ActionScript 3.0 :: Multiple Images Loaded Into Movieclips Placed In Array?
Nov 13, 2009
I am trying to build a image-gallery-type picslider class. I have a playlist.xml whose architecture should be clear from the URLLoader stuff in my code. What I aim to do is to load 3 initial images into MoviClips and place the three in an array.Then, I'll manipulate the array to allow the user to flip left or right between images, while loading others offscreen.What I am hiving trouble with is loading multiple images into MCs using the Loader object inside a loop. When I run the code below, only the last image loaded appears inside a MC on the stage.Do I need to dynamically create loaders for each iteration?
Code:
package
{
import flash.display.*;[code]......
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
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Oct 26, 2009
I have 24 movie clips on the stage: my_menu.image_holder_mc1 thru my_menu.image_holder_mc24. I want to load an image in each one. How do I identify the holder which to add a child.
The Code I have so far is....
Code:
for (var i:Number=1; i<=24;i++){
var myLoader:Loader = new Loader();
myLoader.name = "image_"+i;
[Code].....
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Jul 17, 2010
I don't see why this doesn't work as intended. Only the second MovieClip - arro_nxt - shows.
//Load the arrow art:
var arrow_loader:Loader = new Loader();
arrow_loader.load(new URLRequest("assets/arrow_sm.gif"));
//place the arrows:
var arro_prev:MovieClip = new MovieClip();
arro_prev.addChild(arrow_loader);
arro_prev.x = 100;
arro_prev.y = 100;
arro_prev.rotation = 90;
[Code] .....
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Dec 17, 2011
I have a problem creating multiple mc's and adding images inside each mc. This will add all the images inside last movieclip...
[Code]...
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Jun 9, 2010
I'm still new to flash and I'm working on image transition. I have 3 movie clips on the main stage, frame 1. The 3 clips are called 'mc1', 'mc2' and 'mc3'. I've managed to load images in to the 3 movie clips by calling a php script (Select.php) to pass the image paths back to my flash movie in an array. This is all the actionscript I have on frame 1:
Code:
myVars = new LoadVars()
// Load the vars from the external Php file
myVars.load("Select.php")
myVars.onLoad = function(success) {
// Split the variables
[Code] .....
This seems to work ok. Now I want to fade the images in rather than have them just pop up. I think I'll need to put in some kind of pause to wait until the images are loaded before I try any fading but I don't know how to do that. What I need to do to fade my images in once they have loaded rather than just have them pop up?
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Oct 22, 2011
I use the code at the attached txt file to load an xml gallery.i have 2 buttons which i have convert to movieclips with with instance names.I want to make these movieclips to appear in front of the loaded images and not behind.I tried at the end of my code this:
mc1.swapDepths(myContainer_mc);
mc2.swapDepths(myContainer_mc);
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Jun 5, 2009
I have an XML document that lists url of images to be displayed. What I want to do is load the length of images in the XML doc into an Array. Then take that array and make movieclips for each one.
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Aug 28, 2011
I am loading these 5 images into a sequence of boxes. Everything works fine except Images are not coming in sequence. They are coming in random order. for Eg.: Box1 contains 3.png, Box2 contains 1.png..so on..[code]
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Mar 2, 2011
I am loading an swf created in flash professional cs5 via the loader class into a flex 4.1 application. The flash file contains multiple movieclips that are exported for actionscript and those movieclips exist in many instances throughout the movie.
Iterating through everything, comparing class types seems to be the most easy but also the most redundant way to solve this. Is there any way of using the class name as a kind of global selector to access the clips?
I could also make the sub-clips in the flash listen for an event on which they perform an action, but I am not really sure what might be best.
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Jul 22, 2009
To just add the articles will only make the page load slower so I used a scrollbar with a textfield and added text and pics to the article to scroll it. This works fine but I need a way where the scroll can call different textfields or movieclips. For instance, the main scroll opens with a textfield that scrolls articles 15 thru 10. I need on the bottom of the page buttons that link articles 9 thru 5 and so on. So when you click a button the textfield or movieclip changes and displays what is in that textfield or mc. I have looked for a tutorial, a video or anything on this and besides coming up with Flash 5 similar mentions but nothing to this point
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Aug 1, 2011
I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
package
{
import flash.display.MovieClip;
import flash.display.Loader;
[Code].....
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
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Jun 14, 2010
I'm currently working on a project that has eight separate movieclips (for loading content) on separate layers. I have placed code in these mc's to randomly draw from the same array of 61 different swf's. Each mc randomizes the array just fine, but here's the problem. The code works great for one instance, but as soon as I add the code (including renaming) to the other mc's, the swf won't load/play. I am not getting an compiler errors, and am kinda stuck as to what the problem may be. Here's an example of the code I'm using. It is the same for each mc, except I'm renaming the variables as well as the instances for each mc.
[Code].....
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Dec 4, 2010
I have the following simple code that functions just fine. What I would like is to be able to use the first three linesybutton1.visible=false;mybutton2.visible=false;mybutton3.visible=false;) and group them into an array or something so I can have that run within the functions showImage1,showImage2 and showImage3 without having to write it out each time like I've done belowHaven't really used arrays, so not sure how to do it.
Code: Select allmybutton1.visible=false;
mybutton2.visible=false;
mybutton3.visible=false;
[code].......
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Feb 4, 2012
im having a really frustrating problem. I have 6 movieclips on the stage, all acting as 'map areas', these are named area1_mc, area2_mc and so on.. I then have a car which i drive around the screen, this instance name is car_mc ... All i want to do is do a HitTest to determine if the car is on one of the 6 areas.. i have the following
[Code]...
