ActionScript 2.0 :: Pre-calculate The Perlin Noise Values And Then Loop Through It In An OnEnterFrame

Mar 9, 2007

i got this perlinnoise called function and movieclip.filter = [displacementMapFilter] inside a onEnterFrame and it's eating me at 100 percent. are there any substitutions for making it much less processor intensive? I'd like to show a picture rippling and i'd like to use perlinNoise. Is there a way i can pre-calculate the perlin noise values and then loop through it in an OnEnterFrame

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Lately I have been trying to animate the water surface giving it more natural look by use of Perlin noise. But it seems it is very CPU intensive operation. And if I use it along with other animations on the stage which involve lot of movements then it become really difficult for the machine to render the entire scene.

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ActionScript 3.0 :: Can't Make Perlin Noise Example Work?

May 24, 2009

I have an example that I copied out of a book "Actionscript 3.0 Cookbook"here's the error message:TypeError: Error #1009: Cannot access a property or method of a null object reference.    at jim.bitmap::Clouds()[C:AS3projectsclassesjimitmapClouds.as:13]    at clouds_fla::MainTimeline/frame1()[clouds_fla.MainTimeline::frame1:2]

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got this code from herehttp:

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ActionScript 2.0 :: Pre Rendering A Perlin Noise Animation

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Is there a way to pre-render a BitmapData.perlinNoise moving animation into a seamless loop of 10-12 frames from which copypixels could be used on the resultant sprite strip to produce fast resuilts?

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ActionScript 2.0 :: Perlin Noise Wave Effect Reverse

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how to get the Perlin Flag Wave shown at

Senocular[dot]com/flash/source/?entry=761

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ActionScript 3.0 :: Moving Sprite Based On Perlin Noise?

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affect the position of a sprite using perlin noise? Looking at this flag example:

[URL]

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ActionScript 3.0 :: Flash Perlin Noise - Replicate An Smart Filter From Photoshop (CS5)?

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I'm trying to replicate an smart filter from Photoshop (CS5) in AS3. Here's what I'm trying to do: I want to have a dark gray background (0x323232 to be specific) with some light, fine grained monochromatic noise on it. I've been mucking around with the perlinNoise method but it's 'too much noise'. Too much contrast. Code: bitmapData.perlinNoise(3, 3, 13, Math.random(), true, true, 7, true); Could anyone point me in the right direction?

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ActionScript 2.0 :: Get A Loop Repeating As Background Noise?

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I am trying to get a loop repeating as background noise I have implemented this within an MC on maintime line.

Code:

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I have been trying to create a visual noise pattern using bitmapData.noise, and with help from Rothrock and Kglad have created a working version.I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage.With beginner skills in AS3, I am unsure if there is any way to change the script to slow the rate of dot change in the bitmapData.noise function?

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ActionScript 2.0 :: How To Calculate Hours And Minutes For 2 Different Values

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As per title said how to calculate the hours and minutes for 2 diferent values eg;
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I have an equation that needs to calculate variables as it receives them and output the value to a dynamic text field. I have successfully created a function passed values to it but after the first calculation it wont do anything else. [code]...

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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

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onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

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ActionScript 3.0 :: RegExp (quantifier) Curly Brackets To Calculate Grouped Values?

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It was hard to sum the issue so here's what I mean in the title is something like the following:

ActionScript Code:
var rX:RegExp = /^([0-9]+-[a-z]+){3,5}$/i;
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[code]........

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ActionScript 2.0 :: OnEnterFrame Loop For Whole Movie

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I wish to have only one onEnterFrame loop for my whole movie (made of many mc and layers), how do I set up this onEnterFrame and get all the other functions to use it. At present im using about 5 or so onEnterFrame events within the movie.

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ActionScript 2.0 :: Making A For Loop To OnEnterFrame?

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ActionScript 2.0 :: Calculation Of Frames In OnEnterFrame Loop?

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I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

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[Code]...

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Code:
package{
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[Code]....

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ActionScript Code:
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[Code]......

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I want to do a loop of this

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I've solved this problem in AS2 but I can't seem to sort it out in AS3.[code]...

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I have five buttons on stage and I simply want to trace "1" when I click the first button and trace "2" when I click the second button and so on.I am always getting the last number and cannot figure out, how to store the values.

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ActionScript 2.0 :: Variable Button Values In Loop?

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I have a query regarding assigning values to buttons in a for loop, I will explain:This is a string which I want to assign to a button value via getURL:

var myURL = "http://www.mywebsite.co.uk" + "/?Group=" + mySharedObject.data["destination"+i] + "&" + "SearchType=654&" + "Target=offers&" + "Paging=on&" + "HotelName=" + mySharedObject.data["hotel"+i];

[code].....

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ActionScript 2.0 :: Loop Through Children In MovieClip And Get Values

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I have a movie clip (mc_moviegroup) which is made of a group of many dynamic text fields. I want to loop through the dynamic text field children of mc_moviegroup and pull out their text values in a string. Does a movie clip have a property which gives the number of it's children movieclips?

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ActionScript 2.0 :: Output Values For Buttons In Loop?

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I have this little loop that creates buttons. My aim is to change value of variable 'thevalue' on everytime button is pressed, first button should give value 0, second 1, third 2 and so on.

Code:
for (jo=0; jo<xmlData.firstChild.childNodes.length; jo++) {
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[Code]....

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