ActionScript 3.0 :: Call An Event Handler Function Without Using EventListener?
May 8, 2011
I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?
Code:
menuBtn.addEventListener(MouseEvent.CLICK, menuOpen );
function menuOpen(event:MouseEvent){
[Code].....
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Aug 14, 2007
i have simple question about how to call a function on a class but i dont know how to do it,I have a class :
Code:
class MyClass{
private var lvSendState:LoadVars;
[code].....
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Jul 9, 2009
Is this a valid way to call a function from within an eventlistener?
PHP Code:
e.currentTarget.parent.timekeeper.stopTicking();
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Jun 3, 2010
I want to call one function two different way... I write following code, but an error appears.[code]...
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Jun 27, 2009
This is my main AS File. I tried to call the function onChangeState within the Main AS File to avoid that the _side.menuXXX addEventListener ist called when there is no such object. So i want the main as to call the onChangeState functionbut i always get this error[code]...
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May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
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May 11, 2010
in a for loop I call an eventlistener function that loads xml files. But the for loop keeeps running without waiting for xml to load.What should I do to prevent that? I need for i=0 {load xml}and after xml is loaded go to next step, which is i=1.
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Feb 23, 2009
I need to call the function onClick before or after the eventListener is enabled. I tried just using onClick(); but I get error 1136: Incorrect number if arguments.
The eventListener is inside a for loop if that matters.
Code:
onClick();
for(var i:int = 0; < labelArray.length; i++){
typeButtonBack.addEventListener(MouseEvent.CLICK, onClick);
[Code]....
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May 6, 2007
whenever I try to call the removeMovieClip function in a callback handler, it just doesn't work! Maybe I'm tired, or I've just missed something this is apparantly obvious. In my code exert below, is just a simple script that attaches a movie clip to stage (square_mc) and creates a duplicate instance. When the component button is clicked, I want the original movie clip to be deleted, but nothing happens!
Code:
this.attachMovie("square", "square_mc", this.getNextHighestDepth());
square_mc.duplicateMovieClip("square_mc2", this.getNextHighestDepth(),
{_x:50}) var listener:Object = new Object;[code].............
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Jan 10, 2010
Is there a way to get the handler(s) function(s) of an event listener?
I'm trying to find a way to remove them without knowing what they are.
For example:
ActionScript Code:
if (mc.hasEventListener(MouseEvent.CLICK)){
// this object has a MouseEvent.CLICK listener
mc.removeEventListener(MouseEvent.CLICK, null );
}
Instead of null, I was hoping to find some function that retrieves the handler function.
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Oct 19, 2005
Does anyone know if there is a way to get the name of the function that my code is running inside?
Code:
_btn.onPress = function () {
trace(something);
}
this would then output "onPress" or something like it...
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Dec 17, 2011
Below is my AS3 code:
[Code]...
If I run add('movie123'). How do I get the string 'movie123' in the enter_frame_handler function? UPDATE This forum post (Click Here) describes the issues I am having but doesn't provide the solution I am looking for. Luckily @kapep provided a simple solution that solved the issue.
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Mar 31, 2009
Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:
Code:
// Define the Navigate function
function Navigate(myLabel){
[code].....
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Mar 31, 2009
Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).
[Code]...
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Oct 19, 2009
I created an array with movie clips now how can i target one movie clip with event handler function . so that when i clicked on one movie clip a message should be displayed
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Jun 23, 2010
I have an action listener :myText.addEventListener(TextEvent.LINK,linkClickHandler); As according to this, i need to write an event handler function seperate to handle the text link event.Now my requirement is i need to write that function in the same line isntead of giving its name.ie, something like mytext.addEventListenet(TextEvent.LINK, function(event: TextEvent) {....code comes here....});
can i do like this in AS3.What will the syntax for this if possible.Also i want to know, wether i can pass one more extra param to the event handler other than event which is the default parameter.
