ActionScript 3.0 :: Loop OnMouseOver Code So It Works Like An OnEnterFrame Handler?
Sep 26, 2010
i have this code that should get a face (eyes, shape, etc) in motion on Mouse Over. The thing is i dont know how to loop this onMouseOver code so it works like an onEnterFrame handler (while onMouseOver).Another way to put it: as long as the mouse stays over the Mclip i want the code to loop. How can i do this?Here is my code:
Code:
package{
import flash.events.MouseEvent;
import flash.events.Event;[code].....
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Jan 19, 2011
I've got 13 movieclips that all run a function (setNames) contained in a child object (namer) it contains. The function displays text in a dynamic text boxI've set them up with the instance names mark0 > mark12 so I can target them with a loop and array notation which is something I often use. But the loop sometimes doesn't work, however a list of 13 separate lines of code works fine. Am I overloading Flash with too much code commands at once, and is there a way around this?This doesn't work...
for(i = 0; i<13; i++) {
//sets names
this["mark"+i].namer.setNames();
[code]......
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Jul 9, 2009
My code of AS2 is given below. I do not know what event handler type is used and which event handler is used in AS3.
onEnterFrame = function(){
//
};
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Dec 13, 2005
if it's possible to use more than one onEnterFrame event handler at the same time, something like
Code:
_root.container.onEnterFrame = function():Void {
if (_root.container.holder._width != 0) { [code]........
well I tried that and it didn't really work, it only seems to work for the 1st onEnterFrame but doesn't work for the rest... is there a way I can make it work for all 3?
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Sep 19, 2011
Im using caurnia transitions, and I am adding an onComplete handler to fire up a onEnterFrame Event.
I just cant seem to pass the object through to the ENTER FRAME function so I can do something with it ..
Code:
Tweener.addTween(myObj, {x:10, time:1,onComplete:function() {this.addEventListener(Event.ENTER_FRAME, timer);} });}
function timer(e:Event):void
{
e.x += 1;
}
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Dec 9, 2005
why?
//This doesn't work
my_mc.onEnterFrame = function() {
this.alphaTo(1,1,"easeoutSine");
[code]........
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Sep 21, 2009
PHP Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var holder:MovieClip = new MovieClip();
var zipir:Tween;
buton.addEventListener(MouseEvent.MOUSE_OVER, mouseOverbuton);function mouseOverbuton(event:MouseEvent):void {
[Code] ....
This code used to work but I changed
holder.y=stage.mouseY+120; to
holder.y=stage.mouseY+20;
And suddenly the handler got lost... Also this is a movieclip. I mean these codes are remaining in a movieclip added to stage already...
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Jun 24, 2011
Hi all.
I have a main swf which I load in a few different external swf. For each of the external swf I have resize handlers which make sure my loaded swf are position in the correct place when window is resized. It works almost perfect.. but let say 1 out of 4 times the resize handler stops and nothing happens. Why does it sometimes work only?
I know I should not have function within a function but in this case I do not know how to do it in any other way?!
[Code]...
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Mar 29, 2008
onEnterFrame=null, onEnterFrame=undefined & delete onEnterFrame....
Which one to use??? What are the performance considerations. If all my movieclips on-stage are running a MovieClip.prototype.onEnterFrame = function() {run initial stuff before setting onEnterFrame=null/undefined... }, will there be performance hits? It's sad that delete onEnterFrame doesn't work unless I delete the prototype enterFrame as well, which would make the clips reinitailise itself again once you declare the enterFrame prototype again (i need to do this since there's more movieclips that end up appearing on-stage, and they need to automatically initialises themselves the moment they appear).
[Code]...
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Jun 9, 2011
I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:
puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);
[code].....
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Jul 12, 2005
i have this code:
Code:
gallery_mc.thumbs_mc.onEnterFrame = function() {
if (this._currentframe == 95) {
loadThumbs(0);
delete this.onEnterFrame;
[code].....
problem is when i get to 95, everything works well, but when i get to 105, the onEnterFrame had already been deleted so that code doesnt run anymore. how can i accomplish this so that the code on 105 runs?
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Nov 5, 2004
I wish to have only one onEnterFrame loop for my whole movie (made of many mc and layers), how do I set up this onEnterFrame and get all the other functions to use it. At present im using about 5 or so onEnterFrame events within the movie.
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Jan 24, 2005
im making an image gallery and have a for loop that plots the thumbnail grid. converting it to onEnterFrame so that the thumbnails are created one by one... heres my as:
[AS]
gridx = 21;
//x spacing[code]...
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Jul 9, 2010
I'm trying to work this out if anyone can help. I have a function:[code]....when I pause the movieclip set at 30fps the sec,min stop but the frame var keeps running in the onEnterFrame loop. Basically I am trying to count frame by frame in a movieclip, and every 30 frames the frame var will reset to zero.
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Mar 9, 2007
i got this perlinnoise called function and movieclip.filter = [displacementMapFilter] inside a onEnterFrame and it's eating me at 100 percent. are there any substitutions for making it much less processor intensive? I'd like to show a picture rippling and i'd like to use perlinNoise. Is there a way i can pre-calculate the perlin noise values and then loop through it in an OnEnterFrame
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Aug 17, 2009
How do I write a single function that would handle all three events of a single button? I am finding myself with 3 listeners and 3 different functions!
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Mar 26, 2006
I have a bunch of thumbnails i'm getting from XML that have this code on them...
Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code
Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.
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Feb 1, 2010
i'm very new to Flash (although have plenty of experience in Java, C++, PHP, etc). For a University assignment, I am creating a World Cup Guide and i'm creating a countdown to the tournament. I've followed a tutorial and modified it slightly but i'm receiving an error message. The error message is:
[Code]....
