ActionScript 3.0 :: Call A Function Via Two Different EventListener?
Jun 3, 2010I want to call one function two different way... I write following code, but an error appears.[code]...
View 2 RepliesI want to call one function two different way... I write following code, but an error appears.[code]...
View 2 RepliesIs this a valid way to call a function from within an eventlistener?
PHP Code:
e.currentTarget.parent.timekeeper.stopTicking();
This is my main AS File. I tried to call the function onChangeState within the Main AS File to avoid that the _side.menuXXX addEventListener ist called when there is no such object. So i want the main as to call the onChangeState functionbut i always get this error[code]...
View 1 Repliesin a for loop I call an eventlistener function that loads xml files. But the for loop keeeps running without waiting for xml to load.What should I do to prevent that? I need for i=0 {load xml}and after xml is loaded go to next step, which is i=1.
View 8 RepliesI need to call the function onClick before or after the eventListener is enabled. I tried just using onClick(); but I get error 1136: Incorrect number if arguments.
The eventListener is inside a for loop if that matters.
Code:
onClick();
for(var i:int = 0; < labelArray.length; i++){
typeButtonBack.addEventListener(MouseEvent.CLICK, onClick);
[Code]....
I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?
Code:
menuBtn.addEventListener(MouseEvent.CLICK, menuOpen );
function menuOpen(event:MouseEvent){
[Code].....
I'm pretty new to AS3 and am getting my feet wet as fast as I can. Currently I have a fairly simple thing I'm trying wherein I will have a button_mc that on ROLL_OVER, it triggers a function that will make another MC move. That part I can do- my question though is how can I have multiple button/movieclip "sets" that are able to call the same function? As an example, I'd have "button1_mc" trigger "shape1_mc", "button2_mc" trigger "shape2_mc", and so on. I want to avoid having to have separate sets of functions for each button/movieclip pair. I hope that makes sense.
Here's where I'm currently at with the first eventListener and corresponding function. You can see how in the function I have a specific MC (shape1_mc) named, which of course I'm trying to avoid, as I will likely have 5-10 similar buton/mc pairs like below. Is there a way to call the movieclip (shape1_mc) in the event handler itself without having to name it in the function?
[Code]...
I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.
[Code]...
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() {
//run code
});
This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities.
Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?
View 5 Repliesi've been at this for days, how do I get xmlData to load information outside of the function LoadXML? I'm willing to donate to the person who can get me something that works or this to work. I desperately need this.
Code:
var xmlData:XML;
var loade:URLLoader;
I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:
function generateIdeaBalloons():void { var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248; container.addChild(ideas1);
TweenLite.to(container.ideas1, 1, {delay:0.5, x:50, ease:Quart.easeOut});}
[code].....
I want to use tweenlite to tween a navui_mc onto stage when I rollover another mc. Once navui_mc has completed the tween, I want to ad an MOUSE_OUT eventlistener to navui_mc, so that when I mouse off this mc is tweens out.The function call at the end of the tween seems to work as it is tracing that it has completed, but i dont think I can have the eventlistener in a function?
ActionScript Code:
//----------------
// tween havhintin
[code]....
I have a main menu of buttons which alpha is set to 0 when you go to another page. I've made the button-menu fade in again when you return to the page. When you click on a button I want the buttons to disappear again, and I dont want the fade in to continue. This is my code:
function fadeIn(mc):void {
var nNum:Number = 0;
var myTimer:Timer = new Timer(50,21);
[code]....
i have a problem with trying to remove animated clouds i have created when i enter a new 'scene' or frame.Here is an example of what im trying to say:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
Basically i want to get rid of those clouds when i enter a new scene!
Code:
function enableButtons():void
{
for (var i:uint=0; i<40; i++)
[Code]...
I have 40 buttons on the stage. Their names are contained in the Array musicGrid. What I'm trying to do with this code is attach an EventListener to each button so that it will call the function mgMouseBehavior with a parameter to identify the button. For example, I want the button at musicGrid[0] to call the function mgMouseBehavior(0). I want the button at musicGrid[32] to call the function mgMouseBehavior(32), and so on.
