ActionScript 3.0 :: Add Eventlistener In The Load Function And In The Constructor
May 14, 2009
I am trying to make a subclass of flash.display.Loader, which should do something when the loader completes loading the content. So I do addEventListener(Event.COMPLETE, onComplete) on my loader subclass. But this Eventlistener is never called. Is this supposed to happen? Can't I use an Eventlistener on the class that dispatches the event? My code looks like this: public class MyLoader
[Code]....
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Nov 27, 2009
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
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May 14, 2010
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
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Mar 8, 2012
Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?
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Feb 16, 2009
i've been at this for days, how do I get xmlData to load information outside of the function LoadXML? I'm willing to donate to the person who can get me something that works or this to work. I desperately need this.
Code:
var xmlData:XML;
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Jul 9, 2009
Is this a valid way to call a function from within an eventlistener?
PHP Code:
e.currentTarget.parent.timekeeper.stopTicking();
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Aug 29, 2009
I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:
function generateIdeaBalloons():void { var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248; container.addChild(ideas1);
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[code].....
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Jun 3, 2010
I want to call one function two different way... I write following code, but an error appears.[code]...
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Dec 10, 2009
I want to use tweenlite to tween a navui_mc onto stage when I rollover another mc. Once navui_mc has completed the tween, I want to ad an MOUSE_OUT eventlistener to navui_mc, so that when I mouse off this mc is tweens out.The function call at the end of the tween seems to work as it is tracing that it has completed, but i dont think I can have the eventlistener in a function?
ActionScript Code:
//----------------
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[code]....
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Aug 30, 2010
I have a main menu of buttons which alpha is set to 0 when you go to another page. I've made the button-menu fade in again when you return to the page. When you click on a button I want the buttons to disappear again, and I dont want the fade in to continue. This is my code:
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Dec 9, 2009
i have a problem with trying to remove animated clouds i have created when i enter a new 'scene' or frame.Here is an example of what im trying to say:
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[code]....
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Oct 11, 2009
I'm making a class called 'player', and really, I don't need a constructor function for it. Do you just outline the function, but don't put anything between the curly braces? Also, I'm a bit new with access levels. If I wanted my functions from my player class to be accessible from the main class, do I make them public?
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Jan 9, 2010
Basic OOP question... I want to add a couple functions to the Array class so that my program will be amazing and make me rich and famous overnight. So I create a new subclass NewArray which extends Array. Do I need to write a constructor method for NewArray? If I leave it blank will it just use the parent's (Array's) constructor method?
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Jan 7, 2010
If I pass variable(s) like this in document class action script file(I'm not even sure if I can pass more than one variable):
Code:
ballPointRight = new BallPointRight(ball, xDir, padScreen) ;
And now the BallPointRight's action script file:
Code:
package {
import flash.display.MovieClip;[code]....
doesnt work since it doesnt recognize variables...
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Feb 26, 2009
Code:
function enableButtons():void
{
for (var i:uint=0; i<40; i++)
[Code]...
I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:
Code:
musicGrid[i].addEventListener(MouseEvent.CLICK, mgMouseBehavior(i));
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Nov 24, 2009
I'm trying to execute a fucntion by calling it through an event listener I can't call it directly seems to be out of scope or un intialized or something. I've had luck calling variables in this manner but have never tried to call a function. Can I do it through the event?
PHP Code:
e.currentTarget.parent.timer.timekeeper.stopTicking();
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Dec 1, 2010
how to pass parameter to eventListener function.[code]
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Jun 27, 2010
I am trying to to attach a function with parameters to the timer but it says "unrelated type function" is there any way to get around this??
code example:
var redoTimer:Timer = new Timer(50);
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Jan 7, 2011
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
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public function restoreMenuItem(evt:Event):void
{
}
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Jun 27, 2009
This is my main AS File. I tried to call the function onChangeState within the Main AS File to avoid that the _side.menuXXX addEventListener ist called when there is no such object. So i want the main as to call the onChangeState functionbut i always get this error[code]...
