ActionScript 3.0 :: Unable To Load Image From Another Class
Aug 20, 2011
I ran into some trouble trying to load a new image from the class other than the "document" class. Attach is a sample of what I'm dealing with. Loader.as is the document class. I can create an image fine from there but not from GamePanel.as.
I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray) contains more byte than the file content.
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I'm having some issues with images loading from another class other than the document class. I currently have two classes: Loader and GamePanel. I also made a picture into a MovieClip type with a self generated class. When I use the Loader to construct it :: new someBackground(). And addChild, it appears. But if I construct the GamePanel class and call the generation of that same background, it does not appear. I'm currently using actionscript 3.
I have lots of images in the library (tile1.png, tile2.png, tile3.png...) each of which are on one frame of my Tile MovieClip. My Tile class which was created when I made the Tile movieclip and pressed export for actionscript also contains some other data such as height, texture, movementCost... et cetera.
I would like to take all the stuff out the library, and load the images from a local folder, have them loaded into my "Tile" class so that when I make a new Tile object and in my main fla file if I write addChild(someTile) it will draw the tile image to screen.
Basically what I am asking is how I can do this: Create new movieClip (Tile) object and put it in the library Export the new MovieClip (Tile) for as3, so it gets its own class (Tile.as) import all my pngs from local folder into the library put them all on a seperate frame on my new movieclip (Tile) var myTile:Tile=new Tile(); myTile.gotoAndStop(x); addChild(myTile);
WITHOUT using the library. I want to be able to do this with only as3 if it's possible.
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile . I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile.I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image. [code]
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image); function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
I cant load an image in the document class. Do I need to load all images from a class as I cant load images in a Document class directly?
With this code I get a Error #1009: Cannot access a property or method of a null object reference. at Main/moveright() at Main/doSomething()
Code: // Class public class Main extends MovieClip { // Variables private var noLoaded:int; var myText:TextField = new TextField(); private var img1:Bitmap; [Code] .....
I want to load an image from altavsita into my swf with loader class.Then I get this error message.From my flashdevelop flash player everything works fine.But from all others I get:[code]
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
i am using xmllistcollection for displaying data in list. whenever i run my application data is display in list control, but this warning has displayed in console. How can i remove this warning warning: unable to bind to property 'xmlnode' on class 'XML' (class is not an IEventDispatcher)
I'm building an Adobe Air app that needs to load external images from different webservers. I have my basic loader function set up, but I encountered one server that wouldn't let me load it's images. it gave me the following error[url]...
After that I got in contact with the server's manager and he told me he had been working on some basisc hotlink protection for his images. He also told me that I could subvert this by supplying[url]... as the referrer when building the request headers.
First of all I found no trace of hotlink protection with online testapplications for hotlink protection. Secondly I have no idea how to set up what he told me with a simple Loader class function.[code]...
I am unable to get the exact look when i replace the image with new image.I took one sample program. In this one image will be rotating. I tried replacing this image with new one, but it's not working as old animation.(Actual Old animation is some thing like Moving a needle, after replacing the image with new one needle is rotating some thing like along the boundary of circle. I am unable to find the root cause and solution.I didn't changed any thing in the code.)How to get the smooth rotation?
I'm using a library that has a function that returns an instance of some class Engine.
I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:
var engine:Engine = generateEngine();
to this: var interfacedEngine:InterfacedEngine = generateEngine();
It gives me a runtime error (elision mine):
TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.
I dont know much about Parsing XML with AS2. "Game can now be started", "In loadXML function" is traced. Unfortunately, "failed to load" is traced too. I put my cards.xml file in the same file as my main.asc.[code]...
I almost feel dumb posting this, but I am develpoing a project and seem unable to trace from within a class. It definatley helps to have this ability and I have yet to find a suitable work around.
i tried for many times but i can't seem to load the php data into my flash document. I check that the link to the php file is correct and the code for loading does not seem to be wrong
I got a buggy warning from my flash cs4 project, saying at the compiler errors; warning : unable to load SWC fls ther's no reference to the line/place having this error in location area of compiler errors!! i didn't kow how i got there cause it was working smooth befor this error! strange also,
and since, we are at the new year, you know, ther's the best film of the year, the best site of the year.. why not make a "the strangiest undocumented error of the year!".. anyway, if ther's such a competition, I vote for this error!
