ActionScript 3.0 :: Create A Fireworks Background?
Jul 11, 2008
I'm trying to create a fireworks background using as3. I had found one tutorial that looks great, but uses as2 and i'm having trouble converting it to as3. i've done all of the lynda.com tutorials on particle systems, but still can't quite figure out how to get the firework working correctly.
I've been searching for a cool fireworks effect, and finally found this one: http:[url]........I'm doing everything as explained, but cant get it to work.
Fireworks or Flash This question is Not Answered.(Mark as assumed answered) My website was completely designed in fireworks. I'm told that can't be done but home 2000.com, there it is. I now want to switch to flash. I am having an understanding problem in converting the Fireworks png files to Flash.
1. Fireworks I saved as a swf file.
2. I tested the swf. (The file is basically a one-page display with rollovers that would each create a large picture in the middle of the screen when rollover. I believe when I call a rollover might also be called a hotspot. the problem I'm having with the saved swf file is all of the images continuously execute like a movie without stopping. This is in contrast to the purpose of the display area. It is supposed to only display the large image when someone rolls over the hotspot.
3. A third and separate issue is converting the Java navigation displayed on the left side to flash. I have asked many times for help on this and other forums and nobody can seem to come up with a way that I can duplicate, fairly closely, the navigation system that I'm using. it's nothing more than the all typical looking tree menu with two basic issues.
a. Swap out the Menu on top of screen that holds the six hotspots. b. Swap out the large display area that holds the new eight hotspots. c. Display an image or text in the TVBox, our term for small display area at bottom of navigation frame.
If you go to my site you will see one of the displays on the home page. Is this a large display area with the eight hotspots that I'm trying to export.
Importing into Flash using a Fireworks image .I have made and image using gradients in Fireworks and have been using FW for ages (please see example below). I am importing into Flash CS4 this image and want to use it with a Flash component however the image quality is really bad in Flash and I cant figure out why. I have increased the image to 300dpi in Fireworks to see if that helps and it doesn't.
I have moved on to using a Fireworks preloader in Flash. I have one timeline, my slideshow of 3 images starts on frame2, I insert my Fireworks loader into Flash from the Flash libary and place in Frame1. All fine however after my slideshow of 3 images is finished before it loops again the preloader blinks on the screen before the slideshow starts again. Is there anyway of stopping the preloader appearing after the slideshow has started? I know it sounds petty but I would like it if the preloader does its stuff at the beginning and then does not show again.
Before we test the final effect you will need to adjust some of your flash movies settings. First load up the File -> Publish Settings menu, select the "Flash" tab and set the version to "Flash Player 6" (this setting has to be applied as for some unknown reason the firework effect script will not function in any other versions) Now click "OK"
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there is any way to run this effect in flash player 8? I need it to be able to use filters.
I have a drop down menu created by Fireworks, the menu drop down list disappears behind a Flash file, pls. let me know what I need to do to fix the problem.
I have created a rollover image in fireworks, which works in the preview option on fireworks.I have exported it as : html & images, exporting slices.This works when I open it straight from the file BUT when I try pasting it into dreamweaver (insert -> image: fireworks html) the box where the rollover image appears but with a cross in it.I have also tried copying the html from fireworks into dreamweaver but this doesn't work.When I try this the image appears and the link works BUT the rollover doesn't?This is the code I use:
I've written few Fireworks commands (jsfw files) and Flash commands that I use for my image processing. Is it possible to run them from the command line without launching the whole UI app for Fireworks or Flash?
I made a logo for my website in Fireworks (I tried it in Flash as well, but I couldn't create even a similar one). I imported images and made the intro part. I made a new timeline for every image and tween them the slide in, rotate, etc. At the last frame I gave my movie a "stop();" command. I'm here right now.
I would like to add a shiny effect now which slides over the logo every 4-5sec. I know I have to do some mask thing, but I'm not sure how to start. Should I select everything at the last frame and create a movie clip and then inside that movie clip create a mask? would that work this way?
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I wanted that background to flow or move a bit, but I can't make a similar image in flash and if I import another image from fireworks I can't tween them. Does anyone know how to tween to similar images imported from fireworks?
I am new to Flash AS3 and I was following a tutorial from Lynda.com to build my website. Realized there were some things I wanted to do that they didn't have in their tutorial but I searched the net and figured it out. Now I am stuck again.
I recently made a slideshow in Fireworks and want to it to load when a user clicks to the Portfolio page on my time line. Fireworks exports the gallery into an xml and index.html that has code to automatically load the swf that contains the slide show.
I have a web site project created in Dreamweaver. On the home page I need a swf file that is transparent and will animate over the dreamweaver backgound.
I can't understand why if I push de button to go full screen and then I press the button to create the "ombra" sprite, it doesent work, it doesnt create the sprite, but If I press esc to go out the full screen, it magically apper.
If I press the createOmbra button before going full screen everithing works fine.
I want to create an analogical clock but i have a problem. I've created a new MovieClip that is a square. This square i want to use to represent the seconds in a minute and minutes in a hour.[code]...
I would like to create a scrolling background for a web site (something that functions like the old 2d pane scroller games). Does anyone know of any books/articles that address this functionality?
I was wondering if anyone knows if you can create a flash file with a transparent background. Ultimately i would like to insert my flash file (which is a website) into dreamweaver but i want it to interact with my background image in dreamweaver (which fills the whole browser page edge to egde) so it shows through my flash file which will have an opaque backgorund?
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
I don't know why but if I create a text field on the stage ( no as ), flash creates a white background in it... I have changed all parameters but the bg field remains the same...
Anyone knows how can I set the default transparent bg for the text?
I am following the tutorial here: [URL]. And all that happens is I get one copy of my image in the bottom right corner, not tiled. I have copied the code exactly. How to create a tiled background image? Using Flash MX.
I found a tutorial online that showed me how to create a looping background animation (falling leaves) but the code is in Actionscript 2.0. I am in the process of trying to covert the code to Actionscript 3.0 but there are still a few things I'm having trouble with (i.e. setRGB, duplicateMovieClip, etc).
I am trying to create a scrolling or parallex background for my site. This is a pretty popular effect and I cannot find code for it anywhere on the web. The ones I have seen is for AS2, have used the if statement. Also, do I have to create an invisible movieclip that goes over the whole stage so that AS know where x of mouse is?
I'm trying to create a endlessly scrolling bitmap background. I want to make it as efficient as possible as there is plenty of other game logic going on too. The idea is to have a repeatable bitmap scroll horizontally on an endless loop, which can obviously be achieved by placing two sprites of the same bitmap next to each other and offsetting one when it reaches the far left boundary. I was wondering if there is perhaps a faster more efficient way to do this, perhaps using scrollRect or copyPixels? If anyone has any idea which method would be fastest,