ActionScript 3.0 :: Create A Clock Background?

Jan 27, 2012

I want to create an analogical clock but i have a problem. I've created a new MovieClip that is a square. This square i want to use to represent the seconds in a minute and minutes in a hour.[code]...

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I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.

this.addEventListener("enterFrame",clockHandler); false, 0, true;
function clockHandler(e:Event)
{[code].....

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I'm trying to create an analog clock that changes color when its PM. The only thing is that the variable won't update. I made the code a function and put it in a code block that runs every second. To make it clear: The function DOES work, it just doesn't update the variable ampm which means when the clock passes 12, it won't change color. The function only gets the variable once from what I can tell. I traced the variable ampm when the local time was 3 PM but even if I changed the time to 3 AM, the variable didn't change. So it'll change color correctly when the flash file is first run but if the time goes from AM to PM while it's running it will not change color.

Code:
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function color():void
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[code]....

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[Code]...

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ActionScript 2.0 :: Detecting Clock Wise And Anti Clock Wise Rotation?

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at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.

Code:
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[code].....

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ActionScript Code:
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[Code].....

I can't understand why if I push de button to go full screen and then I press the button to create the "ombra" sprite, it doesent work, it doesnt create the sprite, but If I press esc to go out the full screen, it magically apper.

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[Code]...

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[code]....

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[Code]...

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Code:
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[Code]...

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Flash Code:

Code:
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[Code].....

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