ActionScript 3.0 :: Target One Movie Clip With Event Handler Function?
Oct 19, 2009
I created an array with movie clips now how can i target one movie clip with event handler function . so that when i clicked on one movie clip a message should be displayed
View 4 Replies
Similar Posts:
Apr 29, 2010
How can I target an event target that is inside a movie clip?
portfolio_mc.landingBtn1_mc.addEventListener(Mouse Event.MOUSE_OUT, landingRollOutFunc);
ActionScript Code:
function landingRollOverFunc(myEvent:MouseEvent):void {
TweenMax.to(event.target, .2, {scaleX:1, scaleY:1});[code]..........
//This obviously doesn't work but it will provide an idea of what I'm trying to do:
function landingRollOverFunc(myEvent:MouseEvent):void {
TweenMax.to(MYPARENTCLIP.event.target, .2, {scaleX:1, scaleY:1});
}
View 2 Replies
Jul 22, 2010
Is it possible to grab an event, hold it in a class property, do some action, then, when that action is complete, dispatch an event and then retrieve the original event.target in the listener?I am trying to avoid using a custom event for now, as it is giving me massive amounts of heartburn when dispatching it from a loaded SWF.Here is some code (that doesn't work)what I am attempting to do:
package
{
import fl.transitions.easing.Regular;
import fl.transitions.Tween;[code]....
I am able to stash the event in a class variable, and then access it later, but the cherry on the icing would be to get it from the event fired withing tweenHandler() in my example above.
Edit: Well,it doesn't look possible.I am currently storing the retrieved event in a property _event and then getting it at a later time when I need it.This seems to work, but isn't wonderful.
View 1 Replies
May 13, 2010
I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.
The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?
View 2 Replies
Sep 29, 2009
Basically, I want a speaker (movie clip) to turn off if an answer is correct. I have several text boxes and don't want to write a separate function for each one.Here's what I have so far:
ActionScript Code:
function textHandler(event:KeyboardEvent):void{
var myTargetName = "txt" + event.target.text;
if(event.keyCode == 13) {//check if enter is pressed
[code]....
obviously it doesn't work. It sees speakerName as a string value.
View 2 Replies
Jan 10, 2010
Is there a way to get the handler(s) function(s) of an event listener?
I'm trying to find a way to remove them without knowing what they are.
For example:
ActionScript Code:
if (mc.hasEventListener(MouseEvent.CLICK)){
// this object has a MouseEvent.CLICK listener
mc.removeEventListener(MouseEvent.CLICK, null );
}
Instead of null, I was hoping to find some function that retrieves the handler function.
View 7 Replies
Oct 19, 2005
Does anyone know if there is a way to get the name of the function that my code is running inside?
Code:
_btn.onPress = function () {
trace(something);
}
this would then output "onPress" or something like it...
View 2 Replies
Dec 17, 2011
Below is my AS3 code:
[Code]...
If I run add('movie123'). How do I get the string 'movie123' in the enter_frame_handler function? UPDATE This forum post (Click Here) describes the issues I am having but doesn't provide the solution I am looking for. Luckily @kapep provided a simple solution that solved the issue.
View 4 Replies
Aug 14, 2007
i have simple question about how to call a function on a class but i dont know how to do it,I have a class :
Code:
class MyClass{
private var lvSendState:LoadVars;
[code].....
View 3 Replies
May 8, 2011
I want to call the same event handler function with a click and also with a custom event. the problem is the event type that needs to be passed to the function. Is there are generic event type that can be used to call the function from both places?
Code:
menuBtn.addEventListener(MouseEvent.CLICK, menuOpen );
function menuOpen(event:MouseEvent){
[Code].....
View 3 Replies
Mar 31, 2009
Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked.So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods, like so:
Code:
// Define the Navigate function
function Navigate(myLabel){
[code].....
View 7 Replies
Mar 31, 2009
Trying to migrate my way of thinking from AS2 to CS4/AS3. Ok, I have 2 buttons on the stage. Each button does almost the same thing, so I want to create a single function, and each button calls that same function (we'll name that function "Navigate")... however, the function will need to end up doing something different dependant on which button was clicked. So, previously, in AS2, I would've added some code onto the buttons themselves with on(release) methods (see CODE EXAMPLE 1) So, each button effectively calls the Navigate function, and passes a different frame label to the function. Now, I'm trying to recreate this functionality in AS3. As you all know, on(release) has been done away with (still don't know why), but we now have to use event handlers, so I'm trying to figure out a way to pass a different frame label argument to the Navigate function. Currently I can achieve that by using a switch statement to test which button was clicked, and act accordingly (see CODE EXAMPLE 2).
[Code]...
View 2 Replies
Jun 23, 2010
I have an action listener :myText.addEventListener(TextEvent.LINK,linkClickHandler); As according to this, i need to write an event handler function seperate to handle the text link event.Now my requirement is i need to write that function in the same line isntead of giving its name.ie, something like mytext.addEventListenet(TextEvent.LINK, function(event: TextEvent) {....code comes here....});
can i do like this in AS3.What will the syntax for this if possible.Also i want to know, wether i can pass one more extra param to the event handler other than event which is the default parameter.
View 1 Replies
Feb 19, 2007
i have a loop that attaches clips of the picFrame to a holder clip based on the number of childNodes. how do i target the selected picFrame clip and have it call the function resizeFrame to change the width of just the border clip inside the picFrame the onRelease was chosen? i realize under the resize function i have it targeting the holder clip's width. i just don't know what else to do and i've tried many else's.
[Code]....
View 3 Replies
May 24, 2010
Here's the code
public function onKeyPress( keyboardEvent:KeyboardEvent ):void {
if (keyboardEvent.keyCode == Keyboard.A) {
//DO MY STUFF NAO
}}
Error:
1119: Access of the possibly undefined property A through a reference with static type class.
