Professional :: Pixel Perfect Hit Test?

Nov 13, 2011

What is the SIMPLEST way to make a pixel perfect hit test class?

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Flash :: Get Perfect Pixel Line Rendering In As3

Jan 7, 2010

I'm making an arcade game in as3 and I want to draw pixely(unsmoothed by flash) lines. I'm drawing the pixels 'by hand'(not with flash's lineTo or anything) onto a bitmapdata object. The lines don't appear quite right though, when zoomed out the line is rendered 2 pixels thick at some parts. However by zooming it its apparent that the algorithm is fine and its not doubling the pixels. Changing the quality doesn't seem to change anything.

[Code]...

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ActionScript 3.0 :: Blitting + Pixel Perfect Collision?

Oct 23, 2011

I'm using a blitting engine that uses bitmapData. No display objects.Is there a fast pixel perfect collision detection available for such a game system?I already tried CDK but that didn't work because it assumes you have display objects which my objects don't use. Sometimes my objects are pretty big and hitTest sucks in this case. I already tried circle-to-circle collisions but that didn't do the trick either.

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ActionScript 3.0 :: Pixel Perfect Collision Detection?

Jul 11, 2009

need build pixel based collision dectection class , i have found some classes already built by different people and they are really usefull, but as i want to build one of my own, i need to know basic theory behind tha

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ActionScript 3.0 :: Movieclip Hit Area, Set To Dimension, Instead Of Pixel Perfect?

Dec 4, 2010

i have a simple movieclip, based off text, with a few frames, and instead of creating an invisible area to do the hit test, is there any way to set the hit area to equal the movieclip's dimensions?, google seems to not be able to provide results, i don't need pixel perfect hit detection, but rectangle detection

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ActionScript 2.0 :: Bitmap Hit Testing - Pixel Perfect Collisions

Mar 31, 2007

I have been desperately searching for a way to do pixel perfect collisions, and for someone to explain it to me in detail. explain the code in the .fla file, posted by the Canadian in the frequently asked questions thread on bitmapData hit testing:

[Code]...

after looking through the help files, i must admit they are terribly vague. All you are doing is checking if _alpha is above a certain amount. With movieClips you would use 0->100 but with this hittest you have to use 0->255 (0x00->0xFF)so an _alpha of 50 would correspond to approx 128 (0x80). Nearly all the time you could just use 1 as a hittest parameter so you are checking for any hit at all but maybe you have a shadow in a mc layer and you do not want to check a hit. This is when you might be able to use your threshold parameter. In other words, the hit test will only react to parts of the bitmap which have a greater or equal alpha than the alpha threshold, mostly useful for a shadow.

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Actionscript 3 :: Find A Pixel-perfect Collision Detection Function

Mar 18, 2010

I was searching for a simple collision detection function for as3, I found Collision Detection Kit, but it is too complicated, I just want a damn function that I give 2 objects as paramenters and that's it.I would like to know where can I find a pixel-perfect collision detection function (The faster, the better)

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ActionScript 3.0 :: Pixel-perfect Collision Detection With 5000+ Particles?

Dec 5, 2009

I just thought I'd drop a note here to those who are interested. I recently posted about it on my website and you can download the source for it there too. Here's some excerpts:

Ive run it at 60+ FPS with 7,000 particles, but that actually isnt the limitation (unless your particles are crunching heavy math for eg movement). Rather its the size and number of sprites that were colliding with the particles.

To squeeze all the juice out of Flash I employed a couple tricks. The first was the particles themselvestheyre blitted to a single bitmap which is used as the source image for grabbing collision data from. The particles are also drawn with the raster engine in Flash (multiple setPixel32() ops to give the illusion of a line a choppy one anyway) instead of the vector renderer (lineTo()).

The second trick was to only grab a Vector of pixels from the regions we cared about (within sprite boundaries) every so often, then to loop through the Vector and test it against our desired conditions. Also, since the particle bitmap is more sparse than our sprites as far as opaque pixels go, we test the particle bitmap first, resulting in a lot fewer passes on the first round of conditional statements.

