I want to create an analogical clock but i have a problem. I've created a new MovieClip that is a square. This square i want to use to represent the seconds in a minute and minutes in a hour.[code]...
I have to make this analog clock for a university assignment and despite some really good efforts last night and tonight I just can't work out how to get it fully working. There is both a digital and analog clock; the digital clock works fine, but the analog clock just starts from a random time whenever I play the test movie. I am supposed to use the date object, not the timer object. And I am also supposed to add a sound every minute - I have added the sound to the minutes layer and selected but I don't know where to go from there. I seem to be able to find lots of example code for the timer object but not the date.
this.addEventListener("enterFrame",clockHandler); false, 0, true; function clockHandler(e:Event) {[code].....
I have a clock image that has a space for the day (eg: M, Tu, etc)a space for the month (spelled out) and a space for the date. It refers to a page I'm working on in Flash CS4. I'd like it to show the correct date in a specific type style. How do I program that?
I'm trying to create an analog clock that changes color when its PM. The only thing is that the variable won't update. I made the code a function and put it in a code block that runs every second. To make it clear: The function DOES work, it just doesn't update the variable ampm which means when the clock passes 12, it won't change color. The function only gets the variable once from what I can tell. I traced the variable ampm when the local time was 3 PM but even if I changed the time to 3 AM, the variable didn't change. So it'll change color correctly when the flash file is first run but if the time goes from AM to PM while it's running it will not change color.
Code: Here is my function code:
function color():void { /* AM PM, if hours is greater than 11, that is 12 and 12 is PM */ if (hours<12)
I am designing a couple of games in flash and i came to the conclusion that i need a more flexible solution for timing instead of onEnterFrame; An interval based system which i can pause or change the speed, independent of the frame-rate of the flash file. So some processes might be running at frame-rate while others use the clock. One of the trickiest parts might be controlling animations with the clock, but this would allow to make a real slowmotion effect.. Since i really have to brush up my skills, i have some problems/questions;
what technique would be most usefull for this? thinking of an interval and 'addlistener's type of thing. Is this heavy on performance?Not sure if the animation part would work.Do You guys think it could be a usefull function? is there another way?
Ps. I posted this here, because to me this is more about the technique than its application (the game).
I'm trying to create a clock which shows the time returned by the server. get this code working with the server time on..(E.g.: time.php returns 1295532770)
server = new LoadVars(); server.onData = function (src){ clock_txt.onEnterFrame = time;[code]....
can you tell me if it is possible to detect if an object is rotating anti clockwise or not? at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
at present i get x,y co-ords and use the code below to rotate it which is fine. now i could write an if statement to check if rotation is negative or positive but because rotation can be negative and positive when rotating clockwise and anti clockwise this wouldnt work.
I have a web site project created in Dreamweaver. On the home page I need a swf file that is transparent and will animate over the dreamweaver backgound.
I can't understand why if I push de button to go full screen and then I press the button to create the "ombra" sprite, it doesent work, it doesnt create the sprite, but If I press esc to go out the full screen, it magically apper.
If I press the createOmbra button before going full screen everithing works fine.
I would like to create a scrolling background for a web site (something that functions like the old 2d pane scroller games). Does anyone know of any books/articles that address this functionality?
I'm trying to create a fireworks background using as3. I had found one tutorial that looks great, but uses as2 and i'm having trouble converting it to as3. i've done all of the lynda.com tutorials on particle systems, but still can't quite figure out how to get the firework working correctly.
I was wondering if anyone knows if you can create a flash file with a transparent background. Ultimately i would like to insert my flash file (which is a website) into dreamweaver but i want it to interact with my background image in dreamweaver (which fills the whole browser page edge to egde) so it shows through my flash file which will have an opaque backgorund?
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
I don't know why but if I create a text field on the stage ( no as ), flash creates a white background in it... I have changed all parameters but the bg field remains the same...
Anyone knows how can I set the default transparent bg for the text?
I am following the tutorial here: [URL]. And all that happens is I get one copy of my image in the bottom right corner, not tiled. I have copied the code exactly. How to create a tiled background image? Using Flash MX.
I found a tutorial online that showed me how to create a looping background animation (falling leaves) but the code is in Actionscript 2.0. I am in the process of trying to covert the code to Actionscript 3.0 but there are still a few things I'm having trouble with (i.e. setRGB, duplicateMovieClip, etc).
I am trying to create a scrolling or parallex background for my site. This is a pretty popular effect and I cannot find code for it anywhere on the web. The ones I have seen is for AS2, have used the if statement. Also, do I have to create an invisible movieclip that goes over the whole stage so that AS know where x of mouse is?
I'm trying to create a endlessly scrolling bitmap background. I want to make it as efficient as possible as there is plenty of other game logic going on too. The idea is to have a repeatable bitmap scroll horizontally on an endless loop, which can obviously be achieved by placing two sprites of the same bitmap next to each other and offsetting one when it reaches the far left boundary. I was wondering if there is perhaps a faster more efficient way to do this, perhaps using scrollRect or copyPixels? If anyone has any idea which method would be fastest,
I'm using Flash Builder 4 Premium. My application has a title bar that I don't want to scroll, and a group underneath that should scroll. Here is the group that I want to be able to scroll:
I'm trying to create a background sound in flash website. I created play/pause buttons and it works fine, but when the sound is over it stops. What I want is the sound to loop, not to stop. I tried different things but I can;t get it working as I wish. Here's my code:
Code: var mySound:Sound = new dogg(); var myChannel:SoundChannel = new SoundChannel(); myChannel.addEventListener(Event.SOUND_COMPLETE, whenComplete); function whenComplete(evt:Event):void
I am trying to create a banner with one background and four lines of text.I need to make a 4 line animation where one line of text is displayed, then it fades out, then the other line of text fades in, and out again,then the 3 rd one and finally the last one and then it loops. The first 2 lines are working fine but not the rest.I am new to flash and trying to learn it thru tutorials.. I am stuck here.. Do we want to write any script for this or any other way to do it..? I couldnot find any tutorial for this.
i am trying to create a hit counter in the background of a flash application. However, i can't seeem to get the code in flash correct to access the php script.
Flash Code:
Code: _root.checklot=0; setInterval(check,1) function check() {