Professional :: Keyboard Shortcut For Duplicate In Library?
Apr 23, 2010Is there a keyboard shortcut to duplicate items in the Library. I'm having to right-click and select Duplicate right now.
View 3 RepliesIs there a keyboard shortcut to duplicate items in the Library. I'm having to right-click and select Duplicate right now.
View 3 RepliesIs there any way to create a keyboard shortcut for the "show in library" command that only shows in the context-menu when I right-click on a symbol? would be very handy, because I could need it quite very often... I didn't finde the equivalent of "show in library" among any of the commands available. I already thought of recording an action that does exactly that (selecting the current symbol in library) and then call it via the "commands" section, but I don't want to do it that indirectly, would be very nice to have a "clean" way to do this.
View 1 RepliesIn Flash CS5 (Mac OS). Window menu... right at the bottom it lists the windows you've got open with a number in front ie:
1 project.fla
2 class.as
3 interface.as
Now... if I click (with the mouse) to focus (activate) the window menu and press a number key corresponding to a window in the list, Flash kindly takes me to that window. Q: What is the 100% keyboard shortcut way to do this? I've had a go at wading in and just pressing keys... as my last-but-one strategy for finding this out. My last strategy being "ask".
What is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
public function customKeyHandler(e:KeyboardEvent):void { if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
But this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this [URL]
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??
Is there is keyboard shortcut for "swap symbol"? or a way that I can set the shortcut for it, I couldn't find it in the shortcuts list.
View 1 RepliesI noticed that in the new version of flash (CS5) that if I accidently send my program into a infinite loop spewing out the same error over and over again just clicking the 'x' on the flash file doesn't end it any more. Is there a keyboard short-cut that kills the flash file so I don't have to restart flash every time it happens?
View 1 RepliesWhat is the keyboard shortcut to open a context menu in Flash? Shift+F10 doesn't work.. Now I am trying to implement a key-down event handler like below:
public function customKeyHandler(e:KeyboardEvent):void { if (e.keyCode == flash.ui.Keyboard.F10 && e.shiftKey)
But this is not working as the F10 key in flash is reserved by the system and cannot be used in action script according to this [URL]
how to go about enabling context menu in Flash to be opened using keyboard (not mouse right click) ??
What would be the appropriate way to add some AS in a flex-project, giving giving focus back to the parent browser.
ctrl-q: i'm blurring flash
ctrl-t: ah, a new browser tab.
Is there any way to create a keyboard shortcut using a the control button plus a key button. For example, if I want to print the screen, I would press control + p.
View 5 RepliesI cannot find Pan anywhere in the shortcut key explorer thing. I want to add the middle mouse button click to the Pan behavior.
View 7 RepliesHow do I activate the F8 on a mac? I can't find a way to make all the F keys work on a Mac they all keep on opening up other Mac related things instead of, for instance creating a new symbol.
View 2 RepliesI want to scrub the timeline using a shortcut. What I mean is... I want to use something like the arrow keys to go forward and back and frame, each keypress taking me back and forth, without having to manually scrub. Hitting Enter and Enter again is not useful enough for what I'm seeking.
View 4 RepliesI'm assuming the answer to my question is "no" but figure it's worth asking just in caseI'm mostly an AS3 coder, but I need to work on library assets quite often to set classnames on assets so they can be instantiated through code. This usually involves hunting through the Library for the asset I need, then giving it a new name, clicking the tiny little "info" icon at the bottom of the window to bring up the Properties panel for the library item, and assigning a class name etc.
My problem is bringing up the Properties panel is not as quick and simple as it should be. That "info" icon really is tiny, and right-clicking the item in the library and scrolling through it to get to the "Properties" item is fiddly and error prone.What I really want is a keyboard shortcut. There doesn't seem to be one, and I can't assign one in the otherwise excellent Keyboard Shortcuts... menu item since Library commands are not listed there. It is not even a menu item so I can't even trigger it with applescript.
I use the script below to distort a wall. When I have the MC on the stage it works but shows it twice. I solved this by hiding it with _visible but I really want to load the MC from the library. So I wrote the script like this. But nothing shows?[code]...
View 1 RepliesI duplicate a MC from my Library and arrange on stage, using:
for (var x=0; x<4; x++){
for (var y=0; y<4; y++){
this.attachMovie("dot","dot"+ ++depth, depth)
this["dot"+depth]._x =515.9 + x * 17.2
this["dot"+depth]._y =199.2 + y * 17.2
}
}
however, i also have a script which i wish to attatch, so the MC becomers draggable. I normally use this: (The Mc contains a button)
on(press){
this.startDrag();
}
[Code]....
