ActionScript 3.0 :: Store A Function Constructor In An Array?
Feb 14, 2009
Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:
functiom openPages():void
{
trace("pages open");
}
and my array:
var myArray:Array= new Array(openPages);
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Similar Posts:
Jun 23, 2009
is it possible to store a list of params needed for a function in an array and then use that in a funciton call?
[Code]...
or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?
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Sep 15, 2011
I am writing my quest .as files for my RPG that I am making. At the present moment I am having issues with certain commands and how best to accomplish them. This pertains to my conversation system that I have in place. Currently, the conversations are stored as an array, with each index in the array representing a different "page" of the conversation. Now for my quests, at the end of each conversation (the last index in the array), I want a certain function to occur (receiving the quest, updating the quest, completing the quest). So my thought is to have a separate array with the same number of elements as the conversation array, and when the conversation text is updated to reflect the next page, it also will access the function array with that given index, and therefore only on the last page of the conversation will the function be executed.
Code:
var a:Array = [func0, func1, func2];
function func0():void{
trace(0);[code].....
Now my question is this, when is the code actually executed? When it is placed within the array, or when it is accessed with the for statement?
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Apr 17, 2010
I'm passing a DisplayObject to a command that will instantiate it. Something like this:
// ViewClass is passed into this method typed as a Class
var view : DisplayObject = new ViewClass() as DisplayObject;
Is there a way to pass arguments to ViewClass() without knowing it's type? I'm assuming the list of parameters passed to any object's constructor is an array, but I'm not certain how to proceed.
I know I can do something like this:
// Assume arguments, an Array of arguments, has also been passed in
var view : DisplayObject = new ViewClass(arguments[0], arguments[1], arguments[2], arguments[3], arguments[4]) as DisplayObject;
But clearly I'd like something more dynamic, like to be able to just pass the arguments Array directly. I suppose all of this, however, goes against any type safe checking
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Oct 11, 2009
I'm making a class called 'player', and really, I don't need a constructor function for it. Do you just outline the function, but don't put anything between the curly braces? Also, I'm a bit new with access levels. If I wanted my functions from my player class to be accessible from the main class, do I make them public?
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Jan 9, 2010
Basic OOP question... I want to add a couple functions to the Array class so that my program will be amazing and make me rich and famous overnight. So I create a new subclass NewArray which extends Array. Do I need to write a constructor method for NewArray? If I leave it blank will it just use the parent's (Array's) constructor method?
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Jan 7, 2010
If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):
Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;
And now the BallPointRight's action script file:
Code:
package {
import flash.display.MovieClip;[code]....
doesnt work since it doesnt recognize variables...
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Mar 11, 2010
I want to generate a random number and use that number to run whatever function appears at that index in the array.
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Aug 31, 2009
I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.
The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:
<mx:DataGridColumn id="dgcUpload" width="42" headerText="Uploaded Files"
editable="false">
<mx:itemRenderer>
[Code].....
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Nov 29, 2011
I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.
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Oct 21, 2010
I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array.
mclipArray[i].addChild(someMovieClip);
The above code doesn't work.
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Dec 12, 2011
I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:
Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).
I've got 1x .FLV which is a 360 degree animation of a scene.
I've also got 360 still images of the same animation, but in high resolution.
When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:
ActionScript Code:
public function startCapturing():void{
sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......
Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,
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Nov 12, 2005
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
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Jul 24, 2008
I wanted to know if it was possible to store XML data in an array, and then callthis data later on in a MC.so I have somehing like this.
Code:
xmlarray = [];
xmlFile = "users.xml";
[code].....
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May 14, 2009
I am trying to make a subclass of flash.display.Loader, which should do something when the loader completes loading the content. So I do addEventListener(Event.COMPLETE, onComplete) on my loader subclass. But this Eventlistener is never called. Is this supposed to happen? Can't I use an Eventlistener on the class that dispatches the event? My code looks like this: public class MyLoader
[Code]....
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Sep 6, 2010
I'm sure that I'm doing something daft here - I just need to remove a child that's created in the constructor through an event listener.My code is below but does not work. Can someone point me in the right direction please?
public class Main extends Sprite public function Main()
super();
var rectangleIndex:uint = this.getChildIndex(playerBackground)
[code]......
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Mar 3, 2011
I´d like to know how could use the Timer class extended.I´m trying to pass a parameter to the constructor function, so I can use it inside the listener.
Here´s example:
[CODE]
package { import flash.utils.Timer import flash.display.DisplayObject public class ChangeColorTimer extends Timer { public static const CHANGE_COLOR:String = "changeColor"; public var obj:DisplayObject public function ChangeColorTimer(delay:Number, repeatCount:int, obj:DisplayObject ) { super(delay, repeatCount) this.obj = obj } } }
[/CODE]
That was the ChangeColorTimer that extends Timer.Now, I´d want to know how would I use ChangeColorTimer.I thought it was the same as using Timer.I´ve tried this:
[CODE]
public function changeColor(mc:MovieClip):void { var colorTransform:ColorTransform = new ColorTransform() colorTransform.color = 0xEE0000 mc.transform.colorTransform = colorTransform var changeColorTimer:ChangeColorTimer = new ChangeColorTimer(400, 1, mc) changeColorTimer.addEventListener(ChangeColorTimer.CHANGE_COLOR, setNormalColorListener) changeColorTimer.start() } private function setNormalColorListener(e:Event):void{ trace("called") }
[/CODE]
I called changeColor, but, I don´t get "called" in the output from the setNormalColorListener listener.
