ActionScript 1/2 :: Random Number Store In Array?
May 11, 2011
I want random no between 1 to 15 store in my array.but that time not repeat the any no.for e.g myArray(4,6,8,9,2,3,5,1,7,10,13,15,12,11)
var randomNo:Number;
var holdArray:Array = new Array();
for (var i:Number = 0; i < 15; i++)
{
[code]....
View 1 Replies
Similar Posts:
Dec 22, 2010
So, I'm just starting a bigger AS3 project. I'm still learning AS3, transitioning from AS2 and I keep getting caught up on dumb stuff. I'm creating two variables to store a maximum and minimum value for a random number generator. Here's my code.
[Code]...
View 2 Replies
Sep 15, 2009
I am trying to put certain x and y positions into an array so that I can randomly change positions based on the positions stored into that array for example
Code:
Select all var rbtxp:Array = new Array(-65, 1, 580, -920, 1316, 684);
var rbtyp:Array = new Array(-234, -1248, -550, 268, -72, 525);
Code:
Select all testMc.x = Math.floor(Math.random()* rbtxp.length);
testMc.y = Math.floor(Math.random()* rbtyp.length);
addChild(testMc);
View 1 Replies
Sep 9, 2011
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 Replies
Mar 17, 2011
I am building a quiz game. I generate a random number. I then compare the number to an array of questions already asked. If a question has been asked, I need to generate another random number and check again if this questions has been asked, until I find a question that has not been asked. I am getting lost in all these loops.
var completedQuestions:Array=new Array();
function getQuestion() {
var qnumber=randomNumber(0,numberOfQuestions-1);
//I did not include the randomNumber function as this is not the problem
[Code].....
View 2 Replies
Jul 31, 2009
I'm having hard time figuring out how to handle division with random numbers from arrays using AS3.On my stage, I have two dynamic boxes; box1 and box2 and a button, btn.in timeline I have the following arrays:var myDivisor:Array = [3,6,9,12,15,18,21,24,27,30];var myDivider:Array =[1,3,6];The idea is to divide box 1 by box 2, so myDivisor should be a random number higher than a random number from myDivider.[code]
View 2 Replies
Mar 23, 2010
i have been racking my head for days over random number no repeats
iam doing a bingo caller game iam stuck with random number with no repeats this is the code snipplet im using
Code:
var num:Number = Math.ceil(Math.random()*90);
i use the timer class to call a number every few seconds
how do i do it with no repeats,
do i have to put the numbers into a array then pull the numbers from the array, here is some code i have found but can't get it to work
Code:
var firstarray:Array = new Array();
for(var u:Number = 1; u <= 90; u++){
[Code].....
View 5 Replies
Jan 4, 2010
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code:
onClipEvent(load){
Sound1 = new Sound();
rndClip = ????????;
[Code]....
I need to load this array as Sound1 so that the correct sound file plays to match the random number.
View 2 Replies
Mar 2, 2011
Just a quick question here, i have this code:
PHP Code:
public var randomNumber:int;myArray = ["40", "80", "120", "160", "200", "240", "280", "320", "360", "400", "440", "480", "520", "560", "
[code]......
View 3 Replies
Jul 16, 2009
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 Replies
May 24, 2004
I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.
Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?
View 7 Replies
Jul 16, 2009
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 Replies
Dec 7, 2011
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
View 2 Replies
Aug 9, 2005
my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 Replies
Nov 24, 2009
ActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
[code]...
View 6 Replies
Sep 18, 2005
lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
View 8 Replies
Nov 18, 2010
1) what value is seeded to Math.random() to generate the random number?
View 2 Replies
Feb 28, 2009
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 Replies
Dec 30, 2008
i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
View 2 Replies
Feb 5, 2010
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
View 2 Replies
Mar 15, 2012
For the calculator i am creating i have so far got all d buttons inputting into the display area such as the numbers and the operators. However for the operators when i try to store the value into two number variables 'num1' and 'num2', i traced them to test if they were working fine however they output as 'NaN'. here is the code i have so far and the highlighted area is what i am working on currently
ActionScript Code:
import flash.events.MouseEvent;
var btn:Array = new Array();
for(var i = 0; i < 10; i++) {[code].......
I need to see if the number is stored when i click on d operator. In the trace It is meant to display the number entered after i click on a operator but it displays as 'NaN' I am guessing all of that function has mistakes. it is function pressOperator i am working with
View 9 Replies
May 13, 2006
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
View 6 Replies
Feb 20, 2008
i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
View 1 Replies
Sep 30, 2006
I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.
While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.
View 3 Replies
Feb 11, 2009
I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.
Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded
View 2 Replies
Mar 11, 2010
I want to generate a random number and use that number to run whatever function appears at that index in the array.
View 4 Replies
Aug 31, 2009
I have a datagrid column with a button that opens a modal dialog box allowing the user to upload multiple files. In the code below, the browseAndUpload() method does that. When the user finished uploading files and closes the upload box the closeUpload() method is called. I know for a fact that the uploaded files are being copied into arrFiles.
The problem I am having is that the repeater will not show the files in arrFiles. Here is the code:
<mx:DataGridColumn id="dgcUpload" width="42" headerText="Uploaded Files"
editable="false">
<mx:itemRenderer>
[Code].....
View 2 Replies
Nov 29, 2011
I'd like to know if it's possible to store namespaces in an array?Imagine i had infinite namespaces and i'd use "for" to store them automatically, what would i need? i don't think an array would save namespaces as they are.
View 2 Replies
Oct 21, 2010
I have an array called mclipArray with the names of movie clips stored in it as follows:
mclip0, mclip1, mclip2, mclip3....and so on until mclip99.
Later in my code I want to run a loop using "i" as a counter variable from 0 to 99 and then depending on the value of "i" add various movie clips to be inside the movie clip that corresponds to "i". For example if I want to add a movie clip called "someMovieClip" as a child of my movie clip called "mclip6" and my loop has been running and "i" is now equal to 6, how can I use "i" to reference the correct index stored in the array.
mclipArray[i].addChild(someMovieClip);
The above code doesn't work.
View 7 Replies
Dec 12, 2011
I've been working on this code for a while now, and it's starting to come together..First, let me explain what my program does:
Simply said, I want to load a .FLV into memory (stored to array for smooth/fast scrolling though frames).
I've got 1x .FLV which is a 360 degree animation of a scene.
I've also got 360 still images of the same animation, but in high resolution.
When I start the application, I want to load the .FLV to an array as fast as possible (I just need to "buffer" it in a quicker way than playing through it at normal speed and saving each frame).The problem here is that I seeme to be dropping a lot of frames when trying to save it quicker than 25fps.. Even with application frameRate set high, and rendering the .FLV with higher playback framerate...This is the code I've got for capturing the frames so far, but I'm open to any solution:
ActionScript Code:
public function startCapturing():void{
sprite.addEventListener(Event.FRAME_CONSTRUCTED, frameConstructed);[code].......
Even with this code, which plays back at 25fps I get a random -2 to 2 frames offset in the buffered images. And I've tried everything I can think of, but nothing works.I've loaded the .FLV with netstream/netconnect, but same problem. Tried pretty much everything I can think of..So, my goal is to buffer the frames to memory (this is a 2mb file, and takes about 1gb when buffered, so no problem there) as fast as possible (the faster, the better.. Less loading time), but it has to be consistent. No skipping frames, or rendering same frame twice..The end result is that these images are shown in my viewer. When I click and drag, I can "rotate" (scroll through frames) around the scene smoothly, and when I release the mouse button it will show the high-red still image instead. This part of the process works great,
View 9 Replies