When I put Keyboard.RIGHT or Keyboard.SHIFT etc. It works fine. I tried it with keyboard.Event.keyCode == 97 and such and it still didn't work.
View 2 Replies
Oct 11, 2009
ActionScript Code:
import gs.TweenMax;
import fl.motion.easing.*;
var where:String
buttongroup.addEventListener(MouseEvent.MOUSE_OVER, buttonOver);
buttongroup.addEventListener(MouseEvent.MOUSE_OUT, buttonOut);
[Code] ......
View 1 Replies
Oct 7, 2009
'm trying to break out stuff that happens on a mouse click into a function so that function can be called at another time. here's what i'm trying to do:
function itemClicked(e:Event):void {
passoff(e.target);
trace(e.target.name); //menuItem1
[Code]....
the above is obviously not working but i'm wondering how this should be done.
View 1 Replies
Nov 5, 2010
There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.
I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.
View 1 Replies
Jan 21, 2010
I have two movie clips on stage: mc1 and mc2.Within both movie clips, there are 10 frames, all named frame1, frame2, etc.In "mc1" there is one button on each of the frames named btn1, btn2, etc.I'm trying to get it so when a button is pressed, (mc1.btn1 or mc1.btn10) it causes the other movie clip to advance to a certain frame.I've tried this code within the mc1 clip, on the same frame as the button:[code]But get a 1119 error. (Access of a possibly undefined property mc2 through a reference with static type.
View 1 Replies
Apr 16, 2009
I have two movie clips on my main time line. There is a button in movie clip 1 that I want to target to movie clip 2... and it's not working for me. I'm assuming that when I'm in movie clip 1, I need to tell it to go back up to the main time line, and into the movie clip 2.The site that does the same exact thing I'm trying to do is this tutorial:The buttons and the page area are two seperate movie clips, but the buttons in the button movie clip target to the page area movie clip.This is the code that I'm thinking I'm getting an error with:Code:MovieClip(root).eyecarePage.gotoAndPlay(10);- where eyecarePage is the Instance Name of the movie clip where I want the button to target to, and once it's in that movie clip, I want it to go and play frame 10 and on... but instead I get a #1009 error.
View 4 Replies
Jul 14, 2009
[Code].....
So the display list seems to indicate that I have 6 movie clips on the stage. PROBLEM: When I try to target the movie clips by name in adding the following code for example: image2.apha = 0; I get an error: 1120: Access of undefined property image2. What I don't get is: image2 is a movieclip and a movieclip has a property of alpha?
View 3 Replies
Oct 31, 2002
Seeing that the tellTarget function has been "deprecated" (I don't see why), how can I target a movie clip?I have a button on a frame on the main timeline, which I want to link to a movie clip that has been placed in another frame (still on the main timeline).
View 1 Replies
Jan 29, 2003
is it possible to write a function to move an object and then call that function on a clip event for instance
function (bounce){
script;
script;
}
and then call it by saying
on(mouseOver){
this.bounce;
}
View 2 Replies
Feb 17, 2010
I have a swf which contains a main menu bar along the top which has been added dynamically at run time. ALl the controls for this bar live inside btnHold One of these buttons loads in a new swf. There is a button within this second swf that I want to use to control the main menu bar in the top layer (I want to make it invisible for a time, or get its layer and then ensure that its not too high etc etc)However, I just can't work out how to target this btnHold from within the newly loaded swf.
View 2 Replies
Jul 29, 2010
I found this tutorial which seems to do exactly what I'm trying to do (the only one I've found to date), except his technique doesn't seem to work for me at all. It doesn't really seem to say anywhere which version of Actionscript he uses, but at least it seems to show that what I'm trying to do is possible for someone, which is a start.I'm trying to do exactly what he describes--I have several squares on a grid that are numbered, eg.grid_0101, grid_0102, grid_0103, and so on, for about 100 squares altogether, and I want to be able to target a given square dynamically.This is the basis of the code I started with:
Code:
var digsquare_x:String = "01";
var digsquare_y:String = "03";
[code]......
View 2 Replies
Apr 11, 2011
Im just learning AS3 and am having some problems finding the answers to what I need so im trying here. I have two movie clips on my stage.
movie clip #1 (instance name "menu_mc") has a button inside it with the instance name of "btn1_mc" and the following code (what i have as of right now...need click function) on frame 1:
[Code]...
View 3 Replies
Mar 10, 2005
How do i target a frame in a movie Clip. I'm using the loadmovie command and want an alternative pathway through the site. That is, when user cliks button they go to frame 15 instead of frame 1.
View 2 Replies
Jun 2, 2009
It's about targeting movie clips... In AS2, you just target a movie clip like so :trace (FirstMc.ChildMc1.ChildMc2.ChildMc3._x) // Will send out the x position of ChildMc3 But is AS3, i see that there's a function called getChildByName('put child name here'). But what if it's such a long way to go to that child??? Does it have to be:
FirstMc.getChildByName("ChildMc1"). getChildByName("ChildMc2"). getChildByName("ChildMc3").x
That just seems to tedious and I'm sure Adobe thought of a clean way of targetting??
View 11 Replies
Mar 10, 2005
How do i target a frame in a movie Clip. I'm using the loadmovie command and want an alternative pathway through the site. That is, when user cliks button they go to frame 15 instead of frame 1.
View 2 Replies
May 23, 2010
If I use an empty movie clip to load a series of images into,how do I get them to load in the center?The images are all different sizes.I think this is fine, if they loaded with the center of both the target clip and the image aligning.Upper left registration point for the target is not good.
View 10 Replies