ActionScript 3.0 :: Stop Action Not Workig For Image Hover?
Jan 13, 2009
I am working on an interactive map. I want a thumbnail image to appear when someone hovers over the button. The thumbnail is a movie clip on the main timeline which moves into view with a stop action half way through. My intention was to write a MOUSE_OUT and direct the image off screen. When I mouse over the image comes into view as directed but instead of stoping at the stop action,it just dissappears. How can I tell the image to remain onscreen until the mouse is moved away.
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May 8, 2009
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) {
this._parent.gotoAndPlay("98");
}
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) {
this._parent.gotoAndPlay("98");
STOP ON FRAME 108 INTEGRATED HERE
}
Everything I have attempted is not working.
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May 20, 2011
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Feb 28, 2012
I have a flow chart, the Flash works perfectly, no problems, however i am using the multiple screens on Powerpoint slides in a program called Articulate (a simple program to house things like this as a whole media object on a website etc).The only issue with this is that i need to add links on top of each button on the page, which link to other slides in the presentation. So not hyperlinks in the Flash code, slide-hyperlinks in Powerpoint.
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Here's the code -
var tl:MovieClip=this;
for(var i = 1; i < 30; i++){
[code]......
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Jul 20, 2009
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May 26, 2010
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Nov 19, 2003
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Jan 10, 2011
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May 16, 2010
It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.
So i got 5 frames with names "marine", "architectural", etc
In the first frame "marine" there is the following code (i've only included 1 of the buttons, but there another 4 with identical code where appropriate):
Code:
stop();
//enter current[] and goto[]
//current[marine][2] -> next[architectural][3]
[Code].....
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May 16, 2010
EDIT: It seems that after sometime working on this i have been able to come up with something which works the way i want it too, however there's this small problem. When i hover really fast over my buttons, it feels like flash just has a meltdown and stops running the function i have inside my button onRollOut.
So i got 5 frames with names "marine", "architectural", etc
In the first frame "marine" there is the following code (i've only included 1 of the buttons, but there another 4 with identical code where appropriate):
Code:
stop();
//enter current[] and goto[]
//current[marine][2] -> next[architectural][3]
[Code]....
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Sep 3, 2006
I have a script that I found on here posted by Salvador Marley.It is supposed to load these sub-menus (which are movieclips in the library, MC01, MC02, etc...) into an empty movieclip when certain links are clicked from the main menu.The code works for loading the movieclip from the library, and even switches the movieclip when I choose the next link all like it's supposed to do.However my problem is that it will play the sub-menu movieclip, but it will not stop at the end. It constantly loops. I have tried to put the stop command in several places throughout my entire .fla but it doesn't stop. The sub-menu's transitions just keep repeating over and over again. How do I get it to only play the sub-menu movieclip once and then stop? [code]
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Apr 20, 2009
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Apr 17, 2009
I'm making a very simple menu in Flash CS4 using AS3. I have a stop() action on the first frame of my scene, but it keeps getting ignored and looping the whole thing. The only other code is that telling the buttons to gotoAndStop on certain frames.[URL]...
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Aug 6, 2010
I know how to use flash but i'm not highly advanced.I have started creating a website for a friend and when I have placed the stop action where I would like it to be on both scenes it still plays in a loop once i test the movie (ctrl+enter).
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Apr 12, 2011
I want the video not to loop, but to stop on the final frame of the video. I want to add that action before publishing the SWFas3 file. I need a litle advice. I went to last frame and right-clicked on Actions. I don't know what to put in the dialog box.
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Apr 4, 2012
its been a while since ive used flash,and im struggeling with a command id normaly do within seconds.im trying to add a stop action on one of my layers,i know the action script is stop ( ) ;but i cant recall how to add it only to the particular layer. im affecting the whole scene when i add a new layer and do the action.
