ActionScript 3.0 :: Call Action When Hover Hand Over Button Displayed On Camera Output Screen?
May 20, 2011How can I call an action(method) when I hover my hand over a button displayed on the camera output screen?
View 1 RepliesHow can I call an action(method) when I hover my hand over a button displayed on the camera output screen?
View 1 RepliesI want to implement an flex application using actionscript 3: with the camera and the virture buttons(like a image) in the camera, one can move his hand to pass over the virture button field in order to fire the button. Now my solution is following this way: capture the button field in every frame to get a bitmapdata, and calculate the gray-scale summation of the bitmapdata, if the difference between the two frames is greater than a given value, then fire the button. Actually, it could work, but it is very sensible to the lighting condition of the background, worse, when there are more than one buttons, people often fire the button by mistake.
View 2 RepliesWhen I ru my flash application, the following error gets displayed in the output-box at runtime: ArgumentError: Error #1063: Argument count mismatch on DynaAccess_fla::MainTimeline/onScrollCancel(). Expected 1, got 0.
at MethodInfo-374().
I am working on an interactive map. I want a thumbnail image to appear when someone hovers over the button. The thumbnail is a movie clip on the main timeline which moves into view with a stop action half way through. My intention was to write a MOUSE_OUT and direct the image off screen. When I mouse over the image comes into view as directed but instead of stoping at the stop action,it just dissappears. How can I tell the image to remain onscreen until the mouse is moved away.
View 1 RepliesI am using flash professional for take photo from webcam. My requirement is that I want to start camera and after 2 sec it will take photo and turn off the camera.
I did that and its working good in all browser except IE. Actually, I am display:none that flash object after photo take, and it will automatically turn off camera in browser except IE.
If I display:none camera flash object, it will not turn off my webcam.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
I have written up this code from a tutorial, however, I cannot get the boxes to be displayed on the screen.When i compile I get a 1086: Syntax error: expecting semicolon before colon.
I cannot figure out what it is complaining about, however it is complaining where I am trying to pull in the nodes from the XML file - any help and information shedding light into what I am doing wrong would be very helpful. I seem to have a recurring problem with objects not showing up on the stage that I have programmed - maybe I am not calling them correctly?
[Code]...
I'm creating a quiz application using Flash CS3, but it's been such a long time since I've used ActionScript and I'm a little bit stuck.I've created an input text box in the first frame of my quiz program. A person will enter their name into this text box (which I've called "nameInput") and then click the next button to proceed through the quiz.However, when I get to the results page I cannot figure out how to get the input name to be displayed automatically in the dynamic text box (which is called "nameOutput") when the user enters the frame.
View 2 RepliesHow can I make my flash Webpage displayed same size on any screen resolution of my computer? Whether it is 1024 X 768 or 1280 X 960 screen resolution, the size of Webpage (Flash Webpage) should always be same so that user don't need to use horizantal scroll bar to view all the content.
And secondly, how can I scroll my webpage vertical on moving with my mouse like in the following link: The below link also shows that it's webpage size is always same on any screen resolution.[url]...
I have a custom component I've developed that's part of a dashboard.It does some polling based on a timer that's part of the component.
When the user navigates away from the view that contains this component I would like to stop the timer and hence stop the polling.I can obviously fire an event when the view's changed and catch it within the component but I was hoping that there might be a way to contain this all within the component.Is there an event or state change within a component that triggers and even when a component is currently be displayed?
Example:
]]>
</mx:Script>
<mx:TabBar x="10" y="10" dataProvider="viewstack1">
[code]....
Code:
_root.navigationMC.onPress = function() {
startPreload("blue.swf");
}
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a several chart components that I have created in Flex. Basically I have set up a special UI that allows the user to select which of these charts they want to print. When they press the print button each of the selected charts is created dynamically then added to a container. Then I send this container off to FlexPrintJob.
i.e.
private function prePrint():void
{
var printSelection:Box = new Box();
[Code]....