However, if you try to add parameters to mgMouseBehavior in the addEventListener, for example:
Code:
musicGrid[i].addEventListener(MouseEvent.CLICK, mgMouseBehavior(i));
Then you get Error 2007: Parameter listener must be non-null. How would I accomplish what I'm trying to do?
I'm trying to execute a fucntion by calling it through an event listener I can't call it directly seems to be out of scope or un intialized or something. I've had luck calling variables in this manner but have never tried to call a function. Can I do it through the event?
PHP Code:
e.currentTarget.parent.timer.timekeeper.stopTicking();
I am trying to make a subclass of flash.display.Loader, which should do something when the loader completes loading the content. So I do addEventListener(Event.COMPLETE, onComplete) on my loader subclass. But this Eventlistener is never called. Is this supposed to happen? Can't I use an Eventlistener on the class that dispatches the event? My code looks like this: public class MyLoader
[Code]....
how to pass parameter to eventListener function.[code]
View 1 RepliesI am trying to to attach a function with parameters to the timer but it says "unrelated type function" is there any way to get around this??
code example:
var redoTimer:Timer = new Timer(50);
redoTimer.addEventListener(TimerEvent.TIMER, saySomething("helloo"));
redoTimer.start();
this wont seem to work but is there a way to pass on arguments???
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
Here I get the error, it doesn't find the function restoreMenuItem.
The function restoreMenuItem is in ContenMC and looks like this.
public function restoreMenuItem(evt:Event):void
{
}
How do I call this function that's in the parent?
I have an eventListener listening for mouse events, which will obviously call a function.The function being called is expecting a mouse event as a parameter (obviously).Question is, can I call the same function outwith the eventListener i.e. calling it without a mouse event?
View 2 RepliesI have a number of nodes that are plotted on stage. I want to display the value of each node when hovering over the node (using the Tooltip class). [code]...
View 4 RepliesI want to add a function from an array to my addeventlistener .. so I can add different functions within a loop..
Code:
var ary:Array = new Array(one,two);
button.addEventListener(MouseEvent.CLICK, ary[i]);
Yes I left out the for loop code :: for simplicity sakes.
I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
[Code]....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
I have a function inside of a class which is called by an event Listener I need access to a variable inside the function after the eventListener has been called. The variable name i need is stream and the function it lives in is called NetStreamxx. I tried to return stream but i don't know how to access the returned value here is the code
PHP Code:
package NetConnections.NetStreams{
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.events.NetStatusEvent;
[Code].....
why my variable does not get updated when I try to modify it from an event listener function? for example in the code below _resultXmlList will be null if I try to get it from getXml I think there is no access to member variables from an event listener.
Here is the code:
Code:
package
{
import flash.events.Event;
import flash.net.URLLoader;
[Code].....
So I've got a function that does several things: It creates video cue points, loads content & executes a function based on those cue points, and finally, sets the eventlistener for the video.
The problem I'm having (after tracing it out) is that the variables within the function seem to be stored as an 'array-like' deal. In other words, the variables output as they should when initially clicked. Next time the code executes, it outputs the newest variable values then IMMEDIATELY the first variable values. This output 'builds' and builds but ultimately the content never dynamically changes as it always ends up loading the first content that was loaded very first time out. I'm *guessing* it has something to do with the event listener being re-instantiated? Tried modifying where I add the listener to no avail.
Any thoughts?
Code:
function vidPlay(vidName) {
swfText.gotoAndStop(1); // mc1 to load external data & play a function
swfText._alpha = 100;
[Code]....
I still haven't been able to figure this one out. My best guess is something to do with the eventlistener being re-instatiated each time the function is called, but I'm not sure. Again, it seems to either be 'storing' the variables in a backwards array somehow (first variable is stored and accessed last at all times) or maybe somehow it's creating multiple instances of the eventlistener and the variables are being pulled from the first iteration of it.
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void
[code].....