I wirte my own jsfl commands and put them into "Commands/myScript" folder, and Flash-IDE can recognize/run them without any problem.But when I assigned key shortcut to my commands in "Commands/myScript" folder, and restart Flash-IDE, my shortcuts will NOT WORKING.To correct this problem, I have to open Keyboard Shortcuts Setting window, switch to my own commands, not doing any change and click OK, then my shortcuts work again now(I have to do these EVERY TIME after Flash-IDE started).
I always used this shortcuts for copy/pasteCut - Shift+DelCopy - Control+InsertPaste - Shift+InsertSo this shortcuts doesnt work in Flash IDE. I've addet this shortcuts in Edit -> Keyboard ShortcutsBUT IT STILL DOESNT WORK !!!I dont wanna use Control+X Control+C Control+Vwhy shortcuts customizing doesnt work ?
My keyboard shortcuts have quit working. I'm not talking custom shortcuts that I have defined. The default Flash shortcuts just don't work anymore.Before anyone asks, yes, I have made sure the "Disable keyboard shortcuts" option is turned off. I'm running Flash CS4 on a Windows XP pro machine.
I would love to backup my Flash CS4 keyboard shortcuts, but I could not find the file anywhere on my harddrive. I searched for every *.WFX file (or at least that was the right file type for older versions of Flash). I even tried to make an advanced search for all files on my PC and sort them by date modified, right after I made some changes in Flashes keyboard shortcuts - hoping that I would find the file, but haven't.
I'm assuming the answer to my question is "no" but figure it's worth asking just in caseI'm mostly an AS3 coder, but I need to work on library assets quite often to set classnames on assets so they can be instantiated through code. This usually involves hunting through the Library for the asset I need, then giving it a new name, clicking the tiny little "info" icon at the bottom of the window to bring up the Properties panel for the library item, and assigning a class name etc.
My problem is bringing up the Properties panel is not as quick and simple as it should be. That "info" icon really is tiny, and right-clicking the item in the library and scrolling through it to get to the "Properties" item is fiddly and error prone.What I really want is a keyboard shortcut. There doesn't seem to be one, and I can't assign one in the otherwise excellent Keyboard Shortcuts... menu item since Library commands are not listed there. It is not even a menu item so I can't even trigger it with applescript.
I have an mx:Menubar, which I need to be able to open/expand based on the key pressed. For e.g., if Shift + R is pressed, it needs to open the 'Request' topmenu. Then if Shift + N is pressed, it should load the 'New request' module in the module loader. I've already implemented the MenuBar/module-loading functionality with the mouse, but I haven't been able to implement the keyboard shortcuts. I found a nice sample at [URL].
However, the solution directly performs the action (e.g. Shift + N to load the 'New request' module). The menu does not open/expand when you press the shortcut as though you had hovered your mouse over it (e.g. Shift + R to open/expand the 'Request' topmenu and then Shift + N to load the 'New request' module).
For years now I have had to restart Flash about once a week because my keyboard shortcuts just stop working. This has happened to me since about Flash 5!
I have a photo gallery that can be navigated via arrow keys and various keyboard shortcuts. However on the same SWF is also a contact form...now whenever you fill it in and use the 'F' key it tries to put the flash file into Full ScreenHow can I disable all shortcuts when in frame 30 of my SWF (the contact form) and then re-enable them when moving away from that frame.Using Flash CS5 with SlideshowPro. Have looked over the web but can't find very much on this issue at all (surprising?)
I have a flex app with lots of custom components, like custom buttons, comboBoxes etc. I am trying to add keyBoard shortcuts to the flex app. In doing so, I added a key-down listener to the app to listen for ctrl+shift key combination like this: this.stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
Then I dispatch a custom event that all of my custom components are listening for: private function reportKeyDown(event:KeyboardEvent):void { var evtObj:Object = new Object(); evtObj.keyEvent = event; dispatchEvent(new CustomEvent(CustomEvent.SHORTCUT_KEYS_PRESSED, evtObj, true, false)); }
In my custom button component I have: this.addEventListener(CustomEvent.SHORTCUT_KEYS_PRESSED, ShortCutKeysHandler, true); So, if I go ctrl+shift+W then I want one instance of the custom button to get clicked. For some reason, the event never gets triggered and never gets to the ShortCutKeysHandler function.
Is there any framwork or component already done that does something like this? I guess it should be too difficult to build? When building this I only want the shortcuts to be active when the view is visible. How do I detect this? What base class is best to inherit from when working with non visual components?
You can easily export Flash keyboard shortcuts in a HTML format but how on Earth do you import them? There simply is no visible way to do it in the keyboard shortcut panel? How do I go about doing this? (I'm using CS5.5)
Accessibility is driving me up the WALL! I have a system that has menu pop-ups and because of accessibility when the user selects OK it does what ever action the pop-up does and when the user presses ESC it leaves the menu. My issue is this all works fine when testing it in the swf file and selecting the 'disable keyboard shortcuts' BUT when I embedded it into HTML is loses this function and the short cuts stop working and at points activate html stuff. Is there a line of code or something that I can place in the .swf or .html that will disable the keyboard shortcuts?
