ActionScript 3.0 :: Using Array To Store Images Loaded From XML?

Jan 14, 2009

I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?

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ActionScript 3.0 :: Advantage To Store Loaded Images Into A Sprite?

Mar 10, 2011

Is there an advantage to store loaded images into a sprite?
 
var container:Sprite = new Sprite();addChild(container);var pictLdr:Loader = new Loader();var pictURL:String = "banana.jpg"var pictURLReq:URLRequest = new URLRequest(pictURL);pictLdr.load(pictURLReq);pictLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, imgLoaded);function imgLoaded(event:Event):void{     container.addChild(pictLdr.content);}

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ActionScript 3.0 :: Load And Store Images In Array?

Nov 15, 2009

I'm going to show a bunch of images in a slideshow.Since everybody hate waiting for things to load, I thought it would be a good idea to load all the images in the background while the user is clicking on other things. - user enters page-- design and menues are loaded--- the page is showed to the user---- images used in other parts of the flash-site is loading "behind the scenes".When the user finally open the slideshow, he/she don't have to wait for the images to load.This is my code:

Code:
function downloadImages(i:uint = 0) {
trace("- Downloading portfolio images");

[code].....

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IDE :: Why Can't Push The Loaded Images Into An Array

Feb 7, 2010

Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):

[Code]....

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ActionScript 3.0 :: Loading Images Into Array After URL Loaded

May 25, 2010

I am loading my images into an Array after my url is loaded
Code:
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
xmlList=xml.children();
[Code] ....

It is arrayThumb I am interested in, I wanted each each to be placed into a location within this Array. I then wanted to do
Code:
thumbArray[0].addEventListener(MouseEvent.CLICK, click_handler1);
function click_handler1(e:MouseEvent) {
trace("IMAGE CLICKED");
}

But when I try this, I get
TypeError: Error #1010: A term is undefined and has no properties.

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ActionScript 3.0 :: Why Can't Push The Loaded Images Into An Array

Feb 7, 2010

I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):

[Code]...

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IDE :: Get Flash To Keep Loading All The Images In The Array Until They're All Loaded?

Feb 26, 2009

So I've got an array of images,

Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];

It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:

on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:

Code:
var total:Number = 4;

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ActionScript 2.0 :: External Images Loaded Into Array?

Feb 14, 2005

To test, download and unzip the .fla. Then create a folder "photos" in the same directory. The folder photos has to have at least 8 images called img0.jpg through img7.jpg.

Here is what I'm trying to do: The site is a gallery with several albums, and several sets of thumbnails. The idea is to externally load all the images, so that you can view img1 while img2 is still loading. After page 1 is finished loading, page 2 would then load, etc.

Everything works except the image doesn't load into the thumbnail movie clip. take a look at the code, I've been fighting it for days now...

[Code]....

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ActionScript 3.0 :: Multiple Images Loaded Into Movieclips Placed In Array?

Nov 13, 2009

I am trying to build a image-gallery-type picslider class. I have a playlist.xml whose architecture should be clear from the URLLoader stuff in my code. What I aim to do is to load 3 initial images into MoviClips and place the three in an array.Then, I'll manipulate the array to allow the user to flip left or right between images, while loading others offscreen.What I am hiving trouble with is loading multiple images into MCs using the Loader object inside a loop. When I run the code below, only the last image loaded appears inside a MC on the stage.Do I need to dynamically create loaders for each iteration?

Code:
package
{
import flash.display.*;[code]......

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Flex :: Air - Images Store Locally From Xml?

Mar 30, 2011

I have one xml link. that link have collections of images(apx 1000 images). when i flex applications start at the time load all images in locally. then when i need that images then use it. How i do this... give me some links and logic.

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ActionScript 3.0 :: Loading And Store Images Externally?

Feb 4, 2010

I have the jist of how to load external images into as3. One thing that I do not understand is how to pull all the images needed and store them so that when you want to view a specific image it is not loading the image again.

I need help on how to pull about 10 images externally and store them in to movieclips or something so that when I roll over a button to display this image it will just call the movieclip and display the movie clip with a preloaded image already. I am also doing this dynamically.

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ActionScript 3.0 :: Pick 4 Images Out Of 20 Images Array And Pull Them Out From The Array?

Jun 17, 2010

I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?

ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;

[code]....

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ActionScript 3.0 :: Store Images From Gallery. Skip Download Next Time?

Jul 5, 2010

I've made an image gallery which loads images from an XML-specified folder. My function doGallery(urlPath); is using an URL-Path as an argument, which allows me to load new images and create a new gallery with these at runtime.The function will store loader objects in a gallery array, which is then cleared and overwritten once a new gallery with new images are made.So far so good. However it seems as if I have to re-download the same images as I have already once loaded, if I decide to go back to a previously visited gallery. I assume this is because I overwrite and clear the array which contains my previous loaders. Could anyone confirm this and possibly offer a solution? I hope I'm making myself clear enough for you to grasp my issue here.

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ActionScript 3.0 :: Store Functions In An Array?

Mar 11, 2010

I want to generate a random number and use that number to run whatever function appears at that index in the array.

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Actionscript 3 :: Store An Array In A DataGridColumn?

Aug 31, 2009

I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.

The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:

<mx:DataGridColumn id="dgcUpload" width="42" headerText="Uploaded Files"
editable="false">
<mx:itemRenderer>

[Code].....