That's the gist of it, but I explain it a bit more in detail in the post. Hope someone finds this useful and please let me know if you come up with something cool using it

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Professional :: Buttons Don't Work When Test Movie/Test Scene?

Aug 4, 2011

My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
 
This is the code that I put in for the buttons:
 
[Code].....

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Flex :: Comparing Bitmap Data In AS3 Pixel For Pixel

Mar 30, 2010

I am looking for a fairly simple image comparison method in AS3. I have taken an image from a web cam (with no subject) passed it in to bitmap data, then a second image is taken (this time with a subject) to compare this data, from these two images I would like to create a mask from the pixels that match on both bitmaps. I have been scratching my head for a while, and I am not really making any progress. Could any one point me in the right direction for pixel comparison method, something like getPixel32()

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Professional :: Add A 1 Pixel Border Around Stage?

Nov 21, 2010

add a 1 pixel border around the entire stage so it appears in swf?

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ActionScript 3.0 :: Get Pixel-by-pixel Bitmap Data?

Nov 23, 2009

I have a 100x100px image. I want to get 1 pixel vertical line from x- 1 to 100. How can I do that?

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Professional :: Move Mouse 100 Pixel On Left Or Right?

Mar 22, 2010

URL...when you enter the yellow zone, there is a zoom in and a zoom out when you leave, When you click the button you go back through the zoom out action. Everything is working as planned.However, if you go on the extended menu, then click on the edge of the button, you will enter a loop action of opening, closing opening, closing.I have identified the problem, but i am unable to fix it.In the Menuidle, the yellow zone have:on (rollOver) {gotoAndPlay ("Menuzoomin", 1);}Which is the one the script require to detect the enter of the mouse in the zone when you come from the outside this script is also the one causing problem because when you click on the edge of the button in the Menuopen, the button itself is zoomed - 40 %,thus reducing his detection box by 40 % too. This cause your mouse to "enter" the yellow circle and cause the Menuidle script to kick's in and want to open it.and because you are on the edge of the button, you get a loop.
 
You can also notice the mouse cursor switching back and forth.Is there a way to prevent that ? someway to tell Flash to not play the script in the yellow zone until the mouse is competly out of the zone ? not just the button itself but the whole yellow zone, Then refresh the script if the viewer return on the yellow zone so we start to zoom again.Or even to move the mouse 100 pixel on the left or the right ?I even tryed reducing or enlarging the hit zone of the button itself, it dont do anything.

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Professional :: Change The Pixel Size To Anamorphic?

May 23, 2010

I'm trying to create a credits screen for a movie that's 1440x1080, anamorphic. Flash CS5, on the other hand, only allows square pixels, which throws off the pictures/text when I put it into Premiere Pro CS5. So, is there any way to change the pixels from square, to 1.33?

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Professional :: Pixel Colors In BitmapData.noise?

Oct 5, 2010

I am wondering if there is any way to set the pixel colors exclusively to black and white (instead of gray) in a bitmapData.noise animation. The previous related thread is: [URL]..For the function:
 
function makeNoise():void { _bitmapData.noise(getTimer(), 100, 255, 7, true);
 
Is there any way to set the noise color pattern to black and white? In the scripting reference, it seems the choices are R||G||B||Alpha channels, so I am not sure if there is any way to combine these to get black and white only.

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Flash :: Professional - Template In CS4 - Changing The Pixel Size

Feb 10, 2010

I am new to Flash and was trying to start a website for my photography business. I have an up and running version of Flash Pro CS4 with all updates. I purchased a full flash template from [URL] hoping to just open the .fla file and go to work editing. No such luck. When I click on the main.fla file, all the components seem to load in the library, however in the timeline, I only show like 9 random layers. When I run the timeline, all I get is a bunch of lines, squares, etc running on and off the stage. When I click "publish" the layers and components run fine with all the default content. The template came in a ZIP file and after extracting, I get the usual files, .fla, .html, .XML, .SWA, etc. All the components seem to be in the .fla file. What am I missing? I know there should be more layers in the timeline, but I cant find them. My troubleshooting has been to confirm that the template is good with CS4 and ActionScript 3.0. I've tried different settings to include changing the pixel size, but nothing.

