ActionScript 3.0 :: Save Image Out Of Flash (whole Canvas)?
Dec 15, 2009
I'm creating a flash fun thing where you dress up a character by just dragging and dropping little images, everything is working fine.
I want to add an option to save the image you have created, I can do this but the problem is you have to set a movie clip to capture, the thing i want to capture is a few movie clips layered on top of each other(the finished character).[code]...
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[URL]
my website is flash-only and i have photo gallery, and if you click on a thumbnail it loads larger image in flash, and then you can click on it and see "Save As..." dialog.. you can find a nice example what i am talking about here [URL] and if you select one photo there is "DOWNLOAD IMAGE" :] it's not my web.
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[Code].....
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[Code]....
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[Code]...
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[Code]...
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Apr 30, 2010
I have an app wer i drag and drop images onto a canvas and then move them on the canvas to arrange them appropriately. After that i shud be able to click on those images and draw connectors between them as the user seems required. But after dragging and dropping the images on the canvas and arranging them, when i click on the image i am getting a typeerror 1009 error, i.e, "cannot access a property or method of a null object reference".
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Apr 1, 2011
Here is an example of what I am looking to do. I want to figure out how to locate and save the original (LARGE) image shown here in the zoom box.[URL]..
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May 20, 2011
I use this code to convert an image to a BitmapData and store a JPG in a ByteArray.
import com.adobe.images.JPGEncoder;
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[code]....
Now, I want to do the following:
1. send the ByteArray to PHP;
2. PHP must store a physical image_id.jpg on server;
3. then PHP must return the URL of the image to Flash;
The first lines of PHP could be:
if (isset($GLOBALS["HTTP_RAW_POST_DATA"]))
{
// get bytearray
$jpg = $GLOBALS["HTTP_RAW_POST_DATA"];
[code]....
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