I'm trying to simply have a flash file that acts as a preloader by loading in a separate swf to it. To my understanding it should be simple and the following should work.[code]...
Have had a flash site created for a disc that works perfectly. Every component of the site works just as it is expected to.
But when I upload the site to a server on the Internet, one component does not work. When you click on the link an image should open in a popup window. The popup window opens but the image does not appear.
Unfortunately, we have not been able to figure out why it works on the disc and not on the server.
I'm trying to replace instances created by dragging and dropping into a MovieClip through Flash's IDE with actual classes so I can add them to a game loop and have them as actual entities. In other words, I'm trying to create a streamlined way to allow developers to visually add their entities to a platforming engine I'm working on.
This is my third attempt at it and I'm completely stuck.The code below loops through a movieclip that contains an exported symbol with a class linked to it named MyEntity. However, it loses its extension to BaseClass and thus doesn't move when compiled.
It inherits: MovieClip > BaseClass > MyEntity. However when compiled with the IDE it ignores BaseClass and just does MovieClip > MyEntity.
My code is designed to find and store the position of MyEntity, remove it from the container movieclip, add a brand new instance of it (with the base being proper) then set that new instance to the same position of the original.
for ( var i:int = 0; i < LayerInIDE.numChildren; i++ ) { // first we want to get all the display objects in the layer // these are objects that were placed from within the Flash IDE (ie. dragged and dropped into the MovieClip var original:DisplayObject = LayerInIDE.getChildAt( i );
[code]....
This does not work.
It outputs Game.entities::MyEntity [class MyEntity] false. MyEntity is a proper class and DOES extend from BaseClass. However, the issue is the IDE weirdly removes the reference to the base class - as if MyEntity never had a base class. I cannot seem to recreate it as getting the reference to the class also returns that MyEntity never had a BaseClass. However, if I type in var newEnt = MyEntity(); instead of getting the class name through getDefinitionByName it works normally and extends from BaseClass.I need it to extend from BaseClass as that is the main class all entities in my game engine require to use.
I am trying to use "maxPauseBufferTime" property in NetStream class.I am using Adobe Flash Pro CS3. I have defined an object by the name nsStream of NetStream class. When I write nsStream and put a dot next to nsStream it shows me a drop down list of the properties of NetStream. However it doesn't show me maxPauseBufferTime property. I also tried the same with Adobe Flash Pro CS5. Even there the drop down list for nsStream doesnt show me the maxPauseBufferTime property.The adobe help page (first link that shows up when I google for as3 NetStream. Forum rules doesn't allow me to post the link here) indicates that this property is part of NetStream class.
xml_object.childNodes.length will return the number of childnodes there are. But I don't see a way to get at the number of childnodes of a particular type. This will not tell me, for example, how many childnodes of type "b" that "a" has. I can't see Flash XML support being this sparse. Is there a built-in way of accessing the nth child of a node of a particular element name or am I stuck with accessing it only by number.
When using the class listed below, I am unable to add a CLICK function that will not break the piece. I want to add another tween on CLICK that clears all mcs off of the stage except the e.target, which will have a zoom applied to it... I get my trace fine, but then I am unable to CLICK again on that particular mc, and the proximity begins to break.
I have a class called BgItem that I want many other classes to extend. But I also want to be able to use instances the BgItem class itself. Within the BgItem class file, I want to be able to detect whether the specific instance is of the BgItem class or an extension of it. I know I can detect if a class is in an object's chain of inheritance using the "is" operator, but how do I detect if a class is at the end of the chain?
I have a flash file which loads a movie clip on the click of a menu item.Now I am trying to add some dynamic data (xml) within this movie clip - In short I do have a dynamic tet box, and can access it as follows:
_level0.pages1.page.forumText.text
The problem is how and where do I load my XML. This is my code to load the xml data I tried to add it in the Frame for the movie clip and it came back with the following error :
**Error** Symbol=pages1, layer=Layer 3, frame=3:Line 21: Statement must appear within on/onClipEvent handler headlineXML.load("FlashFile.xml");