I need to duplicate a Movie Clip from a library six times. This is what i have so far... i'm kind of stuck trying make this work.
[Code]...
When I am pressing a key nothing happens. I have 2 AS files and a Ship object in the library.
1st is Engine.
Code:
package {
import flash.display.MovieClip;
public class Engine extends MovieClip {
private var ourShip:Ship=new Ship();
public function Engine() {
addChild(ourShip);
[Code] .....
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
duplicate selection and transform is not working in flash professional cs5. transformation point automatically comes to its original point.
View 3 RepliesI created a rectangle and converted it to a button symbol. I double clicked it to get to the button timeline and added text and varied the rectangle colors for the different hit states. I ran the file and it's doing what I expected.
Now I want to duplicate that button several times where each one has different text on it. But when I change the text in one iof the duplicates, they all change, including the original.
What do I need to do to allow me to change the text? I can change other propertites without althering the other buttons but not the text.
I have created this madly complex menu rollout with buttons, tweens lables with dynamic text- you name it..... now I want to duplicte this symbol and change its colour to make a new menu tab, but when I try to do this (by going into it and duplicating each nested part- I am getting a linkage error- **Warning** The linkage identifier 'Symbol1' was already assigned to the symbol 'Symbol 2', and cannot be assigned to the symbol 'Symbol 1', since linkage identifiers must be unique.
View 2 RepliesMy problem is that when I click the letter movieclip it does create the duplicate as it should and it starts to drag the duplicate mc. However, when I release the clip it doesn't stop dragging? I realized that if I put onMouseUP event instead of onRelease it actually does stop dragging when I release the mouse. I would, however not like to use the onMouseUP event if possible.
[Code]...
If I have an object that calls
addEventListener(Event.ENTER_FRAME, update);
addEventListener(Event.ENTER_FRAME, update);
will that add 2 listeners?
I created an E-learning project for a customer that has pages that require the user to make keyboard entries. When the user enters a specific letter, the page progresses. The pages work as expected until the customer places the project in a 'wrapper' that controls the navigation. When this is done, the user can make the keyboard entries, but now the page will not progress to the next section. It seems that the wrapper is stopping the system from detecting that the specific letter is pressed.
View 7 RepliesWhat im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
View 1 RepliesI am creating a game where you have to use the up and down buttons on the keyboard to avoid movie clips. For some reason it won't register when i press the keys down. Here is my code:
[Code]...
I wirte my own jsfl commands and put them into "Commands/myScript" folder, and Flash-IDE can recognize/run them without any problem.But when I assigned key shortcut to my commands in "Commands/myScript" folder, and restart Flash-IDE, my shortcuts will NOT WORKING.To correct this problem, I have to open Keyboard Shortcuts Setting window, switch to my own commands, not doing any change and click OK, then my shortcuts work again now(I have to do these EVERY TIME after Flash-IDE started).
View 1 RepliesWhile working on a project involving a mask layer and artwork layer the tutorial that explained the procedure said to press F6 to add a new keyframe to the timeline. While on the current frame, the tutor was hitting F6 and a new frame with a keyframe was produced. I need to click on the next frame then hit F6 to make the keyframe. The project is to make a vine look like it is growing and involves making lots of subsequent keyframes in this manner. The tutor breezed through making one keyframe after another - I have to physically advance to the next keyframe THEN hit F6.This really slows things down.
View 3 Repliesi inherited a slideshow type of movie at work and there is one part of the movie that takes up 37 slides (all duplicates). i need to edit the text on them all. can i do this easily or do i have to go through and change them all manually?
View 1 RepliesWhat I'm looking to do is create a banner that transitions between different photos while there are small square buttons on the side that when the user clicks on them, it jumps to the corrosponding frame where a new photo begins showing. I've seen it a bunch of times on other websites.After following the advice found here: http:[url]....Everything was going well until I hit a snag. When trying to preview my movie I got the following error:1021: Duplicate function definition
Now, I know there is a very obvious error here in my button scripts, but as I said, I have no idea what I'm doing. Can someone look at my code and tell me what's wrong and what I should change? I'll post all five scripts.The instance names by the way are "sidebutton1" thru "sidebutton5" if that's any help.Here's my codes for each of the five buttons (one of these code bits per button)
sidebutton1.addEventListener(MouseEvent.CLICK,f);
function f(e:Event):void{
gotoAndPlay(1);[code].......