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Actionscript 3.0 :: Store XML Namespaces In An Array?

Nov 29, 2011

I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.

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ActionScript 3.0 :: How To Use Array To Store Names

Oct 21, 2010

I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array.
mclipArray[i].addChild(someMovieClip);
The above code doesn't work.

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ActionScript 3.0 :: Store Each Frame Of An .FLV To Array?

Dec 12, 2011

I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:

Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).

I've got 1x .FLV which is a 360 degree animation of a scene.

I've also got 360 still images of the same animation, but in high resolution.

When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:

ActionScript Code:
public function startCapturing():void{
sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......

Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,

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ActionScript 2.0 :: Way To Store Functions In An Array

Nov 12, 2005

Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?

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ActionScript 2.0 :: Store XML Data In Array?

Jul 24, 2008

I wanted to know if it was possible to store XML data in an array, and then callthis data later on in a MC.so I have somehing like this.

Code:
xmlarray = [];
xmlFile = "users.xml";

[code].....

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Flex :: 3 - Cache - Store The Image After Being Loaded A First Time

Jun 11, 2010

I'm doing an Image Cache following this method: [URL] I copied the two as classes, renaming them CachedImage and CachedImageMap. The thing is that I don't want to store the image after being loaded a first time, but while the application is being loaded. For that, I've created a function that is called by the application pre-initialize event. This is how it looks:

[Code]....

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Actionscript 3 :: Custom Image Format To Store Multiple Images (layers)?

Dec 13, 2011

what is best method to store multiple images (layers) , so user can read(load) again and continue work.

currently doing this - each layer is stored as png file. with one text file contain all layers name etc

create one big png file, put all data in it as tiles. read tiles while loading..

create some custom format.

ideally, i wanted to implement c. but i need some guidance about where to start from.my mind always tells me that, logically it should be simple as..

psudo code

layer 1 name, layer1 resolution

layer 1 png data (using png encoder for my bitmapData)[code]....

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ActionScript 3.0 :: Store A Function Constructor In An Array?

Feb 14, 2009

Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:

functiom openPages():void
{
trace("pages open");
}

and my array:

var myArray:Array= new Array(openPages);

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ActionScript 3.0 :: Possible To Store Object In Array List

Jun 22, 2009

Is it possible that object can be store in array list.
package {
// Importing object from flash library
import flash.text.TextField;
import flash.display.Sprite;
// Creating class
public class Show extends Sprite {
[Code] .....

Error
Description : Label must be a simple identifier
Location : Above orange textcolor line

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ActionScript 3.0 :: Store A String Pulled From A Array?

Jul 17, 2009

Ok im new to using arrays but here is my question I have a word list Array and it brings up a random word from the array. Is there a way to store each word used from the array to compair to so that the same word dose not get used twice... or even just remove the word from the array list till there is nothing in the list? Im using flash CS4 in AS3 for player 10.

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ActionScript 1/2 :: Random Number Store In Array?

May 11, 2011

I want random no between 1 to 15 store in my array.but that time not repeat the any no.for e.g myArray(4,6,8,9,2,3,5,1,7,10,13,15,12,11)

var randomNo:Number;
var holdArray:Array = new Array();
for (var i:Number = 0; i < 15; i++)
{

[code]....

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Actionscript 3 :: Possible To Store An Array Into An EncryptedLocalStore Item?

Sep 30, 2011

I want to save my Array's strucure and load it the next time I open my AIR application. Is there a way to store it to an EncryptedLocalStore item then get it later when I re-open the app?

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Flash :: Save An Array From SWF And Store Using Actionscript 3 And PHP

Oct 14, 2011

I have an AS3 project that takes user inputs (basically like a multiple choice test) and saves the these inputs in an array. I need to save the array to a text file so it can be reloaded when the app is reloaded. When the user returns to the application they can pick up where they let off. I really just need to know what options I have for saving an array inside an swf to an xml file or text file in the same directory. Is this even possible.

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Actionscript 3.0 :: Store Random Positions X And Y Into An Array?

Sep 15, 2009

I am trying to put certain x and y positions into an array so that I can randomly change positions based on the positions stored into that array for example

Code:

Select all var rbtxp:Array = new Array(-65, 1, 580, -920, 1316, 684);
var rbtyp:Array = new Array(-234, -1248, -550, 268, -72, 525);

Code:

Select all testMc.x = Math.floor(Math.random()* rbtxp.length);
testMc.y = Math.floor(Math.random()* rbtyp.length);
addChild(testMc);

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ActionScript 2.0 :: Check For Existence In Array And Then Store

Jun 8, 2008

I have an array with some elements that may repeat themselves or not (this is actually because they're attributes retrieved from xml nodes, but you don't need to know that); what I want to do is: go through that array and check for elements and store them in another array according to the following condition (this is where it gets tricky): if that element does not exist in the final array yet, store it; if it does exist already, nevermind it.

I wrote this code:
//custom method for searching through array
Array.prototype.contains = function(searchValue){
for(i=0; i<this.length; i++){
if (this[i] == searchValue){
return true
[Code] .....

Trace returns lisbon, oporto, oporto, coimbra, oporto, coimbra wich means that the only element in the destinations array being prevented from getting pushed into the final array is the first element in the initial array (in this case, "lisbon")... but if it prevents the first one, how come it doesn't prevent the others, damn it?...

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