ActionScript 2.0 :: Making A For Loop To OnEnterFrame?

Jan 24, 2005

im making an image gallery and have a for loop that plots the thumbnail grid. converting it to onEnterFrame so that the thumbnails are created one by one... heres my as:

[AS]
gridx = 21;
//x spacing[code]...

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ActionScript 2.0 :: Making IF Statement In OnEnterFrame Function

Jan 20, 2009

In the main timeline I have this onEnterFrame function. I also have this movieclip and in it's own timeline stops at frame one. When this movieclip is rolled over it plays and then stops at frame 9. I'm trying to make an if statement in the onEnterFrame function that says when that one movieclip is on frame 9, delete the onEnterFrame function.

I tried to do this code, but so far all I have is
if (movieclip._currentlabel = "framenine") {
delete this.onEnterFrame;
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ActionScript 2.0 :: OnEnterFrame=null - OnEnterFrame=undefined & Delete OnEnterFrame

Mar 29, 2008

onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....

Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).

[Code]...

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ActionScript 2.0 :: OnEnterFrame Loop For Whole Movie

Nov 5, 2004

I wish to have only one onEnterFrame loop for my whole movie (made of many mc and layers), how do I set up this onEnterFrame and get all the other functions to use it. At present im using about 5 or so onEnterFrame events within the movie.

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ActionScript 2.0 :: Calculation Of Frames In OnEnterFrame Loop?

Jul 9, 2010

I'm trying to work this out if anyone can help. I have a function:[code]....when I pause the movieclip set at 30fps the sec,min stop but the frame var keeps running in the onEnterFrame loop. Basically I am trying to count frame by frame in a movieclip, and every 30 frames the frame var will reset to zero.

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ActionScript 3.0 :: Loop OnMouseOver Code So It Works Like An OnEnterFrame Handler?

Sep 26, 2010

i have this code that should get a face (eyes, shape, etc) in motion on Mouse Over. The thing is i dont know how to loop this onMouseOver code so it works like an onEnterFrame handler (while onMouseOver).Another way to put it: as long as the mouse stays over the Mclip i want the code to loop. How can i do this?Here is my code:

Code:
package{
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import flash.events.Event;[code].....

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ActionScript 2.0 :: Pre-calculate The Perlin Noise Values And Then Loop Through It In An OnEnterFrame

Mar 9, 2007

i got this perlinnoise called function and movieclip.filter = [displacementMapFilter] inside a onEnterFrame and it's eating me at 100 percent. are there any substitutions for making it much less processor intensive? I'd like to show a picture rippling and i'd like to use perlinNoise. Is there a way i can pre-calculate the perlin noise values and then loop through it in an OnEnterFrame

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ActionScript 3.0 :: OnEnterFrame - The OnEnterFrame Is Not Triggered Automatically By Flash Player At Run Time

Feb 1, 2010

i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:

[Code]....

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ActionScript 2.0 :: Delete OnEnterFrame Start OnEnterFrame?

Sep 26, 2008

any consise methods to restart a deleted onEnterFrame that has been deleted?

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Aug 31, 2010

I have got this example of drag and throw its working fine..But i need to add some more feature what code should i add to make this in loop and besides that i want this slide to scroll through numbered buttons..like in this example [URL]

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ActionScript 3.0 :: Variable Making Loop

Sep 7, 2010

[Code]...

so what i want it to do is making 10 varibles named Name1 - 10

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Jun 27, 2011

I'm trying to make a movie loop only 3x. On the first frame I have:

Code:
var loop==1;
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But the movie continues, then goes to frame 2 again.

How can I make the movie loop only 3x?

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ActionScript 2.0 :: Properly Loading XML And Making For Loop

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I'm loading XML, but I'm having trouble making a for loop so that I can output into text fields my xml info. I use this to load and put into the output window. Eventually I will put it into a text field. What I want really to do is for flash to output a list. This is what I want it to look like.

PHP Code:
var newsXML:XML = new XML();
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If you look at this XML you will see that there are many different Tournaments. What I want is to have them all in a list. I also want to have scrolling bar.

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ActionScript 3.0 :: Making MovieClips Invisible With For Loop?

Dec 22, 2011

I have twenty movieclips on stage with these names:
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ActionScript 3.0 :: Making New Variables With New Names In A For Loop?

Jan 24, 2010

I can't create new variables within a for loop:

ActionScript Code:
for(var i:int = 0; i<numBtn; i++) {
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This doesn't work, saying I need an identifier before 'this'.

