I have been trying to create a visual noise pattern using bitmapData.noise, and with help from Rothrock and Kglad have created a working version.I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage.With beginner skills in AS3, I am unsure if there is any way to change the script to slow the rate of dot change in the bitmapData.noise function?
i got this perlinnoise called function and movieclip.filter = [displacementMapFilter] inside a onEnterFrame and it's eating me at 100 percent. are there any substitutions for making it much less processor intensive? I'd like to show a picture rippling and i'd like to use perlinNoise. Is there a way i can pre-calculate the perlin noise values and then loop through it in an OnEnterFrame
I'm making a website at the moment which will all be done in flash (currently 1000px wide x 450px height) - what i want is a background which is consume the entire width of the page regardless of what the users screen resolution is, im not sure if this is a html/css thing or a flash thing.
I'm trying to create a repeating tiled background. I've also attached the FLA (tiledBg issue.zip) so you can test it for yourself. The code works well, but it's acting weird when resizing the stage. It looks like new tiles appear on top of the existing one, thus darkening the screen. Just take a look at the screen capture to see what I mean. and here's the code I used:
So, I downloaded a simple sound loop from Flash Kit.
I am building a Flash webiste and want the sound to loop once the movie loads. I have added a stop and play button to the movie in case the viewer doesn't want the sound on. I understand sound can be annoying.
I add the following code to the FRAME 1 of the movie. Everything works fine but when the loop finishes, it just stops. How do I get it to continue looping? Also, as I navigate to other sections of the movie.. I want it to continue playing and not restart when I go back to say "Home". Home starts at frame 1 as well.[code]...
I am attempting to loop a portion of an animation in Adobe Flash Professional using actionscript 3.0.
I have added 2 extra layers to my project, called "Labels" and "Actionscript".
I have named the Labels layer "loop" and and added a blank keyframe at the start frame of the sequence I want to loop. On the Actionscript layer, I have added a blank keyframe at the last frame of the project and added the following actionscript code:
I have a movieclip called myButton,inside of myButton i have a textfield called buttonLabel. I have 16 instances of myButton placed on the stage with instancenames myButton1,myButton2, etc.I want the textfield inside of each button to display the same number as the one in their instance name. ie myButton1.buttonLabel.text = "1".instead of repeating that line of code 16 times, is there a way i can use a loop? something like
for (var i:int = 1; i < 17; i++) { myButton(i).buttonLabel.text = i }
ive created a character loop for two characters that are in a walk cycle. when a button is pressed both characters change animation, now ONE of the characters is doing what i want it to, which is, change from walk to aim, then back to walk. but the other character is going from one animation to the second, and then just continuing to loop the second animation.
I need to loop an flv in the background of my flash movie. I don't normally work with video a lot so I don't know much beyond using the general video player and customizing skins. Everything I'm looking at is either for a standalone player or using AS3. I'm on CS3 using AS 2.
I've got this space background image that you can move around with the arrow keys. What I'm trying to accomplish is kind of hard to explain so I'll just give an example...
First, look at the SWF and move the background in any direction. You'll notice that the actual image is pretty small, just barely bigger than the stage itself. I want to make a script that will create duplicates of this image and place those duplicates in the right place so that you will never see the empty white space.
Ok, so say you hold down the right arrow key.. and the image moves left. Once the right edge of the space graphic touches the right edge of the stage, i want a duplicate of the picture placed so that the left edge meets the right edge of the original graphic. Keep holding right, and eventually the original graphic will be pushed off the stage. I'd then like for that graphic to be removed, and for the whole process to repeat itself while moving the picture.
I am making a cloud background continuously loop using actionscript, however the image cuts itself off. I was following the tutorial at: [URL]. I attached a picture of what it looks like. Here's my code(very similar to above websites code)
In the below code sometimes when microphone is not connected some noise is generated and the system just keeps on buzzing the same sound.Whats wrong with the code below and how to reduce the unwanted noise. Should i set myMic.setLoopBack(false) in the below code
Lately I have been trying to animate the water surface giving it more natural look by use of Perlin noise. But it seems it is very CPU intensive operation. And if I use it along with other animations on the stage which involve lot of movements then it become really difficult for the machine to render the entire scene.
I have an example that I copied out of a book "Actionscript 3.0 Cookbook"here's the error message:TypeError: Error #1009: Cannot access a property or method of a null object reference. at jim.bitmap::Clouds()[C:AS3projectsclassesjimitmapClouds.as:13] at clouds_fla::MainTimeline/frame1()[clouds_fla.MainTimeline::frame1:2]
I am wondering if there is any way to set the pixel colors exclusively to black and white (instead of gray) in a bitmapData.noise animation. The previous related thread is: [URL]..For the function:
function makeNoise():void { _bitmapData.noise(getTimer(), 100, 255, 7, true);
Is there any way to set the noise color pattern to black and white? In the scripting reference, it seems the choices are R||G||B||Alpha channels, so I am not sure if there is any way to combine these to get black and white only.
my issue is with flash FLVplakback control with a seekBar attached to it. example can be found here. for some unknown reason when i try to rewind using the seekbar, it produces a loud noise at the start. whereas if i let it play out the entire movie (mp4) and then play again using the play button it does not produce such noise. in case i rewind using the seebBar after playback has completed even then it does not produce the noise.
I'm trying to implement the face recognition api from [URL] Everything is working fine other than the fact that the x y position of the face returns a lot of noise, meaning that when I'm sitting still instead of the x y to be constant it jumps up and down. Is there a way to apply a filter to the returned x y values to prevent this from happening?
What is the easiest way to add a chime noise on the hour or every 15 minutes to my AS3 clock? I have the code all written for my date/time calendar and I thought it would be neat to add a sound. This is my AS3 code: import flash.events.Event; import fl.events.ColorPickerEvent; import flash.geom.ColorTransform; theTime.addEventListener(Event.ENTER_FRAME,showTime); seconds.addEventListener (Event.ENTER_FRAME,showSeconds); [Code] .....
Now, i wanted to put a sound on the rollover, so when it ran away, it would make a noise, so i put an invisible button on the top in each movie-clip.and put a sound on the over state, but, this makes the MC's not run away!So i thought that i could add a on (rollOver), but i dont know the code to load a sound from the library.
Is there a way to pre-render a BitmapData.perlinNoise moving animation into a seamless loop of 10-12 frames from which copypixels could be used on the resultant sprite strip to produce fast resuilts?
Moved from Newbie section I have beginner skills using AS3 and have been trying to improve a basic movie that generates a visual noise pattern. I need it for an eLearning lesson. A while back, I got some help pulling this script together. It uses bitmapData.noise to generate a visual noise pattern. It can be viewed here: [URL]
I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage. I tried changing the "seed" parameter, but while this slowed down the pixel-dot change, it did not run smoothly. I'm not sure what else can be scripted to accomplish slowing down the change rate
Reversing the gradient of the displacement does not work. It simply reverses the amount of the effect on the left side so the waves are bigger on the left end, but the waves still move from left to right.
affect the position of a sprite using perlin noise? Looking at this flag example:
[URL]
If you imagined a sprite with say just a circle drawn in it positioned on the top right corner of the flag, is there a way to calculate the change in position to keep it in-sync with the flag corner as that animates? What I'm after is the fluid motion but not the distortion.
I want that my spaceship gets louder when my mouse moves away from it (and vice versa). Problem is that my function produces an annoying crackling sound I can't get rid of when I move my mouse away from it (and vice versa). The sound file is ok so far.
Code: shipSpeed = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//the ship's speed gets calculated //this is used to determine whether the ship's volume of its sound shall be increased or decreased