ActionScript 3.0 :: Store And Array Generated In Flash In A XML File?

Oct 10, 2009

is it possible to store and array generated in flash in a XML file?I am wanting to try make something where I have a group of object to choose from but I only want to choose say 3 of 10. I would like to be able to check the ones I want and then those be added to an array or an XML file which I can later pick up and use in another external swf.Because I am wanting to use an external swf I thought that adding it to say an xml file would be the option. But I don't really know how to get the ball rolling on this.

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Code:
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This returns an error saying that there is a type mismatch because "item"+i is a string. It is a string, but it's also the instance name of an MC on the stage.

Let's say I have 30 MC's on the stage named item1, item2, item3, etc. Instead of assigning an onRelease statement to each of these manually I thought I could just run them through a for loop. They are not dynamic clips though, not at this point anyway.

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ActionScript 2.0 :: Get Name On Rollover Of Array Generated Mcs

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Code:
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[Code]....

ask flash which particular movieclip was rolled over , what is its instance name and than perform string operation to get a number (order) of that clip (I am naming all dynamically with image name + number in order)

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Code:

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ActionScript 3.0 :: Dynamically Generated MovieClips In Array

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I've tried to generate movieclips dynamically the method I have used does the following:
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begins fill
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Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
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var currentColor;
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[Code] .....

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ActionScript 3.0 :: AddChild To Array Generated Menu?

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I'm familiar with AS2 and just getting started with AS3. I found a submenu fla I would like to use, and I have everything set up, just not sure how to attach movies from the library when someone clicks a navigation button.In AS2 I would have made an empty mc and used attachMovie when the button is released.I've looked at some of the addChild questions and tutorials here, but since I'm working with pre-written code for a submenu, I'm not sure about how to modify what I've read to work in that code.Here's the code that sets up the submenu, the last function (navigate) is where I'm not sure how to instruct flash to load an mc when one of the buttons (from the var subButton:Array) is clicked. The MCs in the library correspond to the array entries ie: s.home has a library item mcHome, s.web has library item mcWeb that would load when they click that button. var s = this.services.subBar //create a variable to shorten the path to the buttons in the sub barvar subButtons:Array = new Array(s.home, s.it, s.web, s.graphic, s.contact); // create an array with all the buttons in the sub bar

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ActionScript 3.0 :: Add A Movieclip To An Array Instead Of A Generated Object

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Before:

Code:
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And it gives the error: Implit coercion of a value of type class to an unrelated type flash etc.

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ActionScript 3.0 :: Store Functions In An Array?

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I want to generate a random number and use that number to run whatever function appears at that index in the array.

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Actionscript 3 :: Store An Array In A DataGridColumn?

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I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.

The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:

<mx:DataGridColumn id="dgcUpload" width="42" headerText="Uploaded Files"
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[Code].....

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Actionscript 3.0 :: Store XML Namespaces In An Array?

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I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.

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ActionScript 3.0 :: How To Use Array To Store Names

Oct 21, 2010

I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
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The above code doesn't work.

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ActionScript 3.0 :: Store Each Frame Of An .FLV To Array?

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I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:

Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).

I've got 1x .FLV which is a 360 degree animation of a scene.

I've also got 360 still images of the same animation, but in high resolution.

When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:

ActionScript Code:
public function startCapturing():void{
sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......

Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,

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ActionScript 2.0 :: Way To Store Functions In An Array

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Is there a way to store functions in an array so that I can then call the _array[num] to call the function? The _array will be sorted that is why I am wanting to call the functions through the array.I am using the Tween class's onMotionFinished to create a series of events like pan, zoom, fade, etc.Because the order of the sequence of events will likely change based on user interaction I am not able to hard-code the onMotionFinshed to perform a specific function. So I figure I would store the functions in a function_array and use a counter var to store the current location in the sequence of events. Or maybe a "pause" & "resume" command inside of a for loop?

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ActionScript 2.0 :: Store XML Data In Array?

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I wanted to know if it was possible to store XML data in an array, and then callthis data later on in a MC.so I have somehing like this.

Code:
xmlarray = [];
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[code].....

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ActionScript 3.0 :: Store A Function Constructor In An Array?

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Is it possible to store a function constructor in an array? I tried, but getting an error for example, say this is my function:

functiom openPages():void
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trace("pages open");
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and my array:

var myArray:Array= new Array(openPages);

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ActionScript 3.0 :: Possible To Store Object In Array List

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Is it possible that object can be store in array list.
package {
// Importing object from flash library
import flash.text.TextField;
import flash.display.Sprite;
// Creating class
public class Show extends Sprite {
[Code] .....

Error
Description : Label must be a simple identifier
Location : Above orange textcolor line

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ActionScript 3.0 :: Store A String Pulled From A Array?

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Ok im new to using arrays but here is my question I have a word list Array and it brings up a random word from the array. Is there a way to store each word used from the array to compair to so that the same word dose not get used twice... or even just remove the word from the array list till there is nothing in the list? Im using flash CS4 in AS3 for player 10.

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ActionScript 1/2 :: Random Number Store In Array?

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I want random no between 1 to 15 store in my array.but that time not repeat the any no.for e.g myArray(4,6,8,9,2,3,5,1,7,10,13,15,12,11)

var randomNo:Number;
var holdArray:Array = new Array();
for (var i:Number = 0; i < 15; i++)
{

[code]....

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