Professional :: Creating Duplicate Symbols - Linkage
Mar 2, 2012
I have created this madly complex menu rollout with buttons, tweens lables with dynamic text- you name it..... now I want to duplicte this symbol and change its colour to make a new menu tab, but when I try to do this (by going into it and duplicating each nested part- I am getting a linkage error- **Warning** The linkage identifier 'Symbol1' was already assigned to the symbol 'Symbol 2', and cannot be assigned to the symbol 'Symbol 1', since linkage identifiers must be unique.
I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:
PART 1: 1) create an empty test.fla file 2) put a tree component on the stage 3) convert it to a symbol named TreeNavMenu, export for Actionscript as TreeNavMenu
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
I'm attempting to use CS4 (PC/Vista, if that matters) to create a SWF file that will basically act as a "library" of commonly used symbols. This SWF would be loaded at runtime by other SWFs, which could then use the symbols within it, including all art and code assets.
I am starting to create classes instead of using the timeline and I am learning a lot more even if mistakes happen more often. However I have a question about linkage & library. For example let say that I have a ball pic called Ball1.mpg. I copy and past that Ball1.mpg in my folder where the Fla file is as well as the as file. If I want to utilize this Ball1.mpg in my code using Flash do I absolutely need to import into my library and link it and export using linkage? Or can I use the object Ball.1mpg just using actionscript. Of course that implies that I would use an actionscript class not the timeline.
I am using CS4. I have my Flash all setup and running perfect now w/ motion tweens etc.But I am trying to reposition some of my symbols on the stage (to get them into better alignment with other symbols), and every time I do this the move is recorded, and when I play back it shows the motion of my position change on my tween.Is there a way to simply move my symbols w/out losing their current tween, but not creating a new motion effect?
I have a designer who has created a set of movie clips that I want to create instances of using ActionScript, but all I have is the name of the MovieClip as it's stated in the library (not the instance name).
Is there any way to create instances of the MovieClips using just their name? Or do I have to create separate classes for each?
For this project I'm working on currently I've had to create a Font Symbol and select 'Bold' in order for the 'Bolded Font' to display in my dynamic text box.I'm just wondering, is there a way to only select uppercase A - Z to be embeded with the Font Symbol, rather than the whole font?Note I had to create the font symbol as this is the only way to attach the 'bolded' version - Else I would be using the 'Embed Font' button and selecting which characters I wanted.
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
i am creating a frogger game, my problem is how to create a duplicate movieclip which is the car and how to generate it randomly that wont hit or overlap another car...here is my code and .fla
I wanted to post this here, in case someone more AS oriented should see it... I don't think it's getting much attention in the other thread... My problem is with creating duplicate movie clips, and then being able to access them again, to move them, or whatever.... you can see more details HERE
have a imageHolder_mc wich is calling the image from the local drive / server, and this container is inside of PictureHold_mc and that inside of Image01_btn.image01_btn.pictureHold_mc.imageHold01_mcand all this for 1 image tobe displayed in the website. But I am going to have something like 300. This is for example HomePage to ProductPage to SpecificIndividualProduct.I have created an instance but DO I NEED TO DUPLICATE ALL _btn and _mc all the way down? Or is there any better ways.And next question. I have done Home Page with 18 images called from the local drive but despite of Preloader showing 100% loaded page look empty for about 30 sec. and suddenly all images starts popping out ramdomly.
I used this tut to create a menu. [URL] And my question is; Can I make the slider to move after a movie clip symbols instead of button symbols? That way my menu would be animated.
In flash, if you have a complicated graphic (like a complex diagram) that doesn't change much and you want to move/zoom/rotate it around, then does Flash perform better if you convert all graphics into symbols? Or does making symbols slow things down?
Background: Sometimes, you do things for so long, you can't remember why you started in the first place. Whenever I import graphics in flash (like from Illustrator, for example), I select everything, press cmd-B (or ctrl-B on Windows) repeatedly, "breaking apart" everything until I can't, anymore. Then I press F8 and create a symbol.
That's just what I've done for like the last 10 years. It's to the point where I don't even think about it, anymore. I vaguely remember doing this after learning that performance improves when you break apart graphics to create a symbol.
Now, I have a problem: I'm translating/rotating/scaling a massively complex, static diagram and it's too sloooow. I'm trying every technique I can think of to speed things up—every little bit counts.I've read this link and lots of others but I haven't come across the topic of creating symbols.
Summary:should I go back through and make everything a symbol? Should I go through and make everything NOT a symbol? Which is faster?
I'm working through a book called Foundation Game Design with Flash, and I'm finding the Flash IDE confusing. I've been programming for several years, so working with AS3 directly is far easier than trying to understand symbols and nested symbols and the difference between graphics and movie clips and scoping issues and all that -- when tied into the IDE.
How many of you who are making games in AS3 also use the Flash IDE? Can anyone recommend a resource that is AS3 heavy and Flash IDE light? I don't care how much time I may or may not save by using things like the timeline, I just want to understand what I'm using.
how to animate a piston like the one above in flash cs5? Should I use bones? if so how? At the moment the only way I can see to do it is to step through one frame at a time and move the linkage rod and piston into the correct posistion.
The animator said that he has created two symbols: one for the body, and another symbol inside the body symbol for the head.What I don't understand is how he translated the layers over into the head symbol. When I click on the head symbol, all of the layers disappear and I cannot edit an object individually within a layer.
In CS5, I want to create a simple series of still images that display in the Timeline for about 5 seconds each. Is there an easy way to do either of the following:
1. Change the Timeline to display in seconds instead of frames?
2. Specify how long something should appear prior to the next symbol showing up in the Timeline?
I have an .fla I created a while ago. In it is a movie clip in my library which I now want to use in a new .fla. This movie clip is reliant however on an image which is also in the library. I have tried selected both the image and movie clip, copy them, and paste them into my new library, but this doesnt work. I have tried cutting... I have tried duplicating and copying the duplicate. Nothing seems to work. Is there anyway of getting a symbol from one library into another?
i am using CS4 on a PC, and I have created my motion guide layers as I normally do, created a path, but when I scrub the playhead, the symbol just goes from point A to point B without follwing my guide. Also they are not snapping to the guide. I have not done a motion guide in a while, what am I missing here. Also where is the pallete to turn on object orienting?
I watched a tutorial where they added bones to a "Symbol" but when I try it it doesn't work.What I did was I imported a bitmap image and converted it to a "Symbol" but it wouldn't take the bone tool. How do I do this?
I have limited Flash experience in CS 3 and 4 but I got CS 5 and built an animated movie symbol and I tried everything I could think of but it would not play in the main timeline.To sum it up the animations and tweens work in the symbol but they do not appear in the main timeline.
I have few button symbols designed in my flash movie. My flash movie is displayed in 9 regional languages and hence I have used TLF text for Flash Movie which easily displays Unicode text.SWF displays text properly when i publish it. but once i view the same SWF in Internet Explorer or any other browser it does not display text in those buttons.
I've downloaded the Flash CS5 trial and am trying to use the software, but a lot of buttons and symbols are greyed out for me and I don't know why. Here's a typical use case for me:
- Open Flash CS 5 - Create a new Flash AS3 Project - Try to use the buttons on the right-hand toolbar, but they are greyed out
Also, I can import images to the stage or library, but I cannot click anything or edit their properties.See attached image for a screenshot of the buttons in their disabled, greyed-out state.I can even open an old project made in CS4, but again, I cannot edit any symbols that I've already made.Is there something I need to do to enable the buttons?