ActionScript 2.0 :: Create Tiled Games And Came Across AttachMovie?
Aug 28, 2004I was reading on how to create tiled games and came across attachMovie_root.attachMovie("empty", "tiles", ++d);what exactly does attachMovie do?
View 3 RepliesI was reading on how to create tiled games and came across attachMovie_root.attachMovie("empty", "tiles", ++d);what exactly does attachMovie do?
View 3 RepliesI am attempting to create a loop that will (as long as 'i' less than or equal to 'howManyX') create an instance variable of 'BgLogo' and add it to the stage...in essence I am trying to tile the instances.Is this even the best approach?If yes, or no, what am I overlooking in my code below.If this isn't the best approach, what would be?
Code:
function a ():void
{
[code]....
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
[code]....
I am following the tutorial here: [URL]. And all that happens is I get one copy of my image in the bottom right corner, not tiled. I have copied the code exactly. How to create a tiled background image? Using Flash MX.
View 3 Repliesif it were possible to apply a tiled image fill to text to create a texture.
View 3 RepliesI'm looking to create a new website with flash games, most of which need to be multiplayer.The games I had in mind are a battleship-type game, a pirate's dice game, and a texas holdem game.I'd also like to have a single player "wheel" that you can spin and win points off.I'd also like to have a points system where members wager their points over games.
View 6 Replieshow to create RPG games. The main focus point is inventory, collision, picking up items, getting a character to walk to where the mouse was clicked ect. Basically anything useful for a RPG game.
View 8 RepliesI am new to actionscript. I am following a tutorial on lynda. I am trying to learn how to create flash games. I am using flash cs4. The tutorial uses flash cs3 and and actionscript 3.0. I added a movie clip to my library and enabled export for actionscript. I got a dialog box that says "a definition for this class could not be found in the classpath, so one will automatically be generated in the swf file upon export." I click ok. Then when I try to test it, I get an error that says "call to possibly undefined method". What exactly am I doing wrong?
View 7 RepliesI wanted to create a motorcycle games using flash. but I do not know the basis. if anyone is willing to help?
View 1 RepliesIm thinking along the lines of[URL] Im a school teacher who would like to learn to make high quiality games for an interactive whiteboard.
View 1 RepliesI want to create a game similar to all the reaction time games out there, with the difference that my game has a set amount of time that you as the player will have to guess when it occurs (with a simple click). Each player has a number of tries where the closest time from the set time wins.
View 1 RepliesI have this code that I've used before to dynamically attach a movieclip to create one long list of movieclips, however for a design I'm working on I need to be able to create multiple columns of 4 (configurable) items so the 5th items get's a new _x position, and starts over calculating the _y position.
Code:
var x:XML = new XML();
x.ignoreWhite = true;
var thumb:Array = new Array();
var thumbTitle:Array = new Array();
var thumbDesc:Array = new Array();
[code]...
I'm developing a game and the objective is to drag some objects to a container. Some objects add points, and some other subtract points. So, all the objects are in the library and have a linkage name to be called by attachMovie. I want to create an Array with all the objects that belong to container, like for example filename1 = ["obj1", "obj2", "obj3"]; etc... I have a var called count1 that defines the number of objects to appear on the Scene
[Code]....
is it possible to create peer to peer games in Action script 2.0
View 1 Replieshow to make a tiled background in Flash. how to change the tiled background to something different. The scenario for example is each section of the site the background has the same tiled background but just different colors. I've made all 4 different tiled background now all I need to do is make them switch out when a link/button is triggered.
View 10 RepliesI am creating a space game in AS3. In order to show movement while keeping your space ship in the center of the screen I would like to move the background (in the opposite direction that the space ship is moving). I would like the background to tile so that if you ever reach the end of one background image it will place another one right next to it seamlessly. I have worked out the code to move the tiles to the right place at the right time, however whenever the tile is repositioned due to the ship reaching the edge, there is a brief period of lag.
View 4 RepliesI have a movieClip in my metronome you can see here: When I resize the metronome the tiled movie clip I use for the decorative borders resizes as well and I would like it to tile more images when it is resizedI would like more tiles and I want them to be their original size.