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Nov 10, 2009
I have an eventListener listening for mouse events, which will obviously call a function.The function being called is expecting a mouse event as a parameter (obviously).Question is, can I call the same function outwith the eventListener i.e. calling it without a mouse event?
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Nov 19, 2009
I have a number of nodes that are plotted on stage. I want to display the value of each node when hovering over the node (using the Tooltip class). [code]...
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Mar 11, 2010
I want to add a function from an array to my addeventlistener .. so I can add different functions within a loop..
Code:
var ary:Array = new Array(one,two);
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Yes I left out the for loop code :: for simplicity sakes.
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Feb 14, 2009
Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:
functiom openPages():void
{
trace("pages open");
}
and my array:
var myArray:Array= new Array(openPages);
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Sep 6, 2010
I'm sure that I'm doing something daft here - I just need to remove a child that's created in the constructor through an event listener.My code is below but does not work. Can someone point me in the right direction please?
public class Main extends Sprite public function Main()
super();
var rectangleIndex:uint = this.getChildIndex(playerBackground)
[code]......
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Mar 3, 2011
I´d like to know how could use the Timer class extended.I´m trying to pass a parameter to the constructor function, so I can use it inside the listener.
Here´s example:
[CODE]
package { import flash.utils.Timer import flash.display.DisplayObject public class ChangeColorTimer extends Timer { public static const CHANGE_COLOR:String = "changeColor"; public var obj:DisplayObject public function ChangeColorTimer(delay:Number, repeatCount:int, obj:DisplayObject ) { super(delay, repeatCount) this.obj = obj } } }
[/CODE]
That was the ChangeColorTimer that extends Timer.Now, I´d want to know how would I use ChangeColorTimer.I thought it was the same as using Timer.I´ve tried this:
[CODE]
public function changeColor(mc:MovieClip):void { var colorTransform:ColorTransform = new ColorTransform() colorTransform.color = 0xEE0000 mc.transform.colorTransform = colorTransform var changeColorTimer:ChangeColorTimer = new ChangeColorTimer(400, 1, mc) changeColorTimer.addEventListener(ChangeColorTimer.CHANGE_COLOR, setNormalColorListener) changeColorTimer.start() } private function setNormalColorListener(e:Event):void{ trace("called") }
[/CODE]
I called changeColor, but, I don´t get "called" in the output from the setNormalColorListener listener.
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Nov 7, 2010
is it possible to get the name of a calling function or the constructor from the called function? is it possible to determine the previous function of the thread?
i would like to call some setter functions from my constructor and have my setter functions determine if it was the constructor that called them.
currently, i'm setting a boolean for this functionality, but perhaps there is another way?
public function Constructor(myNumber:Number)
{
this.myNumber = myNumber;
}
[Code]....
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Jan 26, 2009
I have a document class name elevator and my constructor is also elevator as usualHow to call this constructor function within elevator class? Is is possible or not?
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Feb 11, 2009
I have a series values I'm passing (from an FLA) into the constructor of a class. I just want to make clear in my mind that, the only way to pass the variable params, to the function nowDoThis, you'll need a dispatchEvent or a custom event to send it along ?
As an example:
Code:
// constructor
public function MyFunction(_param1:uint, _param2:uint, _param3:uint) {
param1 = _param1;
param2 = _param2;
[Code].....
I have only a vague understanding of using objects and dispatch events. Isn't this something that people need to do all the time?
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Aug 18, 2010
Simplified ItemType Code, contained in Types/ItemType.as
Code:
public class ItemType
{
public static var SWORD:ItemType = new WeaponType(0, "Sword", null);
public function ItemType(id:uint, name:String, icon:Sprite)
[code]....
On attempting to compile, following error is displayed:
Code:
[Fault] exception, information=TypeError: Error #1115: Types::WeaponType is not a constructor.
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