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Mar 13, 2009
I'm pretty new to AS3 and am getting my feet wet as fast as I can. Currently I have a fairly simple thing I'm trying wherein I will have a button_mc that on ROLL_OVER, it triggers a function that will make another MC move. That part I can do- my question though is how can I have multiple button/movieclip "sets" that are able to call the same function? As an example, I'd have "button1_mc" trigger "shape1_mc", "button2_mc" trigger "shape2_mc", and so on. I want to avoid having to have separate sets of functions for each button/movieclip pair. I hope that makes sense.
Here's where I'm currently at with the first eventListener and corresponding function. You can see how in the function I have a specific MC (shape1_mc) named, which of course I'm trying to avoid, as I will likely have 5-10 similar buton/mc pairs like below. Is there a way to call the movieclip (shape1_mc) in the event handler itself without having to name it in the function?
[Code]...
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Jan 29, 2003
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
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Feb 3, 2009
How could i call the same function within a function AND when listening for an event?
would something likt this:
[Code]...
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Apr 15, 2009
How do I call a function with a event inside it?[code]...
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Oct 5, 2009
I need to use an onEnterFrame event to call a function just once. Here's the code:
my_object.onEnterFrame = function() {
if (this._y == 100) {
my_function();
}
};
So say i drag "my_object" to a y-coordinate of 100, how do i make it so it only calls the function once. Then if i drag the object away from y=100, and then back to y=100, i want it to call the function again.
I'm using the onEnterFrame event b/c i need it to constantly look for the object to be at y=100, maybe except when its actually at 100.
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Oct 11, 2009
ActionScript Code:
import gs.TweenMax;
import fl.motion.easing.*;
var where:String
buttongroup.addEventListener(MouseEvent.MOUSE_OVER, buttonOver);
buttongroup.addEventListener(MouseEvent.MOUSE_OUT, buttonOut);
[Code] ......
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Dec 12, 2009
I have some movie clips that I want to load by using a text box. The way I want to do it is to have a text box and based on the word typed into it call the respective movieclip. My problem is that I do not know how to call the function based on the event of someone hitting the "enter" key.
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Aug 4, 2009
I'm playing with the event system and my own custom event class for a project I'm working on. I'm wondering if it's better to use obj.dispatchEvent(new CustomEvent(event)) or if I should just use a regular function call.
It seems to me that in most cases when one object is detecting the event and another is responding to it it is better to use the event system so I'm not passing around objects too much.
I was also wondering what the performance hit of using the event vs. the function call is. I'm sure the event is more cpu intensive but is it negligible?
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Feb 12, 2009
Curious if it is possible to add additional parameters (arguments) when you call a function with an event?
ActionScript Code:
// this is a normal event listener
my_mc.addEventListener(Event.COMPLETE, doNextFunction, false, 0, true);
// This is a function called by the event listener private function doNextFunction(event:Event, targ:Sprite, filePath:String):void {
[Code]...
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Oct 11, 2010
How do I call the slideShow function without an event listener?[code]...
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May 5, 2011
How to create a mouse over event that call a function after 3 second?
I'm trying to create a function where when a mouse go over a sprite, it will count 3 second and call upon another new sprite, when mouse out before 3 second, the new sprite will not be called, how can i do this?
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Mar 27, 2008
So I have an event listener, and I call a function from it.. but I want to pass some variables along with it as well.Is that possible?
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Aug 12, 2010
Say I have the following function
Code:
function myVideoFunction(event:VideoEvent):void {
do some stuff....
}
but i want to call it from the event listener
Code: button.addEventListener(MouseEvent.CLICK,myVideoFunction);
I cant because it runs off a VideoEvent, not a MouseEvent.The obvious work around is to copy and paste the function and rename this part, or alternativly just make a function such as:
Code:
button.addEventListener(MouseEvent.CLICK,callMyVideoFunction);
function callMyVideoFunction (event:MouseEvent) {
myVideoFunction(null);[code].....
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Oct 29, 2010
Code:
stage.addEventListener(Event.DEACTIVATE,callMenu);
...
function callMenu(e:Event)
{
//game is paused and a menu is brought up.
}
if i also want to call the menu within another function which is not the same type of event, should i pass in null?
example: a switch statement finds the correct keyboard input has been pressed, is it bad to use callMenu(null);...it seemed to work, but feels wrong.
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