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Flash :: Professional - What Relationship Between Cs4 And Pixel Bender Toolkit 2

Dec 14, 2010

I want to know relationship between flash cs4 and Pixel Bender Toolkit 2. Now I use Pixel Bender Toolkit 2 to make some effect,and use File->Export Filter for flash player,then it will creat a .pbj file. I don't know how flash cs4 use .pbj file? I use google to search it,but I don't find answer. Anyone could give me detail example about flash cs4 use .pbj file?

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Professional :: Moving Object And Selection On Integer Pixel Only?

Mar 29, 2012

I am working on Flash CS5 , and I would like to "lock" any moves or selection on the pixel grid.For example if I am moving with my mouse a square placed at  x:10 and y:56 I want to have someting  like x:456 and y:78 and NOT x:456,4 and y:78,8Same thing for the selection, it select sometimes half of a pixel or  a quarter, and it is very anoying... I am loosing a lot of time to check every element each time I placing, moving or selecting or creating to be sure it is an integer number.

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Professional :: Restricting Decimal Point Positioning - Using Whole Pixel Numbers?

Mar 2, 2010

I've frequently come across the issue when placing a movieclip or bitmap, the resting position of said object will land on a decimal value, not a nice, full pixel value. For instance, I drag a movie clip into a scene and it lands on a position of: X: 27.2, Y: 56.9, when I'd like it to be X: 27, Y: 57.
 
Now, this wouldn't bother me as much if I were dealing only in vector shapes. I currently work as a developer in the videogame industry and often times, for optimization purposes, I need to use both bitmaps and vectors. Plus, as a UI designer, text is very important to use throughout a game's UI. If you notice, when a font gets placed in an in-between position related to pixels, the text becomes blurry looking in appearance (graphical elements around the text can also appear blurry when in between pixel values as well). This can make UI pages or HUDs look sloppy and unprofessional.
 
I've tried enabling snapping (including enabling the grid, setting the grid to 1x1 pixel, then enabling both pixel snapping and grid snapping), but nothing seems to help in getting objects to place on whole pixels. Yes, I can manually change pixel values to whole numbers (which I'm currently doing). But when you have to manually position 100 keys on a keyboard, it gets old pretty quick!

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Professional :: 1 Pixel White Border When Placing Flash Movie In Dreamweaver CS4?

Aug 17, 2010

I tried all suggestions from the dreamweave forums and none worked.I am placing a CS4 swf movie into dreamweaver CS4 and when I preview in firefox I can't get rid of the 1 pixel white border.Have tried all settings, including setting the wmode parameters to transparentBorder set to 0, frame set to 'top', image set to top.If I change the background of the frame to blue for example, I get a 1 pixel blue line. I believe the problem is in dreamweaver.How do I fix this?

<param name="expressinstall" value="Scripts/expressInstall.swf" /> <param name="BGCOLOR" value="#FFFFFF" />  <param name="SCALE" value="noborder" />  <param name="wmode" value="transparent" />  <!-- Next object tag is

[code]....

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Professional :: Ecard Suggested Stage Size - What Optimal Pixel Dimensions Would Be For Ecards To Run On Multiple Platforms

Feb 15, 2011

I have one that's almost done and the stage size is 700x800 px. But I'm starting to worry if that's going to look too small? To change it, will be a lot of work - there's animation, imported Jpegs etc. As far as I can tell, in order for it to look correct in larger dimensions I will need to basically create it again from the ground up. So, I'd really like to get an idea of what the optimal pixel dimensions would be for ecards to run on multiple platforms.

