I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
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Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
I have been working with flash remoting in actionscript 3.0 and there is no result set class. I'm fairly new to AS3, but I am very fluent with AS2, and so far the migration has been easy.I would like to create a result set class myself, but I am stuck on one part, pushing the dynamic number of elements onto the array, let me show you what I mean:
{ // start result function var totalCount:Number = rs.serverInfo.totalCount; // # of records returned var queryString:String = rs.serverInfo.intialData; // query string, each value separated
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
I am building a quiz game. I generate a random number. I then compare the number to an array of questions already asked. If a question has been asked, I need to generate another random number and check again if this questions has been asked, until I find a question that has not been asked. I am getting lost in all these loops.
var completedQuestions:Array=new Array(); function getQuestion() { var qnumber=randomNumber(0,numberOfQuestions-1); //I did not include the randomNumber function as this is not the problem
I'm having hard time figuring out how to handle division with random numbers from arrays using AS3.On my stage, I have two dynamic boxes; box1 and box2 and a button, btn.in timeline I have the following arrays:var myDivisor:Array = [3,6,9,12,15,18,21,24,27,30];var myDivider:Array =[1,3,6];The idea is to divide box 1 by box 2, so myDivisor should be a random number higher than a random number from myDivider.[code]
I have a foreign language resource which randomly creates and displays a number. The player then needs to select the correct number in a particular foreign language. What i also need to do is play the audio for the randomly created number. I have numbers 13-20 all as seperate sound files also named as identifier names 13,14,15 etc up to 20.
The following script loads the sounds. Sound1 is the sound which needs to hold the random number which is generated:
ActionScript Code: onClipEvent(load){ Sound1 = new Sound(); rndClip = ????????;
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I need to load this array as Sound1 so that the correct sound file plays to match the random number.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
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Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
[code]I want to input a number and find a match for the number, returning the values on the row in to specific fields for each number. For example, if I input the number 10 in an input field, I want the number 1.2276, 0.00100, 106.38 and the rest of that row to output these values I have seen so many options, don't know where to start.
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I'm having an issue with pushing the node contents of my XML to an array. I'm real close and have tried a ton of things, but I'm hoping to get a push here.. The below code works fine, but is limited to 22 chars... I'd like it to parse the node regardless of length by first calculating the length and then looping through the push based on that int (tileWidthNumber). It's important to ignore the commas from the node, and the push each value to the myMap array.
I am creating a row which have 8 thumbnails in it, I save these in a array, When user drag row right to left then first Movieclip shift to last position, then i splice array 0 index and push to last position.. it works fine but when i drag it left to right then I need to cut last index of array and i need to push on first position, but it is overwrite the last value of array and after push the value(myrow[0]=thumb) array showing it's length 7 before it was 8. What is the right way to push value at 0 index value
I can push into an array just fine, but now I have an array created by a for loop. It has 30 numbers in it.
Now I want to go back and add another dimension to each element in the array.
So I might have (1,2,3,4,5,6....)
and I want to go back and add ([1,"Susan"],[2,"Matt"],[3,"Marc"]... I read somewhere that I need to loop it and first make each element and array and then push into arrayName[0].push as a loop, but that doesn't seem to work either.
I would like to push a value, anything really, into my array when my movieclip is pressed. I have a number of fish movie clips, and when I press them they unload, but I would like for every press of the movie clip instance a value to be pushed in the array. This is so that when a certain number of fish have been pressed the movie goes to the next frame. So, I give an if statement to say if the array has a certain length, go to nextFrame();.[code]
I have my xml coming in just fine and I need to put it into an array now..I need it to basically end up like one of these:
Code: var contentInfo:Array = [{title:"Select a Ringtone", keyID:"", keyName:"", fileID:""}, {title:"Living Together", keyID:"17117", keyName:"circa.ringtones.livingtogether", fileID:"1769_w_a18cwob6.mp3"}, {title:"The Greatest Lie", keyID:"17119", keyName:"circa.ringtones.thegreatestlie", fileID:"2026_w_i2hdaw10.mp3"}, {title:"The Difference Between Medicine and Poison is the Dose", keyID:"17120", keyName:"circa.ringtones.thedifferencebet", fileID:"2025_w_yskkb1oc.mp3"}];
so you can see their are 4 variables I need to push into one slot.
Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
In the 1st and 2nd lines of the function I would like to somehow combine the value of the answer function (either "YES" or "NO") with the string "Array" so that it is read as "YESArray" or "NOArray" so that i can use that to push a value into those pre-existing arrays.INSTEAD of running the "IF" statement code I have commented out.
I have declared an Array as a new Array(); I would like to push objects into that array but have a text field read back the array minus the commas that are pushed by user interaction (from numbered buttons).
For example, if the user pushes button 1 then button 4 then button 8 I would like the array to read in the text field 148 instead of 1,4,8 .