CS3 -> CS4 transition newb here who's getting increasingly frustrated with the new motion tweens; however, for this project, I'm working in a 3D space and require using them, so I'm dealing with this bit by painful bit. I found the tip about Split Motion, but first question: how do you apply Split Motion across several layers at the same time? I have six different tweens, and in CS3, I used to be able to shift-click or click-drag across frames and apply a command to all of them (for example, hit F5 to add frames), but Split Motion is requiring me to right-click on each and every layer. This is really laborious, and I worrySimilarly, I tend to add custom keyboard shortcuts to each of my Flash versions for commands I use frequently and don't want to right-click a menu for (such as "add motion tween") - however, I can't seem to find where to create a custom shortcut for either that, or Split Motion.
How could I assign a keyboard shortcut to the "edit multiple frames" button, and setting onion skin options?I don't see these options anywhere in Flash's standard top menus.These are the buttons I'm talking about:Also, how about a keyboard shortcut for setting brush sizes?The only way I can figure out how to set this is from the tools panel dropdown.
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
I have a Flash movie which fills the whole browser window. This means that always the key events are catched ("stolen") by the Flash movie only, when using Firefox. IE7 seems to be working as I want.
I want for example ctrl+w (close window), ctrl+n (new window), ctrl+t (new tab) to work in Firefox while the focus is on my Flash movie. How to accomplish this?
OK, this is starting to annoy me pretty intensely. For some reason the esc key shortcuts are not functioning, and nothing I do seems to be able to restore them. Even ticking the 'Esc Key Shortcuts' option in the actions panel dropdown menu has falied to make it possible for me to do as much as type 'esc-s-t' to bring up 'stop()'
I just recently switched from FLASH 8 to FLASH CS3 and noticed that by default, when working at the "Actionscript" window, I can no longer do shortcuts with keyboards. One good example is before at F8, if I want to add STOP to a keyframe, all I need to do is pre ESC then "S" and "T".
I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
I am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:
While working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.
I have made an animation and a pause/play button within it using [code]...
However, as there are lots of movie clips in my animation, the pause button doesn't pause these or the music. Does anyone know of any software you can download that has prebuilt movie controllers for SWF movies that would let the user pause/play/mute it. Or if anyone can advise me if there is a relatively simple way I can tell the animation to stop playing all movies and sound when the pause button is pressed.
I'm teaching a class for Flash CS3 on the Mac to about 24 students. I've been using Flash in Windows for a long time, but it's been awhile since I worked on a Mac.Our classroom has about 24 iMacs running the latest OS X (not sure exactly which version). Several Flash keyboard shortcuts don't work -- shortcuts that I use a lot, like F8 to convert to symbol.I was able to successfully disable the goofy Mac search feature that takes over another common Adobe shortcut that I use a lot (CMD-Space, in Flash/Illustrator/Photoshop/InDesign it allows you to temporarily access the zoom tool). In the System Prefs control panel, there was a shortcut for F8 for some other system feature, but even with that disabled, the shortcut still doesn't work in Flash.
Another strange thing that's happening with most of these Macs: the Properties panel popup for creating a tween doesn't work. Applying a tween in other ways --- the Insert menu, CTRL-clicking and choosing from the popup menu -- works fine. If a tween is applied with the properties panel, the tween appears as broken (dashed line) in the Timeline.
In Flash CS5 (Mac OS). Window menu... right at the bottom it lists the windows you've got open with a number in front ie:
1 project.fla 2 class.as 3 interface.as
Now... if I click (with the mouse) to focus (activate) the window menu and press a number key corresponding to a window in the list, Flash kindly takes me to that window. Q: What is the 100% keyboard shortcut way to do this? I've had a go at wading in and just pressing keys... as my last-but-one strategy for finding this out. My last strategy being "ask".
My client uses IrfanView to play SWF files. Unfortunately, he does not use Flashplayer. In Flashplayer, I can crossover mouse and keyboard events with no problem. In IrfanView, the second I click a button, the keyboard events are disabled. Is there a fix?
1) I wan't to do a fullscreen videoplayer that listens to the keyboard and that plays a videoclip on demand. I will not use menues or onscreen buttons.
It should work almost like a Video DJ application or a audio sampleplayer but for video. So; when I press any one of maybe ten keys the corresponding videoclip should be played.
I intend to run this locally using Flash player hence not on a browser or on internet so I'm not really limited by bandwidth. I'm on CS4 Flash Professional.
2) Is there a IDE, a runtime development enviroment, for Flash aimed for AS? Despite working on a daily basis with digital media for many years incl. coding in php, javascipt, asp.net, etc I still have a tough time understanding Flash and AS3.
3) A part from traditional keyboard input is there a way for Flash and/or Flashplayer to listen to an non-standard USB input, say a touchpad, joystick etc?
i have a big assignment to schedule in the end of the month/ i've made a game which made of pictures and videos (flv), and when i've inserted the third flv movie i tried to test my project. and when i have exported it, it reaches the end and just doing nothing: no errors, no file, just nothing. my project is on 1920X1080 resolution, i have 23 videos of 10 seconds each, that i need to insert, and the quality is 1500 bits.the first two inserted movies succeeded, but from the third and above, nothing happend.