event, but as soon as I drag my finger over a transformed object, the traced stageX & stageY values change slightly, going from integers to floating-point numbers. This is evidently what's causing the shakey feedback loop.
Hoping someone can point me in the right direction with this. Instead of creating a button and nesting movie clips for each state, I'm trying to script an animated button of a square (no fill) where on rollover the stroke color changes from one color to another (tweening the tint). I want to do this to the button symbol so it's the same for all instances. Is this possible or do I have to go the button > nested MC route? Sorry if this is lame...it's been awhile since I've used Flash and I've forgotten quite a bit.
I am creating an interactive map. It has little bullets that, when you hover over them, display a short description of the room and a link to another page. What I am trying to do is make it so that the user can hover off of the bullet, and onto the link to the seperate page, without the link and description disappearing because of leaving the bullet's "hit" area.
Do I have to define another hit area for the description and link somehow?
Well i've used flash a bit but i never really messed with sounds. I want to make kind of a drum tool fun thing that can play sounds, so i need to know how to make a sound play when you press a letter or buton on keyboard
So I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm trying to create a simple coloring book app and I've got it mostly working based on tutorials and code I've found on the web. I'm using an array for my color swatches and I'm trying to add a stroke but it's not working. The markers in the array are based on a symbol called "Colours".[code]
How do I add a stroke to text in Flex 4? Specifically I'd like to add it to a Label (the text will change in it).
The closest solution suggested has been to add a drop shadow filter as shown below. I've added a rectangle with a stroke for comparison. If the stroke weight is between 2 to 3 it's acceptable. If it's above or below that then it's too blurry or rough. In my case I need to support 2 to 6 weight.
A follow up question would be is it possible to create a stroke filter through Pixel Bender.
<s:VGroup> <s:Label text="Select an example on the left. Right-click to view source." color="#FF8C00" top="10" left="10"