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The situation is like this:I have Five buttons named button1 to Button5.What I want is to make one button invisible.To to this I have a for 1 to 5 -loop and I want to make one button invisible if it meets certain criteria.Is this possible without make an if-line for each button or not??

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ActionScript 2.0 :: [CS3] Involves For Loop Making MCs Hidden Then Visible?

Feb 20, 2009

On frame level, frame 1 populate the layout (to deal seven cards to a player as selected):

Code:

playerA_cards=["dealt_card_a1", "dealt_card_a2", "dealt_card_a3", "dealt_card_a4", "dealt_card_a5", "dealt_card_a6", "dealt_card_a7"];
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[code]....

It should work. It doesn't. Similarly does not work on buttons which are also too numerous to mention, so making them visible one at a time would be an untold hassle. I would love these five arrays to be bunched in a subarray but right now getting it to work, period, is job one.

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For a project, I'm making an interactive side scroller.You move the character with the arrow keys and press the space bar to interact with things.So far, I followed DexNote's tutorial on YouTube.I thought that I would make the interactable objects as buttons, while the mouse focus would be on the character and when you press the space bar it make a mouse click in that area.The trouble I'm having now is that I don't know how to make the space bar trigger the "interactions."

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I use this:

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to know when different variabels are right. But I don�t want the check to be once every 2 second and not every frame. I could put the code in a looping mc but could I do that in a code?

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ActionScript 2.0 :: How To Kill OnEnterFrame

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I have a main.swf file and it will load an external swf file.I have this code in the external swf file:[code]So when the external swf file loaded in the main.swf, the color_picker is visible in the main.swf.Everything works just fine but I just need to know how to remove (Kill the onEnterFrame) when the external swf file has been unloaded or replaced with another external swf file?

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ActionScript 1/2 :: OnEnterFrame Won't Play?

Apr 17, 2009

I have a script with some onEnterFrame's.. my problem is that I can't evoke more than one of the functions in "onframe()".. after the first function "onframe1()" has ended nothing more happens.. if I switch the two functions ("onframe1()" and "onframe2()"  arround or I escape the first the script still ends after the first function is done

function onframe(){  var i = 0; onEnterFrame = function() if(i == 10) onframe1();  if(i == 200) onframe2();//delete this.onEnterFrame; i++; }}

[code].....

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Professional :: How To Use This.onEnterFrame = Function()

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as2 this works but in as3 it no work how do you do this in as3
 
this.onEnterFrame = function() { if(Key.isDown(Key.UP)) {  square._y -= speed; }

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Combining The OnEnterFrame Functions?

Sep 8, 2011

i have a few onEnterFrame functions like 6 to 7 which I want to combine them into a single function. But it doesn't work after adding the function.

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Flash :: OnEnterframe And Tween In C#

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I'm trying to write some programs with kinect sdk in c# , I'm a flash developer and my skills are in actionscript , and I've written some simple projects with c# , the thing I wanna know is that is there a function like onEnterFrame in C# ? or something like tween functions in C#

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ActionScript 2.0 :: OnEnterFrame Efficiency?

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Say I have 100 MC's (movie clips) in my scene that are spreading out in _x and _y. On every frame I need to check each of those MC's for a hitTest (or anything really). Would it be more programatically efficient to:A) Create a single array to hold all the MC's and do a for...loop to check all of themorB) When each MC is created create an onEnterFrame to check only itself (x100)?Hope this makes sense. This is an argument between me and my partner as to which will be the less processor intensive. My theory is that there would be no difference but I've read no documentation for it

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ActionScript 2.0 :: OnEnterframe The Mc Can't Stop?

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my prblem is my mc cant stop after hiting the mc hoe to stop ms after hitingI used this code to stop this Mc and its work Butthe mc hit only one time 2nd time its doesn't touch the mouse

if(this.hitTest(block)==true)
{
//this._x= this._x+60;

[code]....

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ActionScript 2.0 :: OnEnterFrame() Only Running Once?

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I have a set of movie clips that are attached to the stage every so often. The attached movie clips all move independently with their own class code. After I changed something in an unrelated class, my attached movie clips only run their onEnterFrame() code once, instead of once per frame. I called up the list of variables, and my movies (which are passed into an array) are all "undefined". I'm not really sure whats causing these movie clips to not run their code properly. This is the code for attaching them:

ActionScript Code:
var target = _root.attachMovie("Target", "Target" + _root.getNextHighestDepth(), _root.framework.depth[7]);
target._y = _root.framework.paths[attachlocation][0]._y

[Code]......

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