ActionScript 3.0 :: Pass Parameter To EventListener Function?
Dec 1, 2010how to pass parameter to eventListener function.[code]
View 1 Replieshow to pass parameter to eventListener function.[code]
View 1 RepliesI have a number of nodes that are plotted on stage. I want to display the value of each node when hovering over the node (using the Tooltip class). [code]...
View 4 RepliesI'm having some trouble passing parameters with a function that is itself being passed as a parameter.In my application code I'm instancing that class five times:they are buttons in a menu.In that class, I've got an onRelease handler that does a number of things when a button is released, one of which is to invoke a function that is defined in the application level of the code.My problem is that I don't know how to send the function parameters.In my StandardButton class I have:
class StandardButton extends MovieClip
{
/* define properties */[code]..........
The function is successfully being "sent" to the StandardButton class, but without any parameters.How can I send parameters to the class instance with the way I've got this architected.
i have couple of videos that i want to play in succession. my theory on how to do this was to add an event listener that would call function to change the source of the FLVPlayback component and play once the initial video finished playing. The problem is that i don't know what parameters to pass to the eventlistener and the acting function. I just need someone to fill in the blanks to the following code
[Code]....
I'm just looking for clarification on the passing of a parameter and why/how it works.
In this example, it looks like you create a parameter to be passed in called 'evt', but I don't see it used anywhere in the function. [code]...
Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.
The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.
The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.
I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.
I have tried things like
Code:
addToXML.addEventListener(Event.COMPLETE, loadList);
but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."
I´d like to know how could use the Timer class extended.I´m trying to pass a parameter to the constructor function, so I can use it inside the listener.
Here´s example:
[CODE]
package { import flash.utils.Timer import flash.display.DisplayObject public class ChangeColorTimer extends Timer { public static const CHANGE_COLOR:String = "changeColor"; public var obj:DisplayObject public function ChangeColorTimer(delay:Number, repeatCount:int, obj:DisplayObject ) { super(delay, repeatCount) this.obj = obj } } }
[/CODE]
That was the ChangeColorTimer that extends Timer.Now, I´d want to know how would I use ChangeColorTimer.I thought it was the same as using Timer.I´ve tried this:
[CODE]
public function changeColor(mc:MovieClip):void { var colorTransform:ColorTransform = new ColorTransform() colorTransform.color = 0xEE0000 mc.transform.colorTransform = colorTransform var changeColorTimer:ChangeColorTimer = new ChangeColorTimer(400, 1, mc) changeColorTimer.addEventListener(ChangeColorTimer.CHANGE_COLOR, setNormalColorListener) changeColorTimer.start() } private function setNormalColorListener(e:Event):void{ trace("called") }
[/CODE]
I called changeColor, but, I don´t get "called" in the output from the setNormalColorListener listener.
i want to pass by reference so i can use this variable outside the function.
What im doing is creating a global variable such as var cont:int; and then in a eventListener like enter_frame (stage.addEventListener..) calling a function called "mover", this function modifies "cont" value and i just want to print this value modified. The issue is i cant pass the value by reference just by const :S. The function is void, but if i change it to return int, its useless because each time i call the function, the value i want to return its created each time with a new value, beacuse i need to declare it so.. I read i can use a var such as Object but i really dont get it (im used to c++ i have to say)
Is there any way to pass parameters to mc.onRelease?
View 5 RepliesInside my function there is an if() statement like this:
if(passedValue < staticValue)
But I need to be able to pass a parameter dictating whether the if expression is like above or is:
if(passedValue > staticValue)
But I cant really pass < or > operator in has a parameter, so I was wondering what is the best way to do this?
Also if the language I am using matters its ActionScript 3.0
In as3, I am adding event listener and then attaching the anonymous function to it:[code]Now this whole piece of code is looped n times. Now, I have n myBoxes and whenever I roll my mouse over the box, it should alert the name. But, what I see is that the last value of count is used by each box. How can I pass parameter or value to the anonymous function? ( as roll over , I believe, expects only one variable)
View 2 RepliesI ran into a problem today. Since I wanna pass a class name as a function parameter. In that function I wanna make instances of that class,
View 3 RepliesI'm trying to call a function in frame 1 of my SWF and also pass it a parameter.
I need to do this from elsewhere on the embedding HTML page using JavaScript.
For example call the function flashFunction(foo);
Does this require a listener in Flash that listens for the call, excepts "foo" and then calls the flashFunction and passes "foo" to it?