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Jun 16, 2010
This is my AS code:
onClipEvent (enterFrame) {
this._x = Math.random()*2+90;
this._y = Math.random()*2+60;
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}
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Sep 10, 2009
I can't even get a stop action to work.Ok I have a simple little tween of a box moving across stage. The instance name of the box is "box_mc" the tween ends on frame 25 on frame 25 on an actions layer I have the following actionScript3 written:
ActionScript Code:
import flash.display.MovieClip;
box_mc.stop();
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Dec 5, 2009
I have a stop(); action on the last frame of my main timeline, but it's not working. The movie just keeps on looping.
I've tried:
addEventListener(Event.ENTER_FRAME,myFunction);
function myFunction(event:Event) {
stop();
}
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Feb 2, 2010
Im using flash cs4 pro, designing a website. I put a stop action in the last frame of scene 1 (main page) in the main time line, and that works fine. We have a button in scene 1 that brings you to scene 2 (sub-page), this scene also has a stop function in the last frame because we want it to stop, until the user hits a button to bring them to the desired scene. Now, the stop action in scene 2 seems to work, for about 6 seconds, then it goes right back to scene 1, and LOOPS! through scene 1 and 2 repeatedly, as if the stop function on scene 1 was never there.The button that brings you to scene 2 has the following action
Code:
on (release) {
gotoAndPlay("2","1");
}
the last frame of scene 2 has only a stop action, as does the last frame of scene 1. Why does it loop even with a stop action there?
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May 21, 2010
I have a simple movie clip that animates some text and a divider bar. The clip loops which is normal, I want to add a stop action to stop the loop.I have three layers; text, divider_bar, and actions. On the actions layer I placed stop(); on the last frame. This stops the movie clip just fine. But if I rewind and play it again the movie clips stays on the last frame and wont restart. I'm using Action script 2 and have even tried using as 3 with out any luck.
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Jun 8, 2009
Frame 1 has an flv that it plays once and stops, here's the actions I have on that frame:stop();stopAllSounds();What would I add to make the flv loop or replay when it finishes? (I have buttons and more flv's on other frames, so I want to have this stop on frame 1 unless someone clicks a button to go to another frame.)
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Nov 10, 2011
I have a simple Flash movie, and have used AS3 to allow users to hit the up arrow and go to a certain frame, then hit the right arrow to go to another specific frame. My problem is the minute I put in "stop();" in the script so my movie stops on frame 1, the keyboard controls do not work unless I double-click the playing video. The minute I remove the stop command from my actionscript, the keyboard controls work perfectly...but my movie obviously starts playing which I do not want.
I need both the stop command AND the keyboard controls, and am at a loss.
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Apr 10, 2009
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;
[code]....
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Nov 22, 2010
In one part of the game Ive got some "enemies" constantly dropping from the sky, and a big cloud.mc next to the enemies that move when you press a button to block off the "enemies" from hitting the character.
I was thinking it could be possible for the enemies to have a loop from frame 1 to 10 (as long as it takes to drop from the sky) that repeats itself allthrough the game until... somebody hits the button with coding telling the enemy mc to go to frame 11 where a stop(); demand has been put in.I'm having inserting a stop action on frame eleven is that the enemies are only dropping once..
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Oct 16, 2009
I have a set of images of dogs and a doghouse.
1. Each dog has an email assigned to it for the person.
2. Clicking on a dog (or alternatively "dragging it"), puts it in the doghouse and moves the existing dog out to the now empty location.
3. Once moved in, ther should be a button presented to create an email to the person saying they have been placed in the doghouse (so..like..mailto??).
4. Maybe an image of the doghouse with them in it could attached to the email.
5. LATER: The state of the page could be kept so future visitors know that the person is in the Doghouse.
I have an old JavaScript page that kind of shows the functions:
FAMILY DOGHOUSE
Also, what I have done in FLASH (so far) is also shown at the bottom of the page.
1. Not sure how to make the action wait for the mouse click or drag!
2. Also, maybe a button, once the people decide who goes in the doghouse, to submit and fire the email??
When I chose this little project I thought it was easy, but I realize I have not a clue how to begin beyond making buttons and tweens.
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