View 3 Repliesfrom this tutorials, instead of duplicating both X and Y planes, I want it to only duplicate Xfor example, http://nano3.orgyou can see the grey fading into white, I just want the fade in my flash which is already an image.
View 3 RepliesI am trying to make a class that makes a tiled background but i cant make it to work. Here is the code:
[Code]...
Is it possible to dynamically load a JPEG image and use it as a tiled background for a fullscreen flash movie?Everything I see online is for bitmaps already loaded in the library.
View 1 RepliesI am creating a website where the entire background is tiled and it also contains a photo gallery. Now, the photo gallery has to only appear within a limited height but the width could be similar to the browser window. (The website will be a full browser website with a capability of going fullscreen.). I tried a lot of things but the stage calculation requires to be a little different than the general stage properties.
In general, the height and width of the image is directly proportional to those of the stage. But what I am looking at is for the image to be rescaled proportionally to the width of the stage but the height nneds to be about 20-30% less than the height of the actual stage. Basically the background will be visible in that 20-30% of empty space. (And of course other elements)
My scaling of the image code looks like following,
Code:
function scalePic():void {
if ((stageHeight / stage.stageWidth) < imHeight) {
im.width = stage.stageWidth;
im.height = imHeight * im.width;
[Code] .....
And it also centers the image on the stage based on the new stage size.
i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. find the attached .fla. this code is working in certain situations but not every time.
View 1 RepliesIm all new to this and bought a template to make a webpage with fullscreen image in the back. Trouble is the image in the template calls up a separate Background .swf where the image is tiled in the AS2 code.I just want to make the page read a full screen image "no tiled".
Here is the code:
Stage.scaleMode = "noScale";
Stage.align = "TL";
//[code]..............
I have a question concerning CPU usage for games. What do people consider as an average or 'acceptable' amount of cpu usage for a game I've created a few different games, some which are more database driven have a very low cpu usage and small size.. others I've seen go up to 80% cpu usage..
I do try to keep a careful eye on this (I mean 80% of one core, of which I have 8.. I'm not sure how this will reflect on a single core/processor machine) but it does really concern me because as soon as I add an 'enterframe' function, spin something around or create a fair size animation it piles on the intensity to the cpu.. are there any professional tips anybody could offer me please ? I really want to make the web a better place for others by not overloading their computers
I am making this racing game, But I never understood how racing game's level.. I know other games use arrays sometime, or even XML. But i do not know how this works in terms of racing..
As you can see The level visual setup is on frame 2, which also has a label play. All that would cahnge per level is the game sprite. That holds everything that sets up the game, like the track, the car starting position, the bushes the waypoints the finish line. Everything really.
[Code]...
I am have a web site in Flex. And i want to add a few flash games in it.
I know [url]... has its games on facebook. Can I also add there games on my website?
Background: I've been coding in VIM/C++/OpenGL for a long time.I've come to realize that this (VIM/C++/OpenGL) isn't the way to learn about programming fancy/cool-looking/futuristic UIs; and that the design of such UIs belongs more so in the artistic/designer world of Flash.
Anyway, I currently have a machine with MacOSX. What software should I install? What book should I read to learn about the artistic/design side of these futuristic UIs? [It's okay if the tools to design them are mouse clicking + graphical rather than coding based].
Question: what software packages + books to read to learn about creating fancy-looking / futuristic UIs in flash?
I'm currently enrolled in liberal arts college, but I'm quite sure that game design is what I want to do with my life. I want to someday manage production and hopefully design my own engine. What summer programs should I be looking into? What books should I read? What particular skills should I be learning?
View 2 RepliesOn my venture for quick rendering within Flash, I've worked out that the only solution is to create sprite sheets on the fly. Sprite sheets are created from a MovieClip using BitmapData.draw().
I have a graphics manager class which has a method that accepts a MovieClip and an int. The MovieClip is the target to capture graphics from, and the int represents how many different angles the image can be rendered at within 360 degrees.
[Code]...
Any advice around this would be extremely helpful. Note: I have made sure to utilize BitmapData.dispose() within my own dispose() method defined by SpriteSheet to clear up RAM, I am more concerned about how much RAM I can use at one given time (all game assets that will render ready to be used).
I have seen _loc1,_loc2 etc used in games. Whats the purpose of that?
View 7 Replies