Can this be called directly without a listener?
I have this class ('Scheduler.as'):
[Code]..
So as you see in your test-run the first two calls work fine, the one that calls a function that takes no parameters and the one that takes one parameter. The problem is when I need to pass more than one parameter! Solving the issue: Well, I know it'd be solved if I could simply retain the ...args as is, and pass it on to the this.m_function.call call. Another way, maybe is to have some sort of a foreach loop which would feed the designated ...args when the time comes, yet again, how would I refer/pass it?
I am struggling with this. I have an EventListener function that receives a parameter. For any reason, seems that Flash doesn't like it when is time to REMOVE it:
Code:
var counter:Number = 0;
btnCreate.addEventListener(MouseEvent.CLICK,Create);
btnRemove.addEventListener(MouseEvent.CLICK,Remove);[code]......
What is the trick to remove an EventListener when it does have a parameter?
I have searched the web for a satisfactory answer and have not got one yet.
Below is a function that has an argument passed to it that I would like to pass on to an event Listener. The listener should pass the variable on to another function. Looking at the structure of listeners this is not acheivable[code]...
im having problems with the following code:
for (var i:Number=0; i<numFaces;i++){
var faceLoader:Loader = new Loader();
faceLoader.contentLoaderInfo.addEventListener( Event.INIT,
function(fle:Event){
[code]....
The problem is that im sending the variable i to the function LoadCara on every iteration, and its always called with the last value of i. I would like this function to be called with the appropiate index.
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
I'm trying to get a URL parameter in my flash...The parameter is a xml url...
testXML = new XML();
testXML.load(xmlurl);I tried every code I can find on the web and couldn't find a solution to get xmlurl
I tried var xmlurl:String = String(_root.loaderInfo.parameters.xmlurl); but it didn't work...
_global.xmlurl didn't work either
Here is my HTML:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="590" height="300" id="test" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="movie" value="test.swf?xmlurl=data.xml" />
[code]....
I have seen this code in ultitouch gesture samples. But I don't kno how can I pass a bitmap parameter to the statement [Embed(source="imagenes/prueba.jpg")], how can I use this code with other bitmaps using parameters in this class?
package
{
import flash.display.Bitmap;
import flash.display.Sprite;
[Code]....
When I create a custom component, I define a property which is array that could accept values from the enumeration, see code below:[code]...
I would like to know how I can pass array of values to my component from MXML application that uses my custom component.
How can I pass the keyword this OR an instance name as a parameter inside a function?
function (reference:InstanceName):void // kind of what I want
{
reference.gotoAndPlay("frameLabel");
}
I have an AIR application that is downloaded from a webpage. In order to download the application, one must be logged in. I would like the first time the user opens the application, to be able to acces the userId that was logged in.
Is there any way do pass that information?
I would like to pass a mouse event : MouseEvent.CLICK as a parameter.
example:
ActionScript Code:
activateEvent(MouseEvent.Click,clickedEvent);
function activateEvent(event:MouseEvent,destination):void{[INDENT]
[Code].....
I must be missing something obvious. I'm trying to pass a parameter from a URL into a text field in flash, but it doesn't seem to work. I've got a dynamic text field (display as html is checked), with an instance name txt_txt. Here's the only line of code in the file:
txt_txt.htmlText="test "+this.loaderInfo.parameters.nameVar;
And, when I upload it and use the following, I get "test undefined" as my return!? [URL]
explain with 1 example how to pass parameter from ASP to FLASH..or otherwise direct me to the right tutorial site
View 3 RepliesI have a hangup on very basic issue...I am trying to pass a parameter into a variable that gets passed into a function.
Code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
var myBtn:String = myFunction();
[Code]....
I have an application that gets its variable data in XML file.
This application is used for different clients with different data.
Some of the data I pass to the Document class from the first frame. I would prefer to pass url to the XML file the same way, without the necessity to update the document class. But now I have to hardcode this url in the class every time, because I cannot get parameters from the first frame to the class at once, only after some time (like after loading XML with hardcoded url).
Is there a way to force executing of the code on the first frame before the code in the class will proceed?
Is it possible to create an associative array w/o using a variable to pass it as parameter to a function?[code]...
View 1 RepliesIn actionscript3 how do i pass an parameter with an event call. when i use dispatch.
like dispatchEvent(new Event("Loaded", myvariable));