ActionScript 3.0 :: Image Will Not Load From Another Class
Aug 20, 2011
I'm having some issues with images loading from another class other than the document class.
I currently have two classes: Loader and GamePanel.
I also made a picture into a MovieClip type with a self generated class.
When I use the Loader to construct it :: new someBackground().
And addChild, it appears.
But if I construct the GamePanel class and call the generation of that same background, it does not appear. I'm currently using actionscript 3.
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Oct 18, 2010
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
[code]...
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Jun 26, 2011
I have lots of images in the library (tile1.png, tile2.png, tile3.png...) each of which are on one frame of my Tile MovieClip. My Tile class which was created when I made the Tile movieclip and pressed export for actionscript also contains some other data such as height, texture, movementCost... et cetera.
I would like to take all the stuff out the library, and load the images from a local folder, have them loaded into my "Tile" class so that when I make a new Tile object and in my main fla file if I write addChild(someTile) it will draw the tile image to screen.
Basically what I am asking is how I can do this:
Create new movieClip (Tile) object and put it in the library
Export the new MovieClip (Tile) for as3, so it gets its own class (Tile.as)
import all my pngs from local folder into the library
put them all on a seperate frame on my new movieclip (Tile)
var myTile:Tile=new Tile();
myTile.gotoAndStop(x);
addChild(myTile);
WITHOUT using the library. I want to be able to do this with only as3 if it's possible.
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Oct 18, 2010
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile . I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile.I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image. [code]
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Jun 16, 2011
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image);
function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
[code].....
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Aug 20, 2011
I ran into some trouble trying to load a new image from the class other than the "document" class. Attach is a sample of what I'm dealing with. Loader.as is the document class. I can create an image fine from there but not from GamePanel.as.
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Oct 9, 2010
I cant load an image in the document class. Do I need to load all images from a class as I cant load images in a Document class directly?
With this code I get a
Error #1009: Cannot access a property or method of a null object reference.
at Main/moveright()
at Main/doSomething()
Code:
// Class public class Main extends MovieClip {
// Variables private var noLoaded:int;
var myText:TextField = new TextField();
private var img1:Bitmap;
[Code] .....
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Aug 20, 2009
I want to load an image from altavsita into my swf with loader class.Then I get this error message.From my flashdevelop flash player everything works fine.But from all others I get:[code]
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Oct 1, 2010
I have a read a few ways to animate an image in AS3 and not sure what is the most efficient way.I want to load 4 images(in 4 files) in a class. Each image is a different frame of a walking movement of a character. What I want to do is load all the images in the constructor and assign the sprite the current frame to display.eg sprite=bitmap1 then after some time swap images sosprite=bitmap2 then after some time swap images so etcsprite=bitmap3....Is this the logic you do in AS3?The code loads 1 image so I can change this to 4 images to load (4 bitmaps and 1 sprite for the current frame?)
[code]...
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Oct 30, 2011
I'm building an Adobe Air app that needs to load external images from different webservers. I have my basic loader function set up, but I encountered one server that wouldn't let me load it's images. it gave me the following error[url]...
After that I got in contact with the server's manager and he told me he had been working on some basisc hotlink protection for his images. He also told me that I could subvert this by supplying[url]... as the referrer when building the request headers.
First of all I found no trace of hotlink protection with online testapplications for hotlink protection. Secondly I have no idea how to set up what he told me with a simple Loader class function.[code]...
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Dec 2, 2009
i have a flash site im working on, with an image gallery. the way the site is designed, when you enter into a gallery, while it's loading the images (lets say 5-10 images), it draws 5-10 gray boxes in the exact spots the images will load into.
the trick is i need to know in advance how big the gray boxes should be (width/height) before the image is fully downloaded.
i found this site: [URL]
but the way he wrote this, as soon as the class determines the images dimensions, it cancels the download.
i'd rather have a fully complete image class that downloads images, dispatches events with the image dimensions as SOON as theyre detected, and fully downloads the images as well.
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Aug 18, 2009
I found myself loading a new XML file every day and so decided to create a small class that will load the xml file and return it.The class is loading the file but when i try to return it to a new xml object in the document class it doesnt load it.I think that it's something to with the return being in a nested function but i tried a few ways and non seems to work.
[DOCUMENT CLASS]
loadXML:LoadXML = new LoadXML();
myXML:XML = new XML(loadXML.loadXMLFile("gallery.xml"));[code].....
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Oct 14, 2009
I am trying to load a colour image and then it is changed to black and white image. Here I am using a mask. But it is not getting worked. The code that i am using for this purpose is attached following: import
[Code]...
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Aug 17, 2009
I developing a site where on the homepage, there are about 6 images that rotate, but if you click on a sub link, a different image loads. But the problem is that, the first image has to cycle through before the second image loads. I want the second image to load immediately.
[Code]....
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Sep 29, 2011
I have an application that I'm migrating from flex 3 to flex 4.5. In this application, there is some mx Image components that load a simple swf file (image). Spark image doesn't load swf files, so I was wondering, should I keep the mx Image, or should I change it to SWFLoader? Is there any advantages to using one or the other?
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Jan 13, 2004
What would you use to create buttons which when pressed load an image in an image area within the same flash document?
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Oct 8, 2009
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
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Mar 20, 2012
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
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Mar 14, 2010
I am trying to use BitmapImage spark class instead of mx image class.Image loads the same, fine
<s:BitmapImage id="img" source="sample.jpg">
</s:BitmapImage>
But I have an issue with adding mouse events on it, eg:
img.addEventListener(MouseEvent.CLICK,clicked);
do not trigger any mouse events when clicking on the image
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Jul 24, 2010
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
3. I have some javascript parsing code with an swf example that I got from this page. [URL] But when I tried to alter the fla for my use it didn't work. I wasn't able to find 1 line of actionscript in the query.fla.
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Oct 7, 2010
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
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Feb 23, 2005
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
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Jul 2, 2009
I am requesting an image via an ASP script: http:[url].....Shows up in browser but doesnt show up in flash when I use the moviecliploader to load it.I had a security error when I tried to load it earlier, but that warning doesnt show up anymore in the output window.
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Jan 2, 2012
I make simple site but I have a little trouble with loading images. As you can see with new category there is new image. There is a problem, beacause only then img is loading, and I want to load all images when my site is loading. sample code how I operate with those img.
imgUrls.push("img/01.jpg");
imgUrls.push("img/02.jpg");
var k3:Boolean=false;
[Code]....
How can I load all img with site.?
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Jul 7, 2011
My code was working fine in 4.5, with no errors. But when I compile the same code with 4.1, I get "Type was not found or was not a compile-time constant: Image." error. So, it turns out that 4.1 does not has Image class.
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Sep 29, 2010
I am using AS3 and OOP to load multiple images, 1 image per class but I cant do this!The constructors dont take paramaters?I want this but I cant do this
var li:atest1= new atest1("img1");
var li2:atest1= new atest1("img2");
var li3:atest1= new atest1("img3");
[code].....
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Sep 8, 2009
I have a class that will read an xml file and then load the xml into a public variable like this:
Code:
package
{
import flash.events.Event;
import flash.net.URLLoader;
[code]....
the xml loads and I can trace it out from within the LoadXML class but when I try to access it from the class where I created the instance like this:
Code:
trace(xmlLoad.myXml);
it just returns "null".
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Aug 17, 2009
I am trying to load a different image on my banner on reload.....
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