ActionScript 2.0 :: Fill A Movieclip With LoadBitmap?
Feb 12, 2009
I have a question about loadBitmap. I want to fill a movieclip with a tiled background but it looks kinda weird. It's all streched out. If I use Stage.width and Stage.height it looks great but of course it's not what I want since I want only that movieclip. I tried with a mask but then when I try to test myMovieClip._width it equals Stage.width.Here's my code:
PHP Code:
function tileBg(mc:MovieClip,w:Number,h:Number,bg:String):Voidtile:BitmapData = BitmapData.loadBitmap(bg); trace("TILE BG="+ tile); mc.beginBitmapF
I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.
Now what I would like to achieve is that when you fill a percentage of that mask, let's say 70%, I automatically fill the whole layer so that all of my movieclip becomes visible (as mask is fully filled).
i'm messing around with senoculars example for doing a transition [URL]. the only problem is that he's using images that are being exported from the library. i want to use it by loading images dynmically but i can't figure out how. i don't know much about the bitmap class and have been failing on figuring it out for hours now.
the main function where the problem is:
Code: function loadTransBitmap(id){ var tempbmp = flash.display.BitmapData.loadBitmap(id); transbmp.copyPixels(tempbmp, tempbmp.rectangle, basepoint); tempbmp.dispose(); }
the 'id' would just be a path of an image like "images/test.jpg"
i know you can't use loadBitmap for dynamic images and my logic is that i have to load the image in a movieclip, and then loadBitmap that movieclip but I can't seem to get that to work. i think in order to get the transition to work though i need to use that loadBitmap eventually.
Since there is no actionscript function to set the registration point of a movieclip, I created a movieclip that I want to hold my image in my Project.fla file with a centered registration point I then add the movieclip to the stage in my Project.as file:var holder:Holder = new Holder();addChild(holder);The holder is successfully on the stage, and I now load my external image file that I would like to be inside of my image placeholder:var imageLoader:Loader;imageLoader = new Loader();imageLoader.load(new RLRequest("images/ball1.png"));addChild(imageLoader);What I am now trying to do is insert the imageLoader into my holder so that I can alter it as though the registration point is in the center
If I give a movieclip or sprite a width, height, x and y, is there any way to use it a button with an event listener without giving it a fill of any kind?
i have a movie Clip to stagei want give texture to this MovieClip!how i can ?it is not round MovieClip !!so i can't to Draw this by Drawing API methods
I have a movieclip that is only a blue square. However, i want to "fill" that blue square with a pattern made out of an image x.jpg (or x.png, whatever).
When I publish the file, I'm getting the following error message in the Output panel:
**Error** Scene=Scene 1, layer=Layer 2, frame=1:Line 7: The class or interface 'BitmapData.loadBitmap' could not be loaded. var plaid:BitmapData.loadBitmap("plaid");
I am new to flash, trying to do some animation character. I have 2 queries
1. What is lock fill; whenever I am trying to fill a color, it shows lock fill....
2. If I am creating a non regular figure like say with pencil, if I draw some part of it & do other part by later; these will be assumed different objects & I am not able to fill the whole figure with a selected color.
I'm trying to get a movieclip fill color to change once clicked. I'm able to get the mouseover and mouseout working. But the click state isn't working properly.
When I use the above code, nothing happens once clicked. I tried using the color property, but, although that made a color change (black), it wasn't the color I had indicated (white).What I have is a movieclip ("my_mc"). Inside the movieclip are other movieclips. When one is clicked, only that movieclip ("my_mc.movieclip01"), is highlighted.
I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which
I'm trying to build a simple flash swf with haxe that shows the output of my webcam. I want to swf to be embeddable and the size to be determined in the html. So my html looks like:
This creates the swf file that shows the webcam output but with some big white bands on the right and bottom. I want to make the webcam image to fill all the flash object size.