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Mar 8, 2011
I have 2 frames in my movie, 2 buttons and a video. On the first frame there is code for button #1. On the second frame i have code for button #2 but I'd also like to appear on the first frame. The problem is that when I put the code for the second button on the first frame, the video won't play. so I can only have it on the second frame. I can't figure out why the code, which works when its on frame 2, then won't work on frame 1. When I put the code on frame 1 it breaks the functionality and the video won't play.
[Code]...
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Sep 26, 2008
any consise methods to restart a deleted onEnterFrame that has been deleted?
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Jan 12, 2010
this will be the preloader code what i put initial frame of my flash file.
[Code]...
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Sep 2, 2009
The following code only works when i publish in flash 6. I think you have to define the variables before they are used, but i can't for the life of me figure it out.
Code:
questionSetXML.onLoad = function(success) {
if (success) {
[code]......
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Jun 26, 2005
i'm using "iloveitaly"s easing scrollbar class, and it works great. however, i added an effect that i want on my scrollbar, and it doesnt work quite how it should. what should happen is when u press the dragger, it should duplicate itself and then fade out, giving it kinda a "mouse trail" type effect i guess you can call it. anyway, here is the code for the part in the class that doesnt work:
Code:
private function onPress() {
startDrag(this, false, lockPos[0], lockPos[1], lockPos[2], lockPos[3])
[code].....
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Jun 19, 2004
I have a few buttons in the main movie. One of them loads a music player and an external file into the stage. Music player been loaded by javascripts.It works, but especially after using other buttons which do other jobs,it happens that the javascript code doesn't work.Should it be some optimization in addition to the code: ?
getURL("javascript: myFunction(parameter)");
[/AS]
mx-guest2004
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Mar 9, 2010
I have 20 players in a game and cutting and pasting lots of code except for a few numbers. I have future features that would require over 400 lines of mostly repeated code. So I learned how to use "for", and practiced with a trace command. Traced the results exactly as I thought. However when I apply it to the guts of my function, the movie breaks down. I suspect it's because the function is being called on an EnterFrame command and the for loop I wrote is being executed over and over.
This works when I hand code:
Actionscript Code:
function drill(){GUESS0 = ((guess0min * 60)*1000) + ((guess0seconds * 1000))
GUESS1 = ((guess1min * 60)*1000) + ((guess1seconds * 1000))
GUESS2 = ((guess2min * 60)*1000) + ((guess2seconds * 1000))
GUESS3 = ((guess3min * 60)*1000) + ((guess3seconds * 1000))
GUESS20 = ((guess20min * 60)*1000) + ((guess20seconds * 1000))
//and then 300 more lines of other code}
And then a button later calls this when pressing:
Actionscript Code:
my_MC.onEnterFrame = function(){_root.drill ();
//so _root.drill is continually being called, which is good, because it has all sorts of data that needs to be refreshed, but I think it's screwing with my "for" loop.}
And the following is NOT working.
Actionscript Code:
function drill(){for (i=0;i<20;i++){
"GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));";}
But when I trace it in a separate test movie, it outputs exactly what I would hope it placed in the code:
Actionscript Code:
for (i=0;i<5;i++){trace("GUESS"+i+" = ((guess"+i+"min * 60)*1000) + ((guess"+i+"seconds * 1000));");}
So at the end of the day, I guess I can trace these results in a test movie and use it to generate what I need, and cut and paste it into the project... but I thought 'for' loops were for saving time AND space. Am I using this code right? Maybe my use of "", or +, or i is misguided?
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Jan 20, 2009
I'm using Flash CS3, exporting for flash player 9 and having troubles with the code below only in Firefox 3 (flash player 9 or 10).In IE 6 & 7, all works OK.The code below should show small thumbnails of images. It does work on everything I tested except firefox 3. What is weird is that if I empty my cache and load the page online, it does not show any thumbnails or sometimes only one. However, if i reload the page without emptying my cache, it will then work perfectly.Here is my code :
Code:
System.security.allowDomain("http://www.translucidedesign.com");
var prefix = 'http://www.translucidedesign.com/kana/';[code]..........
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Jan 28, 2009
[code]It works fine when I press the button but not when I press the enter key.Just to set the context I want users to be able to use enter to enter an answer into a grid before moving on to the next cell. My cells are all labelled A1, A2 etc so that I didn't get confused. As I am and will always be a newbie I couldn't figure out a function to do what I wanted so came up with what is probably a long winded way around: store the textfield instance name in an array and then call the item in the array in conjunction with setFocus - like I say it works when I click the button (which I intend to hide off screen).
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Dec 4, 2009
I've got several buttons in a tween (graphic) and a few movieclips in two of the buttons. They all have the same code
[Code]....
but this code works only on buttons, not on movieclips.
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Jan 21, 2010
i have here 2 very similar pieces of code, the first is supposed to make the movie clips larger on roll over and it does, the second, which is based on the first, is supposed to move the movie clips to the right on rollover, but it does not. the file names and class paths are not an issue, ive tested these pieces of code with copy and paste
Code:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[Code]...
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Jan 27, 2011
I've written a simple preloader which I've put in its own movie clip. The code is as follows:
[code]...
The code works out a value between 0 and 1 called 'loadVal' this is used to animate a masking object a distance defined by a variable called 'yShift'. loadVal is rounded up to give a whole number that is displayed in a text field showing the percentage of the movie which has loaded.The preloader seems to be running and it will trigger the move to play when it completes but I can't see the preloader previewing in the Bandwidth Profiler, even when I set the data speed to be very slow. I've noticed this issue before and it is annoying as I need to see how the preloader looks and works.
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