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Nov 7, 2010
is it possible to get the name of a calling function or the constructor from the called function? is it possible to determine the previous function of the thread?
i would like to call some setter functions from my constructor and have my setter functions determine if it was the constructor that called them.
currently, i'm setting a boolean for this functionality, but perhaps there is another way?
public function Constructor(myNumber:Number)
{
this.myNumber = myNumber;
}
[Code]....
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Jan 26, 2009
I have a document class name elevator and my constructor is also elevator as usualHow to call this constructor function within elevator class? Is is possible or not?
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Feb 11, 2009
I have a series values I'm passing (from an FLA) into the constructor of a class. I just want to make clear in my mind that, the only way to pass the variable params, to the function nowDoThis, you'll need a dispatchEvent or a custom event to send it along ?
As an example:
Code:
// constructor
public function MyFunction(_param1:uint, _param2:uint, _param3:uint) {
param1 = _param1;
param2 = _param2;
[Code].....
I have only a vague understanding of using objects and dispatch events. Isn't this something that people need to do all the time?
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Aug 18, 2010
Simplified ItemType Code, contained in Types/ItemType.as
Code:
public class ItemType
{
public static var SWORD:ItemType = new WeaponType(0, "Sword", null);
public function ItemType(id:uint, name:String, icon:Sprite)
[code]....
On attempting to compile, following error is displayed:
Code:
[Fault] exception, information=TypeError: Error #1115: Types::WeaponType is not a constructor.
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Oct 15, 2010
I'm currently writing a class where I'd like to call the class constructor without having to instantiate the class itself. Something like this : Class:
[Code]...
trace(testString); //wil trace the text "test test123" Is it possible to somehow achieve this? When I write the costructor method like "public static function ClassName" it fails. Is there any other way?
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Jun 22, 2009
Is it possible that object can be store in array list.
package {
// Importing object from flash library
import flash.text.TextField;
import flash.display.Sprite;
// Creating class
public class Show extends Sprite {
[Code] .....
Error
Description : Label must be a simple identifier
Location : Above orange textcolor line
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Jul 17, 2009
Ok im new to using arrays but here is my question I have a word list Array and it brings up a random word from the array. Is there a way to store each word used from the array to compair to so that the same word dose not get used twice... or even just remove the word from the array list till there is nothing in the list? Im using flash CS4 in AS3 for player 10.
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May 11, 2011
I want random no between 1 to 15 store in my array.but that time not repeat the any no.for e.g myArray(4,6,8,9,2,3,5,1,7,10,13,15,12,11)
var randomNo:Number;
var holdArray:Array = new Array();
for (var i:Number = 0; i < 15; i++)
{
[code]....
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Sep 30, 2011
I want to save my Array's strucure and load it the next time I open my AIR application. Is there a way to store it to an EncryptedLocalStore item then get it later when I re-open the app?
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Oct 14, 2011
I have an AS3 project that takes user inputs (basically like a multiple choice test) and saves the these inputs in an array. I need to save the array to a text file so it can be reloaded when the app is reloaded. When the user returns to the application they can pick up where they let off. I really just need to know what options I have for saving an array inside an swf to an xml file or text file in the same directory. Is this even possible.
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Jan 14, 2009
I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?
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Sep 15, 2009
I am trying to put certain x and y positions into an array so that I can randomly change positions based on the positions stored into that array for example
Code:
Select all var rbtxp:Array = new Array(-65, 1, 580, -920, 1316, 684);
var rbtyp:Array = new Array(-234, -1248, -550, 268, -72, 525);
Code:
Select all testMc.x = Math.floor(Math.random()* rbtxp.length);
testMc.y = Math.floor(Math.random()* rbtyp.length);
addChild(testMc);
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Jun 8, 2008
I have an array with some elements that may repeat themselves or not (this is actually because they're attributes retrieved from xml nodes, but you don't need to know that); what I want to do is: go through that array and check for elements and store them in another array according to the following condition (this is where it gets tricky): if that element does not exist in the final array yet, store it; if it does exist already, nevermind it.
I wrote this code:
//custom method for searching through array
Array.prototype.contains = function(searchValue){
for(i=0; i<this.length; i++){
if (this[i] == searchValue){
return true
[Code] .....
Trace returns lisbon, oporto, oporto, coimbra, oporto, coimbra wich means that the only element in the destinations array being prevented from getting pushed into the final array is the first element in the initial array (in this case, "lisbon")... but if it prevents the first one, how come it doesn't prevent the others, damn it?...
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