Actionscript 3.0 :: Store XML Namespaces In An Array?
Nov 29, 2011
I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.
I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.
The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:
I have an array called mclipArray with the names of movie clips stored in it as follows: mclip0, mclip1, mclip2, mclip3....and so on until mclip99. Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array. mclipArray[i].addChild(someMovieClip); The above code doesn't work.
I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:
Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).
I've got 1x .FLV which is a 360 degree animation of a scene.
I've also got 360 still images of the same animation, but in high resolution.
When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:
ActionScript Code: public function startCapturing():void{ sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......
Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,
Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?
Is it possible that object can be store in array list. package { // Importing object from flash library import flash.text.TextField; import flash.display.Sprite; // Creating class public class Show extends Sprite { [Code] .....
Error Description : Label must be a simple identifier Location : Above orange textcolor line
Ok im new to using arrays but here is my question I have a word list Array and it brings up a random word from the array. Is there a way to store each word used from the array to compair to so that the same word dose not get used twice... or even just remove the word from the array list till there is nothing in the list? Im using flash CS4 in AS3 for player 10.
I want to save my Array's strucure and load it the next time I open my AIR application. Is there a way to store it to an EncryptedLocalStore item then get it later when I re-open the app?
I have an AS3 project that takes user inputs (basically like a multiple choice test) and saves the these inputs in an array. I need to save the array to a text file so it can be reloaded when the app is reloaded. When the user returns to the application they can pick up where they let off. I really just need to know what options I have for saving an array inside an swf to an xml file or text file in the same directory. Is this even possible.
I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?
I am trying to put certain x and y positions into an array so that I can randomly change positions based on the positions stored into that array for example
Code:
Select all var rbtxp:Array = new Array(-65, 1, 580, -920, 1316, 684); var rbtyp:Array = new Array(-234, -1248, -550, 268, -72, 525);
I have an array with some elements that may repeat themselves or not (this is actually because they're attributes retrieved from xml nodes, but you don't need to know that); what I want to do is: go through that array and check for elements and store them in another array according to the following condition (this is where it gets tricky): if that element does not exist in the final array yet, store it; if it does exist already, nevermind it.
I wrote this code: //custom method for searching through array Array.prototype.contains = function(searchValue){ for(i=0; i<this.length; i++){ if (this[i] == searchValue){ return true [Code] .....
Trace returns lisbon, oporto, oporto, coimbra, oporto, coimbra wich means that the only element in the destinations array being prevented from getting pushed into the final array is the first element in the initial array (in this case, "lisbon")... but if it prevents the first one, how come it doesn't prevent the others, damn it?...
I'm creating a webshop in Flash using an array which stores the items put in the basket. Is it possible somehow to store this array in a session in PHP or similiar, so it will save the basket if the user reloads the page or visit another page and then return to my page?
I'm going to show a bunch of images in a slideshow.Since everybody hate waiting for things to load, I thought it would be a good idea to load all the images in the background while the user is clicking on other things. - user enters page-- design and menues are loaded--- the page is showed to the user---- images used in other parts of the flash-site is loading "behind the scenes".When the user finally open the slideshow, he/she don't have to wait for the images to load.This is my code:
Code: function downloadImages(i:uint = 0) { trace("- Downloading portfolio images");
I am writing my quest .as files for my RPG that I am making. At the present moment I am having issues with certain commands and how best to accomplish them. This pertains to my conversation system that I have in place. Currently, the conversations are stored as an array, with each index in the array representing a different "page" of the conversation. Now for my quests, at the end of each conversation (the last index in the array), I want a certain function to occur (receiving the quest, updating the quest, completing the quest). So my thought is to have a separate array with the same number of elements as the conversation array, and when the conversation text is updated to reflect the next page, it also will access the function array with that given index, and therefore only on the last page of the conversation will the function be executed.
Code: var a:Array = [func0, func1, func2]; function func0():void{ trace(0);[code].....
Now my question is this, when is the code actually executed? When it is placed within the array, or when it is accessed with the for statement?
I'm having a problem with for loops and the arrays that were created while those loops. I mostly get the data from an XML and store it during the for loop into an array, am I obligated to use the array imediatley? cause if I want to use some of it, it's all dissapeared.I used this for loop in an onLoad function because I'm used to load the XML data like this...
Basically each row in my table is a different food. I have columns for basic things like description. But, I have a "ingredients" array, and "how much" array, in an array. Basically on my end I can go ingredientsArray[0] howMuch[0] to display the ingredient and how much of it. So, Id like to save both of these arrays in a cell for the row of the food. I heard I could serialize the array, and save it. But I need it to be searchable. (Also, there is no set limit to how many ingredients. So I cant like have a column for each thats why I am going the array route). I'm doing my programming in AS3, and usng AMFPHP to connect to Mysql.
I want to create an array of object so that I can store the _level I want to load image at specified level and and to keep track of levels in an array so that when any new image will be loaded I can get location of previously loaded image and place the new image before the last image
Now i have one more doubt in Array.. i want to store some values into an Array from a external txt file.. I want to draw a line graph between two variable(X) and (Y) but i want to read that variable values from a external file.. I try use loadVars() class, but in that i have to assign a varable name to each and every value.. but i want to create a generalised class that will store any number of data into an array..
is it possible to store and array generated in flash in a XML file?I am wanting to try make something where I have a group of object to choose from but I only want to choose say 3 of 10. I would like to be able to check the ones I want and then those be added to an array or an XML file which I can later pick up and use in another external swf.Because I am wanting to use an external swf I thought that adding it to say an xml file would be the option. But I don't really know how to get the ball rolling on this.
I've had the nagging thought of eventListeners vs container looping. For example, you could create a bunch of objects and store them in an array; make a loop that traverses the array and tells each object to execute a method. In contrast I could tie an eventListener to the object in it's constructor function that tells it to perform a task every frame.
I am creating a card game application in that dynamic movieclips created on stage and inside those movieclips different cards can drop, which have some values.
If one movieclip contains one card and another movieclip contained two cards and all the other movieclips 3rd,4th,5th.. etc contains some cards then, if i want to go back and want to drop another card at the top of the old one, than how i can do this, because when i go back and drop a new card inside movieclip than it replaces the old one. i don't want to create a new array for each movieclip.
What is the best way to create functions dynamically and store them inside an Array? Obviously the bellow is wrong since the array will always trace the last value of the variable "v" (5)
ActionScript Code: var funcContainer:Array=new Array(); for(var v:uint=0;v<5;v++){
i have a series of radio buttons that when clicked, an array is pushed to store a value. i would like this value to be spliced from the array with the help of a variable if the person unchecks the checkbox, but all i've been able to come up with is splicing the first value out regardless of which button is unchecked.
Code: Select allmyArray=new Array if (myArray.length>0){ myText.text=myArray;[code].....
I'm trying to store the initial X position of five movieClips in an Array by looping through it. Should be no worries, but I only end up with "Undefined" when I trace the array afterwards...