I am wondering if there is any way to set the pixel colors exclusively to black and white (instead of gray) in a bitmapData.noise animation. The previous related thread is: [URL]..For the function:
function makeNoise():void { _bitmapData.noise(getTimer(), 100, 255, 7, true);
Is there any way to set the noise color pattern to black and white? In the scripting reference, it seems the choices are R||G||B||Alpha channels, so I am not sure if there is any way to combine these to get black and white only.
I have been trying to create a visual noise pattern using bitmapData.noise, and with help from Rothrock and Kglad have created a working version.I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage.With beginner skills in AS3, I am unsure if there is any way to change the script to slow the rate of dot change in the bitmapData.noise function?
Moved from Newbie section I have beginner skills using AS3 and have been trying to improve a basic movie that generates a visual noise pattern. I need it for an eLearning lesson. A while back, I got some help pulling this script together. It uses bitmapData.noise to generate a visual noise pattern. It can be viewed here: [URL]
I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage. I tried changing the "seed" parameter, but while this slowed down the pixel-dot change, it did not run smoothly. I'm not sure what else can be scripted to accomplish slowing down the change rate
I have a Width and Height parametr. I have been given an array of colors in such format: [r, g, b, a, r, g, b, a, r, g, b, a... etc] Data can be acsessed by something like this
for(var y = 0; y < height; y++) { for(var x = 0; x < width; x++) {
[Code].....
I want to paint that data on some sprite. How to do such thing?
BTW: I use Flash Builder for mxml+actionscript coding. So if it is easy for you you can give example using MXML (not todraw on some sprite but on some MXML component).
I have a MovieClip in the library exported for actionscript. How do i convert or attachMovie it to a BitmapData class so that i can manipulate its pixel data? I will need that so that i can distort the MovieClip.
I was wondering if there is a filter or something in ActionScript 3 that lets me remove colors that are similar to other colors in a photo?
I have BitmapData of a JPEG image but the JPEG was saved with pretty low quality so there are some pixels that make it look ugly (JPEG artifacts). Without those pictures it would look okay, is there a way of removing them in AS3?
Was thinking something like a ColorMatrixFilter or similar?
Having trouble trying to scroll BitmapData on a half pixel here is my original code
var speed:Number = 1; _bitmapData.copyPixels(_backgroundParallax, _screenRect, _zeroPoint, null, null, true); _backgroundParallax.copyPixels(_backgroundParallax, new Rectangle(0, 0, speed, _backgroundParallax.height), new Point(_backgroundParallax.width-speed,0), null, null, false); _backgroundParallax.scroll( (speed*-1) , 0);
which works until i change the var speed to .5, which is because .scroll method is expecting int's so i replicated what scroll is doing to try and allow .5 pixels
How can I find a pixel position, based in its color, within a bitmapdata?Say, we have a path drawed (a movieclip), we make it a bitmapdata.The path´s color is red.How can I find a given pixel red, within that bitmapdata?
reason is i'm copying this grayscale Perlinnoise smoke image and makig it such that the darker the color, the more transparent it is. (I'musingcopyChannel.RED/GREEN/BLUE->CopyChannel.ALPHA). But right now, it's the other way round at the moment (ie. the brighter the pixel, the more opaque it is.). I want it to be more transparent instead (inversely proportional), so if i could find simple & fast way invert the alpha channel, it would do me so much more good. (I need a fast method...performance is critical!)
Using Actionscript 3 is there a way to search one bitmap for the coordinates matching pixels of another bitmap?
[URL]
Somehow you would have to loop through the bigger bitmap to find and the the pixel range that matches and return those coordinates. For example the Bitmap with the "E" is 250 pixels over and 14 pixels down in the bigger bitmap.
I'm running CS5.5 on an intel Mac 10.6.5, and I have been having problems encoding to flv. All my videos are edited the same way, and using the same formats etc., yet recently I have found that when converting to .flv, some will work fine, and others will have the audio replaced by white noise.
Checking through the video specs, it appears that the one difference is that the ones which worked fine are all Apple ProRes 422 HQ files, and the ones which failed are Apple 10bit Uncompressed. The strange thing is the audio is the same for both. Yet when the encode problem happens, the video for both is fine, its just the audio where the problem appears.
I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()
I wonder what kind of class(es) I should use to accomplish this task. I have two predefined colors, 0xFF0000 and 0x00FF00 (red and green), and I would like to set a number of gradiants of colors between these two colors. [code]This generates a random color, but I don't want to generate just any random one. Does anyone know what kind of color class I should use to accomplish my task objective?
URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.
I'm trying to create a credits screen for a movie that's 1440x1080, anamorphic. Flash CS5, on the other hand, only allows square pixels, which throws off the pictures/text when I put it into Premiere Pro CS5. So, is there any way to change the pixels from square, to 1.33?