Iit works but it's just not perfect. Ihaven't played with flash since MX, things have changed a bit. Here is the online sample: [URL]. If you want the source it here: [URL]. So I would like to learn how to create an if / else function to control the height of a MC. i.e. This externalMC I used is 900 X 500, so divide 900/500 = 1.8:1 (or .5556:1) this gives you your relative ratio. Then just multiple the width of 75% of stageWidth by .5556 to get the proportional width, the problem is once the browser windows height is resized to <= 500. it stops.
The subject pretty much sums it up; I have a bunch of movieclips on the stage, that are already filled with a bitmap pattern in the IDE. Now I need to fill them with another pattern once they are clicked, and I can�t seem to figure out how to do it.This is the closest yet, but i just get a recangle with the new pattern behind my selected mc. I realize that the rectangle comes from the drawRect method (duh) but I cant seem to find something the will allow me to fill the entire movieclip with the new pattern.in District.as
Code: public function doSelect(){ _selectPattern = new SelectPattern(0,0); //class from my library
I need to fill some movieclip with an external image in AS3. I know how to use an image contained in the FLA's library as background filling, but I don't know how to do this with an external loaded image.
I intend to apply a linear gradient via actionscript to an image (.png) with transparent areas. Of course, I previously converted this image to a movieclip. So I actually want to apply the gradient fill to the container movieclip, which has the instance name of "flower". Here's the code:
[Code]...
There must be something wrong with my code because nothing happens when I call the myFunc() function. the more time I'm spending on trying different variations of these variables, the more frustated
1. I selected the Rectangle tool, and made sure Object Drawing Mode was not selected.
2. I picked colors for stroke and fill, and drew a rectangle.
3. I clicked the Selection tool, then dragged around the rectangle to select all of it.
4. In the Property Inspector I clicked the fill color icon. I clicked the square with the slash, to designate no fill. The fill disappears.
Everything has worked so far. But now I decide I want a fill color after all. I select the shape again. But clicking the fill color icon in the Property Inspector and the Tool panel has no effect on bringing a fill color back to the shape. I can't figure out how to do that.
Actually, I could restore the original fill color using Undo, or the History Panel. But it seems there must be a way using the Property Inspector.
I have a main SWF that loads an external SWF with addChild. the external SWF loads fine but when i click the combobox in the external SWF I get 2 errors:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at fl.controls::ComboBox/close()
The following are two screenshots of something I'd like to create:
Notice how each 'blank' is a drop-down menu. If a user selects the correct one the text in the drop-down becomes green and a box appears at the bottom that tells them they got it right. As soon as they go to select a new one the box disappears and re-appears with a message saying either they got the next one right or wrong. If they get it wrong it turns red. There is no backend data that needs to be processed; it's just the interaction I want to create.
how I might go about doing this in Flash/ActionScript?
I know how to create the interface itself I believe with the drop-down component but I have no idea how to program this.
Half a year ago I started working on this game. One of the aspects of it involves clicking a point on the screen and a path made of 32x32 squares will be drawn from its current point to the clicked point. Well at the time I jsut needed to do a quick prototype so I did something like this.[code]That worked perfectly then and simply filled the path with that color. However now I want to break away from a solid color and fill the path with 32x32 .png tiles. If it helps to better visualize picture it similar to an RPG world maker or an RTS level editor.It's been a few months since I've looked at actionscript.
I am doing a site for my senior project in college and I was wondering what the best way to use a background image in flash is? I'd like the background image to fill the browser all the time, so resizing the browser will resize the background. Basically, is there a way to make the stage size the background? I'd like to be able to shift the background via AS tweening, but I want to make sure that what's on the stage is what's in the browser and can't see beyond that.
The url below will direct you to that thread. [URL] I want to make it dynamically so the any number/digit will fill Zero before it. If someone needs to explain it here I can paste it for him/her. I am very new using forums. All my threads are regarding of one project so this will help to build it up. If you want to know about the project, here is the link: [URL]
I'm looking for an AS3 version that dynamically populates this shape and allows for difference in font size to give it some more variety and flavour. I've got some examples of tag clouds but they don't accept a shape as its outer bounds and I've found some that allow for a shape but don't account for dynamic resizing of the text. Even a nudge in the right direction would be all I need and I can go from there.