ActionScript 2.0 :: Create A Repeating Tiled Background?
Feb 16, 2009
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
I am following the tutorial here: [URL]. And all that happens is I get one copy of my image in the bottom right corner, not tiled. I have copied the code exactly. How to create a tiled background image? Using Flash MX.
how to make a tiled background in Flash. how to change the tiled background to something different. The scenario for example is each section of the site the background has the same tiled background but just different colors. I've made all 4 different tiled background now all I need to do is make them switch out when a link/button is triggered.
I am creating a space game in AS3. In order to show movement while keeping your space ship in the center of the screen I would like to move the background (in the opposite direction that the space ship is moving). I would like the background to tile so that if you ever reach the end of one background image it will place another one right next to it seamlessly. I have worked out the code to move the tiles to the right place at the right time, however whenever the tile is repositioned due to the ship reaching the edge, there is a brief period of lag.
Is it possible to dynamically load a JPEG image and use it as a tiled background for a fullscreen flash movie?Everything I see online is for bitmaps already loaded in the library.
I am creating a website where the entire background is tiled and it also contains a photo gallery. Now, the photo gallery has to only appear within a limited height but the width could be similar to the browser window. (The website will be a full browser website with a capability of going fullscreen.). I tried a lot of things but the stage calculation requires to be a little different than the general stage properties.
In general, the height and width of the image is directly proportional to those of the stage. But what I am looking at is for the image to be rescaled proportionally to the width of the stage but the height nneds to be about 20-30% less than the height of the actual stage. Basically the background will be visible in that 20-30% of empty space. (And of course other elements)
My scaling of the image code looks like following, Code: function scalePic():void { if ((stageHeight / stage.stageWidth) < imHeight) { im.width = stage.stageWidth; im.height = imHeight * im.width; [Code] ..... And it also centers the image on the stage based on the new stage size.
I am attempting to create a loop that will (as long as 'i' less than or equal to 'howManyX') create an instance variable of 'BgLogo' and add it to the stage...in essence I am trying to tile the instances.Is this even the best approach?If yes, or no, what am I overlooking in my code below.If this isn't the best approach, what would be?
I'm making a website at the moment which will all be done in flash (currently 1000px wide x 450px height) - what i want is a background which is consume the entire width of the page regardless of what the users screen resolution is, im not sure if this is a html/css thing or a flash thing.
I have a movieClip in my metronome you can see here: When I resize the metronome the tiled movie clip I use for the decorative borders resizes as well and I would like it to tile more images when it is resizedI would like more tiles and I want them to be their original size.
from this tutorials, instead of duplicating both X and Y planes, I want it to only duplicate Xfor example, http://nano3.orgyou can see the grey fading into white, I just want the fade in my flash which is already an image.
i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. find the attached .fla. this code is working in certain situations but not every time.
I have a web site project created in Dreamweaver. On the home page I need a swf file that is transparent and will animate over the dreamweaver backgound.
I can't understand why if I push de button to go full screen and then I press the button to create the "ombra" sprite, it doesent work, it doesnt create the sprite, but If I press esc to go out the full screen, it magically apper.
If I press the createOmbra button before going full screen everithing works fine.
I want to create an analogical clock but i have a problem. I've created a new MovieClip that is a square. This square i want to use to represent the seconds in a minute and minutes in a hour.[code]...
I would like to create a scrolling background for a web site (something that functions like the old 2d pane scroller games). Does anyone know of any books/articles that address this functionality?
I'm trying to create a fireworks background using as3. I had found one tutorial that looks great, but uses as2 and i'm having trouble converting it to as3. i've done all of the lynda.com tutorials on particle systems, but still can't quite figure out how to get the firework working correctly.
I was wondering if anyone knows if you can create a flash file with a transparent background. Ultimately i would like to insert my flash file (which is a website) into dreamweaver but i want it to interact with my background image in dreamweaver (which fills the whole browser page edge to egde) so it shows through my flash file which will have an opaque backgorund?
I don't know why but if I create a text field on the stage ( no as ), flash creates a white background in it... I have changed all parameters but the bg field remains the same...
Anyone knows how can I set the default transparent bg for the text?
I found a tutorial online that showed me how to create a looping background animation (falling leaves) but the code is in Actionscript 2.0. I am in the process of trying to covert the code to Actionscript 3.0 but there are still a few things I'm having trouble with (i.e. setRGB, duplicateMovieClip, etc).