The reason it is not working i think is it is expecting the car to be on ALL map areas in order for it to be "on map". For example if the car is in the middle of area1_mc, i get three traces. On map (refferign to it being on area1_mc) then two traces of 'off map', because it obviously isnt on area2_mc or area3_mc.
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Nov 19, 2009
First of all I've made a small drag&drop with all images and movieclips already in library, worked like a dream. After that I wanted to take the next step .... loading them dynamic and here is the problem:On the scene I dont have any items or in library because I want to control everything from actionscript
For my drag and drop I have to call movieclips by instance names and here is my big problem making Flash to keep my instance names.Here is my XML:
Code:
<?xml version="1.0" encoding="utf-8"?>
<images COLUMNS="5" >
<image nume="c1" >img/c1.jpg</image>[code]...
I get only the last "c" picture at y=10. It not bother me that I can do it with grandma' method (put an else if for each "c")
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Mar 2, 2011
I'm trying to create a game where coloured items can be matched to coloured pegs on a washline but am having trouble with creating an array thet will place the pegs onto to the washline. I have 6 pegs and I wish to randomly attach 3 of them onto the line each time the swf is played.
Currently the pegs are labeled :
Blue_peg
Pink_peg
[Code]....
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Jul 9, 2011
I am creating a card game application in that dynamic movieclips created on stage and inside those movieclips different cards can drop, which have some values.
If one movieclip contains one card and another movieclip contained two cards and all the other movieclips 3rd,4th,5th.. etc contains some cards then, if i want to go back and want to drop another card at the top of the old one, than how i can do this, because when i go back and drop a new card inside movieclip than it replaces the old one. i don't want to create a new array for each movieclip.
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Mar 6, 2009
Code:
var menuArr:Array = [home_mc, menu1_mc, menu2_mc];
when I iterate with a for loop to add event listeners
Code:
var i:uint;
for (i=0; i<menuArr.length; i++)
{
[Code].....
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Feb 7, 2010
Got another problem here I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
[Code]....
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Apr 25, 2006
I want to be able to preload images from www.domain.com/1.jpg all way thru to www.domain.com/160.jpg using an array i thought would be best but am having trouble getting it to work, i want it to load one image then load next then when it has finished to gotoandplay my main movie.
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May 25, 2010
I am loading my images into an Array after my url is loaded
Code:
function urlLoaded(event:Event):void {
urlLoader.removeEventListener(Event.COMPLETE,urlLoaded);
xml=XML(event.target.data);
xmlList=xml.children();
[Code] ....
It is arrayThumb I am interested in, I wanted each each to be placed into a location within this Array. I then wanted to do
Code:
thumbArray[0].addEventListener(MouseEvent.CLICK, click_handler1);
function click_handler1(e:MouseEvent) {
trace("IMAGE CLICKED");
}
But when I try this, I get
TypeError: Error #1010: A term is undefined and has no properties.
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Feb 7, 2010
I just try to load images from a small xml-list and put them into an array, but I only get a message like this: TypeError: Error #1009: Cannot access a property or method of a null object reference. at thumbHolder/placePics() It really tells me nothing! What am I doing wrong? the code is here. I put a comment where the problem is (I left out the imports & stuff):
[Code]...
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Jan 14, 2009
I am using an array to store images that I load from xml. I have an enterframe event that transforms the image, it changes the width. I have used concat to make a "copy" of the array of images. When I try to access the first array of the "untouched" images the width is changed. How can I always have a "fresh" array of the images?
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Feb 26, 2009
So I've got an array of images,
Code:
pixArray = ["Images/Architecture/Hospitality/01.jpg", "Images/Architecture/Mixed/01.jpg", "Images/Architecture/Office/01.jpg", "Images/Architecture/Performing/01.jpg"];
It's part of a slide show, loading one image, waiting 4 seconds, then it loads another, etc etc. The problem is, between each image, it has to load.I'm trying to find a way to get flash to keep loading all the images in the array until they're all loaded, something to the effect of:
on the completion of the loading of the first image, start loading the second image in the array. On completion of loading that, load the third image, etc, until there are no more. I already have a variable that tells it how many items there are as well:
Code:
var total:Number = 4;
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Feb 14, 2005
To test, download and unzip the .fla. Then create a folder "photos" in the same directory. The folder photos has to have at least 8 images called img0.jpg through img7.jpg.
Here is what I'm trying to do: The site is a gallery with several albums, and several sets of thumbnails. The idea is to externally load all the images, so that you can view img1 while img2 is still loading. After page 1 is finished loading, page 2 would then load, etc.
Everything works except the image doesn't load into the thumbnail movie clip. take a look at the code, I've been fighting it for days now...
[Code]....
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Apr 2, 2011
Trying to pick 4 images randomly and load them into and array and then show them using a timer when all 4 images are shown 4 more images will be loaded again. here is the code:
var images : Array = new Array();
var rndNumbers : Array = new Array();
var imageLoader : Loader;
[code].....
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Sep 8, 2011
I am using below code to load images from array, which works fine. My unsolved question how do I put all the images after it has been loaded to holderMc_animation (which in in root, with instance name holderMc_animation)...is sequence order?
image 1 goes to keframe1 of holderMc_animation
and image 2 to keyframe 2 of holderMc_animation and so on...
Actionscript Code: ......
Have uploaded FLA file
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Jun 17, 2010
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code:
function processXML(e:Event):void {
var my_xml:XML=new XML(e.target.data);
my_speed=my_xml.@SPEED;
[code]....
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