I am new to Flash and was trying to start a website for my photography business. I have an up and running version of Flash Pro CS4 with all updates. I purchased a full flash template from [URL] hoping to just open the .fla file and go to work editing. No such luck. When I click on the main.fla file, all the components seem to load in the library, however in the timeline, I only show like 9 random layers. When I run the timeline, all I get is a bunch of lines, squares, etc running on and off the stage. When I click "publish" the layers and components run fine with all the default content. The template came in a ZIP file and after extracting, I get the usual files, .fla, .html, .XML, .SWA, etc. All the components seem to be in the .fla file. What am I missing? I know there should be more layers in the timeline, but I cant find them. My troubleshooting has been to confirm that the template is good with CS4 and ActionScript 3.0. I've tried different settings to include changing the pixel size, but nothing.
I want to know relationship between flash cs4 and Pixel Bender Toolkit 2. Now I use Pixel Bender Toolkit 2 to make some effect,and use File->Export Filter for flash player,then it will creat a .pbj file. I don't know how flash cs4 use .pbj file? I use google to search it,but I don't find answer. Anyone could give me detail example about flash cs4 use .pbj file?
I am working on Flash CS5 , and I would like to "lock" any moves or selection on the pixel grid.For example if I am moving with my mouse a square placed at x:10 and y:56 I want to have someting like x:456 and y:78 and NOT x:456,4 and y:78,8Same thing for the selection, it select sometimes half of a pixel or a quarter, and it is very anoying... I am loosing a lot of time to check every element each time I placing, moving or selecting or creating to be sure it is an integer number.
I am needing to have the three distinct areas to be different colors of text. Can I do it in this line only? These elemnts are being pulled in from the first part of my file and I want them all the same unitl I pull the the info into "feedback.htmlText".
In Flash CS3 you could set a default color with an alpha setting. I have not found a way to do this in CS4. Is there a way? Its nice to have some default colors for shading that are easy to get to.
I am trying to create a website with a product where you can change the colors on the product similar to this url...Is this something that I can do with flash?
I've frequently come across the issue when placing a movieclip or bitmap, the resting position of said object will land on a decimal value, not a nice, full pixel value. For instance, I drag a movie clip into a scene and it lands on a position of: X: 27.2, Y: 56.9, when I'd like it to be X: 27, Y: 57.
Now, this wouldn't bother me as much if I were dealing only in vector shapes. I currently work as a developer in the videogame industry and often times, for optimization purposes, I need to use both bitmaps and vectors. Plus, as a UI designer, text is very important to use throughout a game's UI. If you notice, when a font gets placed in an in-between position related to pixels, the text becomes blurry looking in appearance (graphical elements around the text can also appear blurry when in between pixel values as well). This can make UI pages or HUDs look sloppy and unprofessional.
I've tried enabling snapping (including enabling the grid, setting the grid to 1x1 pixel, then enabling both pixel snapping and grid snapping), but nothing seems to help in getting objects to place on whole pixels. Yes, I can manually change pixel values to whole numbers (which I'm currently doing). But when you have to manually position 100 keys on a keyboard, it gets old pretty quick!
I tried all suggestions from the dreamweave forums and none worked.I am placing a CS4 swf movie into dreamweaver CS4 and when I preview in firefox I can't get rid of the 1 pixel white border.Have tried all settings, including setting the wmode parameters to transparentBorder set to 0, frame set to 'top', image set to top.If I change the background of the frame to blue for example, I get a 1 pixel blue line. I believe the problem is in dreamweaver.How do I fix this?
<param name="expressinstall" value="Scripts/expressInstall.swf" /> <param name="BGCOLOR" value="#FFFFFF" /> <param name="SCALE" value="noborder" /> <param name="wmode" value="transparent" /> <!-- Next object tag is
I'm having trouble when scrolling across keeping my eye focused on the layer I want... is there anyway to change the view so that they alternate between grey and white(or anything like that) or are each there own color..
I am colorblind.I need to change either the color of the background or the color of the text on the layers section on the Timeline.I simply cannot read/see what is currently showing.It is a very light blue background with white text and white dots for seeing, locking, or setting the outline color.I need to either change the text color and dots to black so I can see them, or try to change the background color to a dark blue so I can read the white text.Changing the text color would really be my preference. Adobe hasn't been very concerned about colorblindness when developing these products. I can barely make out all the light grey/grey/dark grey/grey stuff.
I have one that's almost done and the stage size is 700x800 px. But I'm starting to worry if that's going to look too small? To change it, will be a lot of work - there's animation, imported Jpegs etc. As far as I can tell, in order for it to look correct in larger dimensions I will need to basically create it again from the ground up. So, I'd really like to get an idea of what the optimal pixel dimensions would be for ecards to run on multiple platforms.
I really want to do this and I don't feel like I can move ahead until I get the viewing size correct. I don't even mind redoing the card. I just want my future cards to be the correct size. I don't want to have to come back and redo them all. By the way, the cards are being made in Flash. The site itself will be created in DreamWeaver.
Are BitmapData objects automatically GPU accelerated for rendering, rotating, and scaling,or does the bitmap they connect to need to have cacheAsBitmap set to true?