ActionScript 3.0 :: Add A Movieclip To An Array Instead Of A Generated Object
Apr 6, 2012
I am creating a platform game through the use of arrays, and i am inserting the platforms in a variable called blockHolder. I have successfully inserted generated blocks, but i want to insert my own movieclip, so i replaced this code:
Before:
Code:
else if (lvlArray[i] == 1)
{//making a new block
var newBlock2:Block = new Block ;
[Code]....
And it gives the error: Implit coercion of a value of type class to an unrelated type flash etc.
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Code:
_root.bttn.onRelease = function() {
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[Code]....
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Nov 28, 2010
I've dynamically created a whole bunch of movieclips.
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Jun 22, 2007
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Mar 3, 2011
I've tried to generate movieclips dynamically the method I have used does the following:
Uses a loop runs depending on how many movieclips I want to generate e
Each time the loop cycles it creating a new movieclip instance
Adds the new movieclip to an array
Uses method addChild to put moveclip on the stage then draws a rectangle
begins fill
ends fill
Adds it to that movieclip
I then use a conditional statement checking if the movieclip is the first item in the array if so it sets the current MovieClips x and y position to a chosen value. the first movieclip is used for a starting point to align the rest of the generated movieclips to. If not the movieclips x and y position are set to the previous array items x and y position + current movieclips width or height + the gap I would like them to have. Then the cycle repeats. I've coded this using timeline code and it works fine the shapes appear on the stage no errors. I tried to move this code off the timeline to an as file and the code has no errors but when run I just don't see the objects even if I trace there x and y positions I don't see them on the stage.
Timeline Code
var mcArray:Array = new Array();// DEFINE ARRAY FIRST
var randomNo:Number;
var colorStr:String;
var currentColor;
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[Code] .....
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Mar 26, 2009
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{
[code]....
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Code:
var xInitial:Array = new Array();
var yInitial:Array = new Array();
[code]......
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Oct 26, 2011
Making a ship game because I am incredibly original.. With that aside, I have a problem. I have a function to fire bullets from my ship based on its rotation which works.. it uses this code on creation: ember ho jis ny mmujhe block kia hai
[Code]...
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[Code]...
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{
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By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
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I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.
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I'm currently reading in data from an XML file. Each attribute of a child is assigned as a property of a movieclip as shown in the code attached. However, what i'd like to do is not have the property names already decided as i don't necessarily know how many attributes a child in the xml file will have. Is it possible to dynamically name the properties depending on what number attribute they are...?
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basically, this is a menu with a scrollPane and clips inside for each line.I have to colorise the line if it is the current line.here is the code :
ActionScript Code:
// this gives l1, l2, l3 ect... no pb with that
var lineToColorise = 'l'+ArtAPI.GetCurrentSlide();
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Aug 28, 2006
I would like to set the content of a scrollpane to a dynamically generated movieclip.
I am authoring in Flash 8, publishing to FP8.
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Apr 3, 2009
I have problem with removing dynamicly generated MovieClip in external class. How can I remove it? I'm getting this error:
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Jul 7, 2009
I'm making a game where little parcels appear and if they aren't dragged to the correct zone within 5 seconds, they disappear and the player loses points. The problem i'm having is that i'm generating the movieclip parcel objects as follows:
[Code]...
currentParcel is 1 of 3 (randomly selected) movieclip names (redParcel, yellowParcel and orangeParcel).
What I need to do is add some code to say "after a movieclip has been generated...if it is still here in 5 seconds time. It sounds simple but I can't figure it out for the life of me! I've tried setInterval with something like: timedProcess = setInterval(timeCheck, 5000);
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How do I reference the xth movieclip child object within the nth movieclip object? _root["Object_"+n]["Child_Object_"+x] doesn't seem to work.
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Jun 26, 2011
I am trying to build an MXML application with Flash Builder 4.5, and I am integrating an API that requires the root of a display object to be a MovieClip. Personally I think this is bad design but I have to go with it. The root object always seems to end up as the stage, because of course I have to add the object to the stage for it to be added to the display list. Is there some way that I can either change the stage type in an MXML application to a MovieClip or is there some way to force a MovieClip wrapper to become the root of a display object?
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Jul 13, 2010
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
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I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
[Code]...
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Jun 18, 2009
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject();
var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
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Apr 6, 2004
I am trying to make the movieClip named "fish" go to a randomly generated spot. I tried using the tutorial, but I didn't understand the math, so I tried it with my own code. I'm not as much interested in getting this to work as I am knowing why it doesn't work.
PHP Code:
fish.onLoad = function() {
generatePoint();
}
fish.onEnterFrame = function() {
[Code].....
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