I have seen some examples on the adobe site that add the container to the application but don't include it in the layout. This looks like the way to go.
i.e.
printSelection.includeInLayout = false;
addChild(printSelection);
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0)
Insert -> New Symbol
Name - test
Type - button
Export for ActionScript
Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code:
on(release) {
trace("trace");
}
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
[Code]...
Is this even possible? (well, I guess anything is possible) I tried doing it manually, but it would be really cool if there was some way to do it dynamically. Couldn't find anything on the subject.
View 7 Repliesis there any way in flash to convert my output as a screen saver file with out using any 3rd party tools.I mean in my application end of my animation one button is called preview, when i click that button then my animation is converted to screen saver [src] file.
View 1 RepliesI've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
on the mainTimeline if have a movieclip. inside this movieclip i have a script that loads text from database. what important note is: var myPageText: String
now if i place inside this movieclip a other label further in the time, and create a action to call out myPageText like: my_input_text.htmlText = myPageText; this works fine
now i want this to work inside a other movielip in other scene. is it possible to call myPageText???
I have a login form in ASP.Net when user login he will jump on another page which consist a link of flash game.
When user click on flash game link, the flash game call the session from ASP.Net and on welcome screen show the name of the user in swf file and if he make the high score his high score save.
Next time when he login his high score will shown on screen.
how to call the session from asp.net.
PHP Code:
// button
page1_btn.onRelease = function(){
action = function(){
_root.gotoAndPlay("page2_label");
};
play();
};
// last frame
action();
[Code] .....
How a transition can play out and then call the next action (ie, loadMovieNum, in this case). Am I right that senocular calls the "action" function in the last frame of the loaded page (or swf)? And that "action" would be the loading of the viewer selected content?
can any body pls help me to code my own screensaver in action script i will be very enlightened.
View 2 RepliesHow can I "call" a screen that first was visible="false" from a button on my first page usig flash form application?
View 4 RepliesHow can I call a flash function from a javascript action?
Like : onClick="ChgType(Type1)"
javascript:
function ChgType(args){
[Code].....
I am trying to have a link on a web page open up a flash video that appears to hover over the html. I have read web pages explaining parts of this but I cannot get it all to work together.
I am using swfobject to embed the flash object into the web page. I think I need to use javascript to handle the event of clicking on the button and then use z-index to have it appear to hover. Ideally the flash would center itself in the middle of the browser
I have added a button from the Components Menu. When I rollover the button, it changes color slightly but I would also like the cursor to turn to the traditional hand. I have tried buttonMode = true and that doesn't seem to work.
View 2 RepliesI have a button that I use universally to show a hover state, so that the user knows the item is clickable. The hover state is a simple black stroke. Because the buttons with the timeline are of different sizes, I stretch the button to encapsulate the entire area I want to be linked. However, the stoke of the hover state is stretched too, so it's get thicker the bigger I make it. Is there any way to ensure the stroke is always the same weight?
View 4 Repliesi have a flash form and i have a calender and want to make the calender appear on hover of the button - the problem is i did not make the calender I only have the SWF file so i have to do a load event and then make the output on the calender go into the "date" section of the contact form.
View 31 RepliesI have the following code all seems to work ok, but the Hand Cursor does not display on roll over/hover to enable the viewer to see that its a link, please let me know what I am doing wrong(pleanty prob), first big thing I have doen in AS3. Also using CS4.
I have the following code in but still nothing:
venueBtn.buttonMode=true;
venueBtn.useHandCursor = true;
[code].....
I'm working on some buttons that will act like normal buttons, but can't be highlighted using the TAB key. I can't stand that yellow border, and because I'm using so many masks, the TAB option would allow users to use buttons that aren't supposed to be there. So I've made a Movie Clip with an internal sort of hit area, and I'm trying to enable a Hand Cursor somehow. I've tried toying with Properties and such, playing with some scripts, and nothing yet. So far, if the Hand Cursor appears, TAB also works. I know I could just make a Movie Clip of the Hand Cursor and swap it in when the user rolls over the button. But I'd like to know if I could possibly avoid that.
View 6 Replies