I really want to do this and I don't feel like I can move ahead until I get the viewing size correct. I don't even mind redoing the card. I just want my future cards to be the correct size. I don't want to have to come back and redo them all. By the way, the cards are being made in Flash. The site itself will be created in DreamWeaver.

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Professional :: How To Test Preloader In CS5

May 27, 2010

how to test my preloader in CS5. When I look under Control - Test Movie, it doesn't have an option for Simulate Download, and when I just do a regular test, I see nothing.

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Professional :: Cannot Test/export Movie To Swf

Mar 23, 2010

I'm working with Flash CS4. When I test a scene, all work just fine, but when I try to test movie, or export the swf file the process stops suddenly and nothing happens.

In my fla file I have 7 scenes and the file size is about 193mb.

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Professional :: Getting Error When Trying To Test Movie?

Apr 6, 2010

When i click Test Movie no compiler errors,But when my scene finishes, On the bit where all my actionscript is..And output tab pops up with this error:TypeError: Error #1009:Cannot access a property or method of a null object reference. at JoeTorranC_fla::MainTimeline/frame160()I have 3 Layers,Layer 1 has the actionscript code and some text,Layer 2 has a button and a motion tween,Layer 3 has a button and a motion tween,The actionscript code in Layer 1 is this:stop();

tutorials.addEventListener(MouseEvent.MOUSE_DOWN, myBtnHandler1);
function myBtnHandler1(event:MouseEvent):void {
gotoAndPlay("Scene 59");

[code].....

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Professional :: Test To See If Inputted Swf Exists?

Apr 6, 2010

I have an input field that asks for a .swf name - you enter the name, hit SUBMIT, and Flash loads that .swf onto the screen.I've coded for an error to appear if the user doesn't input anything, but how to I test to see if the swf exists, and if not, return an error?I have a function called onSwfLoad that runs when the swf loader finishes, triggered by anEvent.COMPLETE in the swf loader event listener - is there something I can put in an if statement there to test if the swf loader found a file?

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Professional :: Test The Movie In Flash?

Mar 8, 2011

I  am creating a 4 frame application demo which stops on the first frame and lets the user navigate to other frames using buttons. I've done something very similar before and didn't have this problem.  Now with this new project I've created the pages in photoshop and imported them onto the stage. The dimensions are  1024/768 px.   When I go to Control -> Test Movie -> In Flash professional.  The window pops up very small , but the page looks nomal size so i get the top left portion of the design. Then when i expand the window, instead of seeing the rest of the design the desing floats to the bottom right as I pull the window open leaving all this white space around the top and left margins. 

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Professional :: Can't Run/test Movies In Flash

Jul 24, 2011

I'm running Flash CS5 on a Mac (yes I've got Adobe running).  However, when I press Cmd and Rtn I get the followng error message:  "Error opening URL [URL] how I can run movies in Flash?

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Professional :: Device Test Failure?

Sep 13, 2011

i made an scrolling image sequence,that is controlled with moving left-right mouse or finger there are 120 images and its wheight is 36 Mb.it runs great on desctop as SWF .BUT when published to .ipa and lounched on iPad 2 - black sreen for aboute 5 sec. and throws back to "home".what does that mean?

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Professional :: Test Movie Does Not Work?

Mar 6, 2012

When I go to test my movie in Flash Pro (control>test movie) nothing happens except a window thats just white.why this may be happening? I just battled some sot of memory problem which is mysteriously resolved ( i didn't do anything). Another funny thing being when flash pro is set to flash player 9 action script 2.0 all is fine...anything else it makes my whole project dissapear from the stage? Getting pretty sick of these funky things happening randomly.

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FLASH :: Professional - Test Movie In CS4 Not Working

Aug 2, 2010

I created a graphic on one layer in my timeline in FLASH CS4 and then added a new layer above it with text to create a zoom out effect. When I click Control>Play the movie plays fine with the text zooming out as it is supposed to but when I click Control>Test Movie the movie shows white with the text constantly visible and the graphic flickering on (visible) and off (not visible) so fast that it's barely visible.

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