ActionScript 3.0 :: Adding Image To Canvas Won't Start At 0 (but Img.y Says 0)
Sep 9, 2011
I am going nuts! I have a canvas which I am trying to add a background image to. I am not setting the Y position, but after I add it to the canvas it always starts about 40 px down. If I trace the Y position it still says 0, even after a timer. I have tried to move it to the parent canvas and got the same results.
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First off I have this MXML:
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[Code]....
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[Code].....
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[Code].....
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[Code]...
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[Code].....
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Code:
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Code:
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Code:
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[Code]...
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[Code]...
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[Code]...
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/**
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*/
private function showimage(evt:Event):void
[Code].....
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